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IceFire

Damage model idea for opf2

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Hi everyone, I'm IceFire

Ok, I have one major complaint about something in OPF.

The damage system is too unrealistic.

Come on. We pride ourselves on this realistic game because of it's realism.

But one of the most important things about the realism in the game is very unrealistic.

I'm talking about the need to shoot an enemy soldier on some occasions several times in order to drop them.

Have you ever aimed through the scope of a sniper rifle at a distant running enemy soldier, and then fire and hit him square in the chest only to see him continue running?

I was once hiding around the corner of a building with my glock handgun. A Russian soldier came running by. I aimed, and fired. Each shot connected with him. It took about 5 bullets to kill him. That is absolutely ridiquilous!

Listen, I don't want to hear arguments on bullet calibers and whatnot. In real life, you get shot square in the chest with a .45 or a .22 or an M-16 rifle round, eitherway you are gonna drop.

Remember, these soldiers don't wear any armor or vests except for their helmets.

I have thought about this and have come up with a realistic damage system.

Any shots to the HEAD = DEATH

Any shots to the TORSO(chest, stomach, back) = DEATH

Any shots to the ARMS = Either DEATH or INJURY depending on severity/extent of damage. If the result is injury, that would mean reduced accuracy, stability.

Any shots to the LEGS = Either DEATH or INJURY depending on severity of damage. If the result is injury, the soldier would be forced to crawl. Therefore any damage to the legs would AT LEAST drop the soldier to the ground if not kill him.

Using these guidlines to design the damage model in OPF2 would greatly increase the realism of the game.

The player would not have to shoot the enemy so much to kill him. This would mean much more realistic firefights. And much greater care in avoiding getting shot.

That wouln't be bad at all. I remember many, even most missions where I never took any shots.

One would be able to better use surprise, and much quicker overwhelm a vulnerable enemy or group of enemies.

Think about this and tell me what you think.

Thanks

IceFire

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