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Unhappy customer

User friendly after-burners

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I had an idea for an after-burner script that should be possible (in theory). The idea is to write an after-burner script that would activate the after-burner automatically if the aircraft thrust goes above say 98%. So you would have a script that would request the total thrust say every .5 seconds, and once the thrust goes above 98% the afterburner script would activate. Once the aircraft thrust drops below 98% the afterburner script would deactivate.

Another idea... I mentioned this idea several months ago on another forum, but I don't think anyone ever implemented it. The idea would be to create a model of an "above ground" (static object) crater, and then spawn these craters where ever a bomb impacts the ground. This way you could actually use bombs to crater a runway, making it impossible to operate aircraft from. Any aircraft trying to use a cratered runway would crash into one of these craters and explode...

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I went to Vektorboson and the afterburner script is interesting. Although I'm not quite sure if it's compatible with my joystick. Unfortunately I'm having problems with my joystick right now, and I can't test it properly. On the other hand, my original idea should still be valid because I figure that if the DKM Bronco can display engine power, in the form of a bar graph, on the HUD, then there must be a way that a script can aquire an aircrafts total power. And if this is true, then there should be a way that a script could trigger the afterburners once the desired engine power is reached.

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