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Using gif files as a resource?

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Well topic title says it all. Is it possible to use animated gifs as a resource.....or just to use gifs at all in OFP?

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Probably not.

The only thing that you could do is have those blahblah.01 blahblah.02 etc......

It would be cool to have an animated squad logo smile_o.gif

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I tried usinganimated gif for weaponoptics. Wasnt working. smile_o.gif

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OFP doesn't support GIF files.

You can use TGA, JPEG and native PA* files (last option is strongly recommended).

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It is comprise of 7 individual paa files (from memory, could be pac) that play in the order 1,2,3,4,5,6,7,6,5,4,3,2. It just cycles between them endlessly.

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It is comprise of 7 individual paa files (from memory, could be pac) that play in the order 1,2,3,4,5,6,7,6,5,4,3,2. It just cycles between them endlessly.

Can I do that?(is it posible fro a adon maker to do that)

STGN

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Not as far as I know. It's the code in the .exe tell the game to swap these textures. You can of course change these textures (in Data.pbo....in exactly the same manner as High Res Skies etc).

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It is comprise of 7 individual paa files (from memory, could be pac) that play in the order 1,2,3,4,5,6,7,6,5,4,3,2. It just cycles between them endlessly.

Can I do that?(is it posible fro a adon maker to do that)

STGN

Not directly, you can do that using setObjectTexture function in the loop...

Anyways this method has some issues:

1). You've got to assign all of the textures to some faces in your model, otherwise textures you'll switch will be blurred/washed out

2). You have to make those textures in as low resolution as possible

3). Those textures probably won't appear after loading game from save

etc

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