blackdog~ 0 Posted December 7, 2003 Quote[/b] ]They wouldnt have the objects on it tho if you use the ones that came with the Resistance. BIS has put its foot down on this. You may not publicly release the Nogova WRP. No, you are wrong. Avon... you know the drill.. tell him who's boss (or at least what BIS said to you about Winter Nogova) Share this post Link to post Share on other sites
Snake Man 407 Posted December 7, 2003 Hi guys Some of you who says "this is cool, why havent this been done earlier", heh well I think it was the first thing we did since the WrpTool code was build, it was the generic advertizement image of ours. Now like guys already said, Nogova is offlimits so the above was just us funnying around. Then lot of time later I believe Jahve requested a Malden + Everon in one island from me, I did it for him but it never came to anything, dunno why. And now Mad Fred let me know that guys are again wanting a big "island" where you have all the islands combined, so I took the 20mins of WrpTool time and created the islands. Malden is 100% identical to the original. Everon is 100% identical to the original. Kolgujev is 100% same size and objects, but the textures are changed to more generic ones to bring down the texture count. Like said before, OFP only supports total of 512 textures and Kolgujev alone has over 300, so it had to be edited a bit. The above image is Malden + Everon together, it was from the initial WrpTool advertisement post. And then there is the image of the "AEC: Abel - Eden - Cain" islands which looks like this Click also the huge image right  here I guess the main reason this wasnt done earlier by me was that I consider this a "cheating" island. its not a island editing in the true sense as you just "paste" together other peoples work. But since lot of guys seem to have interest for this and by looking the replies in this topic, I guess this island was indeed in demand. I'm glad you guys like it Share this post Link to post Share on other sites
blackdog~ 0 Posted December 7, 2003 Could you move Kolujev down a little bit more and make Malden's Island Runway a bit better (instead of a road... but maybe a RUNWAY!) And as I just said, YOU CAN RELEASE NOGOVA'S WRP [iN MODDED ISLANDS]! BIS SAID SO! Speaking of Nogova, Snake Man... why not add the resistance demo's island and then retexture it to CWC stuff... and buildings... Share this post Link to post Share on other sites
shinRaiden 0 Posted December 7, 2003 I've read all the threads on the issue of publishing noe.wrp data. BD, yes, the unofficial 'maruk sez' word is that if it can be restricted maybe thats okay, but how do YOU propose doing that? ANY \RES data is not garaunteed to be held by all users. My understanding is that the winter\jungle CWC islands were graciously ignored by BIS ONLY because everyone has the node points already anyway. I have a private version for load testing that I made, the only major difference aside from being only one texture on everything is that its about 80~90 km between islands, plus holding patterns. ------------------------------- Now lets think of some good mission ideas. Aside from East/West airbases, you could also have sea battles with full multi-force operations, more elbow room in mission designs, and the impatience of a long flight into a hot zone. THANKS. Share this post Link to post Share on other sites
theavonlady 2 Posted December 7, 2003 I've read all the threads on the issue of publishing noe.wrp data. Just to reaffirm, around a year ago I was explicitly told in an email from BIS' Marek Spanel that a winter version of Nogova could be published on condition that it will only be usable in OFP V1.75 and above. This was with regard to a Winter Nogova Island that Kegetys was possibly toying with but never released. Share this post Link to post Share on other sites
m21man 0 Posted December 7, 2003 Quote[/b] ]...a winter version of Nogova could be published on condition that it will only be usable in OFP V1.75 and above. The problem is that the WRP data would still be usable by CWC users. Share this post Link to post Share on other sites
theavonlady 2 Posted December 7, 2003 Quote[/b] ]...a winter version of Nogova could be published on condition that it will only be usable in OFP V1.75 and above. The problem is that the WRP data would still be usable by CWC users. Can the higher resolution textures be used in CWC? Share this post Link to post Share on other sites
@cero 0 Posted December 7, 2003 I supose what you guys are trying to say is that someone could get hold of the terrain data and make a new Nogova with custom textures and buildings and so on, and that could be used in CWC without the need for resistance So far, you need the textures and buildings from resistance to use it, so as long they steel present it won't be playable by CWC users. I can't see the big deal here. Then, if someone decides to release a Nogova with CWC textures and buildings... that's ilegal then and it can be taken furder. Back to topic. I supose that the quality of this islands is inferior to the CWC ones, to allow them to be playable with the engine? I'm going to download them now anymay. Nice one. Another broken barrier in the OFP universe. -------------------------------------------------------- OFP, the final frontere, this are the voyager of the editing tool WRPwhatever, in continuing mission, seeking new terrains and new addons and going where no editor has gone before. EDIT: BTW, is the desseret island present in here aswell, cos if that don't take the textures count up, it could be interesting, for mission editing. And I think is about time someone give names to the smaller islands aswell, cos we have Everon, Malden and Golkujev, but if I'm making a mission and I'm using the satelite islands I found it a bit strange to call them something that don't really is. Share this post Link to post Share on other sites
ozanzac 0 Posted December 7, 2003 Snakeman, when I read back in September that you were retiring from the F4 scene, I was saddened  , and even a little , but I understood your position, and still don't have F4 installed because of the B/S thats going on behind the scenes (still no SP4), but that anger lasted a whole five seconds when I read that you were signing up with my other favourite community, this one!! First and foremost, congratulations, after only a few months in the OFP scene as far as I know, and already, your making revolutionary waves. I expected nothing less of you. For those not familiar with snakemans previous work, he was pretty much the main man responsible for the Operation Desert Storm theatre and Vietnam theatre for the great game Falcon 4.0, in fact, he was THE if not one of the most important people in theatre creation for the game . I still have his old website in my favourites folder, despite the fact he has retired from that scene. I wanna make it be known to all the flashpointeers that we have something very special in our ranks in the form of this man, and I can almost guarantee that we will see much more and greater from him to come. Once again, congratulations snakeman, I truly am a fan of all your work, and eagerly await all that is to come. Ozanzac. Share this post Link to post Share on other sites
SILESIAN 0 Posted December 7, 2003 It's excelent idea - I waited for it from the OFP was born. Share this post Link to post Share on other sites
killagee 0 Posted December 7, 2003 Snakeman- Its a shining introduction you got there! Ozanzac isnt one to mince his words either. Nice Share this post Link to post Share on other sites
gazmen 0 Posted December 7, 2003 Hi, nice, but not enough, can you change the island position ? To be (Look the image): - North West, Malden (USA) - North East Kolugev (Russia) - South East Everon (EAST Balkan Europe) - South-South-West Nogova (West Balken Europe) - In the center the Desert Island Please use Desert Island by Inquisitor and Everon, Malden, Kolgujev by CWC (High-Res) ! It would be great... All in High-Res  SAMPLE RESOLUTION 512 H x 1024 W Share this post Link to post Share on other sites
jakerod 254 Posted December 7, 2003 Actually if you wanted to be correct about it... judging by the directions you come from in the CWC campaign the islands are like this...             Kolgujev (mission after plane start)         Malden (Plane Start mission)     Everon (First mission and Return to Eden)          Nogova (Final Cutscene of Resistance campaign)             K           M          E             N *Things in ( ) are the proof. Edit: or    K          E  M               N Share this post Link to post Share on other sites
gazmen 0 Posted December 8, 2003 I'm not sur of the good order perhaps we need to make a talk before Look at my sample ? Do you think is correct ? Sorry for my english, i'm a frenchi Share this post Link to post Share on other sites
@cero 0 Posted December 8, 2003 I would just put Everon and Malden as far as possible from each other. I can't see Nogova being used in here, so I'm basing this coment in two things, they are the bigest islands of the CWC ones, and the only ones from CWC with airports. Kolgujev should go in between, the main warzone really, and Malden and Everon would be the bases for East and West. Dessert island could be a strategical island, to desembarc and setup airfields and pre-invasions, or long range artillery. I have in mind CoC by the way. I recon that Chain of Comand should take full advantage of this island compilation. I can't see much point worrying about Nogova. Share this post Link to post Share on other sites
m21man 0 Posted December 8, 2003 Quote[/b] ]Kolgujev should go in between, the main warzone really, and Malden and Everon would be the bases for East and West. Shouldn't Everon be the one in the center? Kolgujev and Malden are primarily bases. Share this post Link to post Share on other sites
gazmen 0 Posted December 8, 2003 We should talk and see what is the best order... In 1985 campaign the west start in malden. In Red Hammer, the East start in Kolgujev East & West fight for Nogova & Everon... Share this post Link to post Share on other sites
@cero 0 Posted December 8, 2003 I know you guys are about kiping the originals to follow the campaign, but to be perfectly onest, Kolgujev looks more like a batle zone than any other island, and I can't see anybody playing the original campaigns in this. So in multiplayer and practical tallk, I think Everon and Malden way away from each other, and Kolgujev and dessert island on the middle. But, I didn't created this islands, and I don't think we are getting a new version of them, so, I guess they stay as they are. Only SnakeMan decides.(for now) Edit:(aded smilies) Share this post Link to post Share on other sites
m21man 0 Posted December 8, 2003 Just put the four islands in a 25 x 25 map, with each island in its own seperate quarter. This is more efficient as it would not require a 52 x 52 map. Share this post Link to post Share on other sites
gazmen 0 Posted December 8, 2003 New idea : 1. 2. 3. Idea by Jakerod  : 4. 5. Share this post Link to post Share on other sites
gazmen 0 Posted December 8, 2003 Actually if you wanted to be correct about it... judging by the directions you come from in the CWC campaign the islands are like this...             Kolgujev (mission after plane start)         Malden (Plane Start mission)     Everon (First mission and Return to Eden)          Nogova (Final Cutscene of Resistance campaign)             K           M          E             N *Things in ( ) are the proof. Edit: or               K          E  M               N             K           M          E             N 4.              K          E  M               N 5. 3. 2. 1. Share this post Link to post Share on other sites
jakerod 254 Posted December 8, 2003 Well technically Kolgujev should be more to the left. And actually i made a mistake Nogova should also me north of Malden. Thats the way it should be i think... N K M E Share this post Link to post Share on other sites
gazmen 0 Posted December 8, 2003 Ok like this ? WRP Size : 1024 x 1024 ? also don't forgot Desert... Â Share this post Link to post Share on other sites
blackdog~ 0 Posted December 8, 2003 Quote[/b] ]...a winter version of Nogova could be published on condition that it will only be usable in OFP V1.75 and above. The problem is that the WRP data would still be usable by CWC users. <span style='font-size:12pt;line-height:100%'>You are wrong. Everytime you are wrong. 1: Cold War Crisis players do not have the textures and objects used on Nogova. Therefore they cannot play with it. 2: Cold War Crisis players can not use the Nogova WRP anyway, because since 1.75 the island format has changed. 3: Maruk Spanel has said himself, you can release the WRP.</span> By the way Malden is not North America. It's much more european.. Share this post Link to post Share on other sites
GODSMACK 0 Posted December 8, 2003 2. i like this layout the best, it seems the most practicle Share this post Link to post Share on other sites