igor drukov 0 Posted December 12, 2003 Hey there all of you ! I'm not a frequent poster, but I've been carefully perusing various OFP-related forums for a while now, and I think I come up today with something worthy of you. Description : This mission is an attempt at realistic historical mission-designing. It is set on June 6th, 1944, around 0130. You're a Pathfinder, and your mission is to LIGHT THE DROP-ZONES of your oncoming friends. To do so, you'll have to retrieve a sufficient number of men, who all carry beacons, and then light a "T" with those beacons. Next, you're to join the newly-dropped troops, and secure an outpost. This mission contains : * an intro * a detailed briefing * cutscenes * an outro * various dialogs to : - light the "T"               - use alternative systems to signal the DZs               - adjust the volume of your voice when you challenge men around you ; the louder, the more likely you are to reveal your positions to the patrolling Germans. * custom sounds and radio voices As this mission uses Event Handlers, it is recommended to play in on 1.94. The links : * The mission : the .zip file contains a ReadMe.txt and the .pbo ( 2.6 Mb). * The addons : - Invasion1944 demo (44 Mb)            - Lester's reall lights (6 kb)            - the flak (450 kb) All links to the addons are in the ReadMe.txt or on my "site" (no comment, lol). Eventually : Please don't play this mission using modified config.cpp : it contains FX of its own. I hope you're going to enjoy as much as I did creating and testing it . It takes about 40 minutes to complete it, and this is serious play. You WILL fail to complete some objectives, and things WILL go wrong. But you WILL get a good score if you keep low and strike hard. Don't forget : you're outnumbered, surrounded and under-equipped... Good luck and enjoy ! Igor Share this post Link to post Share on other sites
Consigliere 0 Posted December 12, 2003 Sounds very interesting *Click* Share this post Link to post Share on other sites
Winters 1 Posted December 12, 2003 Yes, it does sound very interesting *Click* Share this post Link to post Share on other sites
Munk 0 Posted December 12, 2003 I got this from OFPEC a while back and all I loved it. Quote[/b] ]It takes about 40 minutes to complete it, and this is serious play. 40 minutes? Took me a good couple of hours, with retrys etc. Is this the final version? I've got one of the first beta's, would like to get the final Share this post Link to post Share on other sites
igor drukov 0 Posted December 13, 2003 Hey ! This mission has indeed been in beta-testing on OFPEC for a while now. I've been working on it for a year ! A lot of things have changed, no doubt. It is less processor intensive (no @s, no useless particles), and the way you recruit your men is different, it's a lot more strategic. Besides, you've got a real battle at the end, more radios, more possibilities in the way to complete objectives, and... a surprise ! Is it final ? Yes, I guess you can say it is past version 1.0, but I'm waiting for still more feedback to make it the "absolute" v. 2.0 . Ig. Share this post Link to post Share on other sites