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Drill Sergeant

Help configing an attack animation.

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I would like some help knowing how to config an attach anim. Like a grenade being thrown. I know how to change the defualtanim off, but what I need to know is how do I confing my RTM file into the proper animation class so I can put it in the line simulation= "shotshell"; and replace shot shell with my anim so he does our anim instead of shot shell.

Now don't say it's harde coded and you can't change it. This is a bulet he's fireing and it looks like he's chucking a grenade.

But I want him to use OUR grenade anim instead of the BIS one. Thiers a line in the ammo that looks like this

simulation= "shotshell";

Thing is the simulation anim has to be configed. I need the config for a "simulaion" so he uses our genade anim instead of the BIS one.

Thanks

-Drill Sergeant.

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