ozanzac 0 Posted December 7, 2003 @ Dec. 06 2003,19:47)] Before you fix it, can you post a screenie for us! http://supah.chaotic.nl/breakdance.jpg That thread doesnt really help avon Ahahahahaa!  Do you have some extra animation addon installed? (in other words, I'd like to have a look at that breakdance addon) I have no idea. It leads to some interesting moments. I was playing as a commander with a group of artic jaeger. I was on this hill top overlooking a ravine, i turn around to look at my squad of highly trained and motivated soldiers only to find 6 out of 8 breakdancing  I actually said "Stop breakdancing you idiots, i am trying to win a war" out loud  ROFLMAO! I'm laughing with you, not at you. Share this post Link to post Share on other sites
Supah 0 Posted December 7, 2003 ROFL!Which mission is this? This is not in the mission, it does it too when i just place them with the mission editor and preview its fun at first but then it gets annoying. There was a breakdance addon a while back. I may have installed that .... but i cant find any info on it and i am not certain if i did install it Edit: This problem is exclusive to FDF for me. If i dont use the finmod option in the shortcut there is no ,what i like to call, jiggyness Share this post Link to post Share on other sites
Smartti 1 Posted December 7, 2003 Edit: This problem is exclusive to FDF for me. If i dont use the finmod option in the shortcut there is no ,what i like to call, jiggyness Like I've been trying to say: maybe it's conflicting with some other addon. Anyway... it's hilarious Share this post Link to post Share on other sites
Harnu 0 Posted December 7, 2003 Before you fix it, can you post a screenie for us! http://supah.chaotic.nl/breakdance.jpg[/img That thread doesnt really help avon Same happened to me in a mission. My CO was ordering me to help defend a hill, and mid sentance he went into a breakdance Share this post Link to post Share on other sites
Harnu 0 Posted December 7, 2003 Harnu, did you try using Createvehicle instead? I will post back with the exact line (think it is identical to camcreate, but with createvehicle in it's place). Haven't tried with molotovs, but worked with all other "kaboomers" I've tried. createVehicle doesn't work either Share this post Link to post Share on other sites
void_false 1 Posted December 7, 2003 SmartDrv[Kyllikki] i speak russian well enough (i think so ) i also have a microphone. So if u need somethn' to be spoken in russian, i'll be glad to help you. Share this post Link to post Share on other sites
Mahooney 0 Posted December 7, 2003 well that rk62 is them ost unaccurate gun i've ever seen and btw, that chair still enjoys me till the late hours Share this post Link to post Share on other sites
Wonder 0 Posted December 7, 2003 It's not the RK62 that's inaccurate. The rounds hit right where the sights are pointed. It's just that the sights jump around more. Try the same with a BIS M16 Share this post Link to post Share on other sites
killagee 0 Posted December 7, 2003 I have been trying to finf you some info of what the NH-90 will be like in FDF service, but I have failed miserably I did however, find this: Info about FDF NH-90 Purchase And this: Info about FDF AMOS Purchase Hope this helps... Share this post Link to post Share on other sites
EiZei 0 Posted December 7, 2003 Well, i think it has been stated already that pasi is a wheeled vehicle and we know what wheeled vehicles + grenades in OFP mean, dont we? Share this post Link to post Share on other sites
killagee 0 Posted December 7, 2003 Yeah, but isnt non-turning wheels an OK comprimise if its in the tank class? The BOH mod Type 95 SG is wheeled and uses grenades tho... I dunno... Share this post Link to post Share on other sites
@cero 0 Posted December 8, 2003 I though that the problem was only with rokets I would expect that grenades come under a diferent category, similar to the bullet, but I'm not an expert, so they can be fired from wheeled vehicles, but no rokets. Share this post Link to post Share on other sites
Commander-598 0 Posted December 8, 2003 One problem: The M16/XM117 recoil is WAY to high. I'd only give that recoil to an M14 or similar firearm. Share this post Link to post Share on other sites
desantnik 0 Posted December 8, 2003 I also speak fluent Russian and if needed could help out... I have done translations from Russian to English for Liberation 45 mod... I would really like to see a Russian campaign for this mod... It is really great... and close to where I use to live back in the day... Severodvinsk - east of you Finlanders. Share this post Link to post Share on other sites
Cpt. Bazikian-5thSFG- 0 Posted December 8, 2003 well another thing you could do is make the model and everything, but just have it like UA for the AMOS. So it wouldn't fire any shells, but instead it would fire and have a scripted impact at a designated co-ordinate... Kinda like the FDF artillery script with the co-ordinate sending radio thing. BTW: I just simply love the F/A-18 I'm killer in it, just ask good ol Jinef. He speaks from experiance  Share this post Link to post Share on other sites
Wonder 0 Posted December 8, 2003 Baz: You, me, Gunny, Ia Drang, OV-10 Broncos... remember? ;) Share this post Link to post Share on other sites
Cpt. Bazikian-5thSFG- 0 Posted December 8, 2003 yeah.... How could I forget? Share this post Link to post Share on other sites
Smartti 1 Posted December 8, 2003 I have been trying to finf you some info of what the NH-90 will be like in FDF service, but I have failed miserably We have noticed NH90. We have also worked on that. Same goes for AMV. And probably for every other in-use/in-field-test/future FDF vehicles. Don't worry! We are following FDF and FDF's purchases. But the problem, what you probably know too: We do NOT have enough photos of those thingies in Finnish camo etc. for textures. That's quite understandable since for example there aren't any NH90s in Finland yet(?). Share this post Link to post Share on other sites
killagee 0 Posted December 8, 2003 Sweet! How about a guestimate on the textures? I am sure no-one would mind! Share this post Link to post Share on other sites
theavonlady 2 Posted December 8, 2003 Will all of the existing SP and MP mission packs be incorporated into the fulll V1.1 install? Share this post Link to post Share on other sites
Smartti 1 Posted December 8, 2003 Will all of the existing SP and MP mission packs be incorporated into the fulll V1.1 install? Most probably, at least best content of them. Share this post Link to post Share on other sites
Baron von Beer 0 Posted December 8, 2003 Harnu, did you try using Createvehicle instead? I will post back with the exact line (think it is identical to camcreate, but with createvehicle in it's place). Haven't tried with molotovs, but worked with all other "kaboomers" I've tried. createVehicle doesn't work either Found out why, sort of. FDF_Molotov is the "magazine" that you carry. (Weapon=Throw). However, looked at the Config file, and there are scripts that are activated upon throwing the device. Looks like it detects if you throw it, and if so, activates 2 more scripts making the initial boom, and the resulting flames. Objects are "FDFMolotov" (no underscore) and "FDFMolotovflame" . Neither one alone is very deadly at all. However, the script creates a bunch of the fire sets, which result in it's devestating attack. In theory I imagine you can still createvehicle (or camcreate) the object, but figuring out what variables it looks for in activating the script? (Saw Select0-select 4 for variables) Got a little lost, but I've had a few beers while looking.. (I did get the individual Molotov/molotov flames to appear, but without the corresponding graphics, as these are called up via the scripting.) (The flame had NO graphics at all. No fire, smoke, etc, just sent the guy up in the air, and then he died. Sorta like a ghost killed him. ) Share this post Link to post Share on other sites
GoOB 0 Posted December 8, 2003 @ Dec. 08 2003,08:15)]We have noticed NH90. We have also worked on that.Same goes for AMV. And probably for every other in-use/in-field-test/future FDF vehicles. Don't worry! We are following FDF and FDF's purchases. Ooh, does this mean we will eventually see this(© The Finnish Defence Forces / Sebastian Nurmi) vest and new BDU on the regulars in FDFmod? I am also looking forward to seeing Finnish CV90's rolling around on that eastern border map. The above picture came from: The Nordic Peace 03 website. Share this post Link to post Share on other sites
Gollum1 0 Posted December 8, 2003 That is a nice BDU...digital pattern. Another pic of it Share this post Link to post Share on other sites
EiZei 0 Posted December 8, 2003 If the new one is adopted fast as the m/91 I reckon that our regular grunts might see that thing by 2015. Share this post Link to post Share on other sites