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Nathanz

Explosion shake

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One this that ofp really misses is shaking

e.g

Your a few feet away from a tank and it explodes then the camara shakes or if a missile hit the ground close to you....

sorry if this has been suggested before smile_o.gif

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Your a few feet away from a tank and it explodes then the camara shakes or if a missile hit the ground close to you....

Like in the Call Of Duty demo, when you blow up an AA gun, right? wink_o.gif

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KABOOOOOOOM!!!

Shaky Effect!

yea I'm wierd...

Edit: Picture removed (over 100KB). -RG

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A camera shake when near to an explosion would be good indeed.

Its one of the tricks I use very often when i have to do a composit that involves an explosion (or a plane/vehicle) that passes the camera.

Works great to make you feel affected by the shockwave.

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Yeah this is a nice idea.

Also it would be better when you get hit by a bullet, you like get smaked.

You know your view suddenly turns in an other direction (your head)

That would be very realistic.

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Lets just hope BIS takes every single word of advice for OFP2.

Most of these are great ideas. If they are ALL used...

WHOA! Game of the year across the board tounge_o.gif

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You need a bigger Bass speaker: my floor shakes when tanks drive near me

ohh i have a big enoth bass speaker turned to full biggrin_o.gif i dont know what i would do without it...

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You need a bigger Bass speaker: my floor shakes when tanks drive near me

ohh i have a big enoth bass speaker turned to full  biggrin_o.gif  i dont know what i would do without it...

Yeah, subwoofers RULE! tounge_o.gif

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Yes somekind of camera shake would be very nice and maybe somekind of blurry vision for a while if the shell lands real close. And heavy tinnitus sound of course.

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you don't need a subwoofer (it's nice i know but)

if you get yourself dizzy then play ofp

everything shakes!!!

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goeth's idea would be great. like if a gren blows near you your hearing would be totally messed up for a while.

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