marine26thmeu 0 Posted January 8, 2004 ok snYpir i downloaded the new version, but it still doesn't open. the same error. but thanks for the info. yea, for some weird reason it doesn't download the file to my desktop, it tries to download the file directly, and then the error message pops up. Share this post Link to post Share on other sites
BBSmith 0 Posted January 9, 2004 Did your Download Link Expire? Unable to see this island m8! Share this post Link to post Share on other sites
shinRaiden 0 Posted January 13, 2004 Great job on the island, this has some real potential for all sorts of surprises. On the river, you may want to try the blur tool in wrptool to blend out the chop in the river banks. I paniced when I saw the high berms around the paddies (tambo's?), but fortunately the geo.lods are lower than they appear. Thanks much. Share this post Link to post Share on other sites
ebud 18 Posted January 13, 2004 if you DL the latest version all should be fine. 1.31 the berms are waist tall. Share this post Link to post Share on other sites
miles teg 1 Posted January 13, 2004 I have that problem as well with the grass making stuff behind it transparent... very annoying. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
ebud 18 Posted January 13, 2004 I know about the alpha channel issues. It's the age old problem of the alpha channels cutting things off if they use any grey values to have smooth edges. THERE'S NO WAY TO FIX IT without making the textures either REALLY hi-res or having NO tranparency at all along the edges but they would look like the grass in the forests. I'm trying to fix this without making them ugly pac files and use 2 color alpha channels (look at the grass in the forests compared to the grass in the open areas.). I didn't intend to use this map for armor as armor was never used on Ilo island in RL, so I can live with this if I have to. At a distance, troops disappear from this which I actually like. Makes hiding in the grass seem realistic. But again, I'm trying to fix this. Damned if you do... Share this post Link to post Share on other sites
miles teg 1 Posted January 13, 2004 Ah I see... hmm... personally I'd rather see uglier textures then having stuff go invisible. I noticed it every time UH-1 Hueys would land in a field and parts of them would disappear behind the grass. It looked really wierd. So I don't think anyone's going to get too upset if you use lower quality textures. But it's your call. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
pzvg 0 Posted January 13, 2004 "D" Hogs are smaller, with an older engine the Hotels were the last incarnation of the UH-1 in regular army service, larger airframe,better avionics,more powerful engine. <----- "H" hog crewchief '80-'81 Share this post Link to post Share on other sites
ebud 18 Posted January 13, 2004 Ah I see... Â hmm... personally I'd rather see uglier textures then having stuff go invisible. Â I noticed it every time UH-1 Hueys would land in a field and parts of them would disappear behind the grass. Â It looked really wierd. Â So I don't think anyone's going to get too upset if you use lower quality textures. Â But it's your call. Chris G. aka-Miles Teg<GD> either way people will complain Miles, you know that. I knew about those issues while editing and chose the lesser of 2 evils in my eyes. I play ALOT of Heli missions on this island and the much larger one I'm messing with and for me it's not a big deal as it looks great from the air. I'll still try to fix it, and I know I can surely minimize it, but in the end it may still be there to some extent. Share this post Link to post Share on other sites
eisa01 0 Posted January 14, 2004 This little island was very good looking ebud Would love to see a litt mission on this island! BTW: Do you know anything about the fix for the SEB Nam Pack that is coming out?? Share this post Link to post Share on other sites
ebud 18 Posted January 15, 2004 Yes, but it's not ready to be discussed yet Share this post Link to post Share on other sites
m21man 0 Posted January 15, 2004 Quote[/b] ]Yes, but it's not ready to be discussed yet Aww. I've been waiting for the next version of the Nampack for a while. Share this post Link to post Share on other sites
eisa01 0 Posted January 15, 2004 I'm trying to make a small little nice-and-easy mission for this island Noticed that you cant shoot through this house, it has invisible walls Share this post Link to post Share on other sites
Metalmalte 0 Posted January 15, 2004 hm, with which tool did you palce the objects? i use wrptool, bit the objects are not binarized! i can't place them on my map! ingame the trees are not shown as trees on the map, the map is emtpy! even the forests donot work! can someone help me out? mfg metal Share this post Link to post Share on other sites
ebud 18 Posted January 15, 2004 you have to make binarized versions of them just to get wrptool going. Share this post Link to post Share on other sites
m21man 0 Posted January 15, 2004 OK, how do you get these objects to work in a WrpTool created map? Share this post Link to post Share on other sites
ebud 18 Posted January 16, 2004 You have to depbo the ilo pbo. It'll make a folder with all the objects and textures etc. Copy the p3ds into another folder and binarize them. Copy those back into the original depbo'd folder. So now in that folder you will have all binarized p3ds. Now put that folder into whatever main working folder you use for wrptool. Now in wrptool go to your object browser and add these p3ds. You can also then just depbo the ilo pbo and put that folder into your bulldozer folder to open the p3ds as well. Share this post Link to post Share on other sites
ebud 18 Posted January 16, 2004 I'm trying to make a small little nice-and-easy mission for this island Noticed that you cant shoot through this house, it has invisible walls [ig]http://home.online.no/~jsamseth/ofp/images/house.jpg[/img] really? from the latest release? 1.31? Â If so I'll fix that and upload a new version with a set of major changes soon. Share this post Link to post Share on other sites
Placebo 28 Posted January 17, 2004 Please remove image tags when quoting Share this post Link to post Share on other sites
Hawkins 8 Posted January 19, 2004 I have something for you. Can you guess what it is? No? Awww... too bad. http://aardvark.zapto.org/~black-beret/vietnam/seb_ilo_1_7.zip Version 1.7 Read the readme. That's what it's for. Hawkins EDIT: I found only one bug. The new tall palms, you can shoot through them. ;) You can also walk through them. Then there's the palm that's almost exactly the same but it's not straight. Bullets go through that but you can't walk through it. Otherwise, looks very good. Hawkins Share this post Link to post Share on other sites
mr burns 131 Posted January 19, 2004 cool   finally a good reason to repack my hiskyfolder with some new stuff, thx alot  edit: Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 19, 2004 What happen to the grass?? Back to cold war crisis?! MfG Lee Share this post Link to post Share on other sites
ebud 18 Posted January 19, 2004 I had complaints about how sometimes things would disappear behind the old grass. Since it had a fuzzy, soft alpha channel, whenever other objects with fuzzy alpha channels overlapped in your field of view, things would vanish behind it. This was the only way to fix that. If you don't like it, just depbo the old version and put that old grass back in <grassfield.p3d plus all the grass1 textures>. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted January 19, 2004 Thx I will do so. MfG Lee Share this post Link to post Share on other sites