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Little problem with normals

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Hi all, i've crated a new model in 3ds max of my CV33 (carro veloce 33) for the Italian WW2 MOD, anyway when imported in O2, i have this problem with normals (look screen)

how can I solve it? it happens where i have made cuts for windows, or vents, or where 2 faces meets.

I've tryed to use sharp edges and smooth edges but without a solution

norm.jpg

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ok, sorry for the post i found how to fix it biggrin_o.gif

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i've recalculated normals with f5, and next i've used smooht edges on all the model, and it was looking like in the screenshot above, so i've tryied to to like this:

i've selected all points of the outer border of the tank, but without selecting faces, next i've used sharp edges on the outer border that i have selcted and it worked.

norm_fixed.jpg

you must be carefull to select only points of the outer border of the hull and don't select faces

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