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Baron Hurlothrumbo IIX

^$&** alarm noise

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Its not super important, but in OFP2 it would be great if the alarm noise was actually connected to a building, and, most importantly, that building could be destroyed to stop the frigging UUUOOOOOEEEE UUUUOOOOOOOOEEEEEE UUUUUUUUUOOOOOOEEEEE that can be heard over huge distances ;)

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Or at least mabey a switch to turn the bugger off smile_o.gif

(I somehow figure blowing one building with an alarm would more than likely cause another to be triggered elswhere)

Of course, mabey there ARE switches in OPF now, the map's have just too big to really find them. wink_o.gif

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It would also be good to have a button or something that the enemies have to press before the alarm begins. So you can shoot them before they wake the whole company.

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indeed! that last idea is good, and to expand further a similar situation with patrols... ie radioing into their officer and so forth up the command hierachy

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Yes. Since its 'old school' - 60s/ 70s/ - the radioman would be visible: shoot him before his 'using the radio' animation is finished and the enemy doesn't know where to reinforce/ reinforcements are delayed.

Perhaps if he is shot the rest of his section could try to get to the radio too. Note that radios usually have a rupert phone on the back, so it should be able to be used from the dead body its still attached to.

OPTIONAL! Of course!

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