marcusm 0 Posted December 19, 2003 Hi all! ATM, i'm working on a large, dynamic MP-mission(sth. like Unscripted War for MP, but, of course, not as complex and fascinating as Unscripted War itself!). Now i have a question with a small enemy spawn script i wrote for the mission. The script itself is called by a trigger(any unit of my squad reaches a certain area) and should only run on the server! And this is where my problem lies: If any unit, except for the host, calls the trigger, my script is terminated because of the '?!local Server...'-query. My question: Is it possible to call the trigger by any client AND to pass the script execution to the server? (client fires the trigger->script runs on the server(only!)) It was my first idea just not to use the'?!local server'-query but i'm working very often with the 'player'-command which describes another player for every client in MP and thats not what i need. :-/ The second problem is that the spawn script depends on many variables that only exist and change on the server... I would be very appreciated for any suggestions! Thank you all very much for your time! Greetings Share this post Link to post Share on other sites
bn880 5 Posted December 20, 2003 Yes all of your mentioned problems can be solved by using the CoC NS, have a look at this thread and my first post there http://www.flashpoint1985.com/cgi-bin....=35839; Share this post Link to post Share on other sites