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jeppelykke

Fireing the scud, adding new missile

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Hey Hey smile_o.gif

I build a script that fires off a Scud missile, what is the command to add a new Missile to the scud when it spent the one it shot off.

Best Regards

Jeppe Lykke, Denmark

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There is none (that i know of anyway) however maybe you could deletevehicle it and createvehicle a scud its place? - the newscud having a new missile on it smile_o.gif

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Couldn't you juse use the "scud addweapon scud" or somthing?

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The missile itself is like the landing gear on the A10...it's just an animation. The "missile" really stays attached to the truck...it just goes really high up. Therefore it won't set off the "fired" event. BUT it does set off the "gear" event. No, just joking. tounge_o.gif

Anyways. There is ONE THOUSAND PERCENT assurance that you cannot add that missile back. The missile itself isn't another object either. Like I said...it's always attached.

Doolittle

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But is there a way to "restart" the animation?

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