jeppelykke 0 Posted September 8, 2003 Hey Hey I build a script that fires off a Scud missile, what is the command to add a new Missile to the scud when it spent the one it shot off. Best Regards Jeppe Lykke, Denmark Share this post Link to post Share on other sites
BAD ASS JACK 0 Posted September 8, 2003 There is none (that i know of anyway) however maybe you could deletevehicle it and createvehicle a scud its place? - the newscud having a new missile on it Share this post Link to post Share on other sites
MrZig 0 Posted September 8, 2003 Couldn't you juse use the "scud addweapon scud" or somthing? Share this post Link to post Share on other sites
Doolittle 0 Posted September 9, 2003 The missile itself is like the landing gear on the A10...it's just an animation. The "missile" really stays attached to the truck...it just goes really high up. Therefore it won't set off the "fired" event. BUT it does set off the "gear" event. No, just joking. Anyways. There is ONE THOUSAND PERCENT assurance that you cannot add that missile back. The missile itself isn't another object either. Like I said...it's always attached. Doolittle Share this post Link to post Share on other sites
Guest Posted September 9, 2003 But is there a way to "restart" the animation? Share this post Link to post Share on other sites