Indy 0 Posted December 30, 2003 Hi all, i've crated a new model in 3ds max of my CV33 (carro veloce 33) for the Italian WW2 MOD, anyway when imported in O2, i have this problem with normals (look screen) how can I solve it? it happens where i have made cuts for windows, or vents, or where 2 faces meets. I've tryed to use sharp edges and smooth edges but without a solution Share this post Link to post Share on other sites
Indy 0 Posted December 31, 2003 ok, sorry for the post i found how to fix it Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted December 31, 2003 Care to let me know,I am interested in this too Share this post Link to post Share on other sites
Indy 0 Posted December 31, 2003 i've recalculated normals with f5, and next i've used smooht edges on all the model, and it was looking like in the screenshot above, so i've tryied to to like this: i've selected all points of the outer border of the tank, but without selecting faces, next i've used sharp edges on the outer border that i have selcted and it worked. you must be carefull to select only points of the outer border of the hull and don't select faces Share this post Link to post Share on other sites
NZXSHADOWS 0 Posted December 31, 2003 Great thanks for this tip. Share this post Link to post Share on other sites