Guest Posted November 5, 2003 Well topic title says it all. Is it possible to use animated gifs as a resource.....or just to use gifs at all in OFP? Share this post Link to post Share on other sites
blackdog~ 0 Posted November 5, 2003 Probably not. The only thing that you could do is have those blahblah.01 blahblah.02 etc...... It would be cool to have an animated squad logo Share this post Link to post Share on other sites
bisfan 0 Posted November 13, 2003 I tried usinganimated gif for weaponoptics. Wasnt working. Share this post Link to post Share on other sites
AirwolfPL 0 Posted November 14, 2003 OFP doesn't support GIF files. You can use TGA, JPEG and native PA* files (last option is strongly recommended). Share this post Link to post Share on other sites
aj_addons 0 Posted November 14, 2003 any one know how that moving water effects done then? Share this post Link to post Share on other sites
Guest Posted November 15, 2003 It is comprise of 7 individual paa files (from memory, could be pac) that play in the order 1,2,3,4,5,6,7,6,5,4,3,2. It just cycles between them endlessly. Share this post Link to post Share on other sites
stgn 39 Posted November 16, 2003 It is comprise of 7 individual paa files (from memory, could be pac) that play in the order 1,2,3,4,5,6,7,6,5,4,3,2. It just cycles between them endlessly. Can I do that?(is it posible fro a adon maker to do that) STGN Share this post Link to post Share on other sites
Guest Posted November 16, 2003 Not as far as I know. It's the code in the .exe tell the game to swap these textures. You can of course change these textures (in Data.pbo....in exactly the same manner as High Res Skies etc). Share this post Link to post Share on other sites
AirwolfPL 0 Posted November 17, 2003 It is comprise of 7 individual paa files (from memory, could be pac) that play in the order 1,2,3,4,5,6,7,6,5,4,3,2. It just cycles between them endlessly. Can I do that?(is it posible fro a adon maker to do that) STGN Not directly, you can do that using setObjectTexture function in the loop... Anyways this method has some issues: 1). You've got to assign all of the textures to some faces in your model, otherwise textures you'll switch will be blurred/washed out 2). You have to make those textures in as low resolution as possible 3). Those textures probably won't appear after loading game from save etc Share this post Link to post Share on other sites