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SgtNick

Ac-130h or ac-130u

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OK there are some modifed C-130 for Special Operation i.e. CAS ( close air support ) and other operation. They are the AC-130H and the AC-130U and AC-130H/U. The AC-130H was put in to service in 1972 and are still 8 on active duty, the AC-130H had a 105mm cannon and .50 cal machineguns. The newer AC-130U was put into service in 1995 and there are 13 in service today, with 25mm bushmaster ( Bradley M2 and M3 main gun ) and 40mm cannon ( mk19 i guess ). AC-130H/U I don't know maybe with some old weapons and some new weapons. It would be cool if it was workable in the game/ game engine. unclesam.gif

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OMG...The amount of times this has been asked! crazy_o.gif

2 words : SE-ARCH! wink_o.gif

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The 40mm is a bofors light cannon,the earlier versions had two of those,together with 7.62 miniguns and 20mm gatlings,then one of the 40mm was replaced by the 105 howitzer,don't know anything about the newer versions though.

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Is it because all of the weapons on the planes are fix to a single aiming point not like the helo's that have movable guns.

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Is it because all of the weapons on the planes are fix to a single aiming point not like the helo's that have movable guns.

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Fixed wing aircraft in OFP cannot have trainable turrets...That's it sad_o.gif

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Fixed wing aircraft in OFP cannot have trainable turrets...That's it  sad_o.gif

You tell that to AIA as they say they have a WW2 bomber complete with moving turrets. biggrin_o.gif

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Fixed wing aircraft in OFP cannot have trainable turrets...That's it  sad_o.gif

You tell that to AIA as they say they have a WW2 bomber complete with moving turrets.  biggrin_o.gif

And where did they say that ? Because turrets on planes are IMPOSSIBLE.

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...unless maybe they have some fancy scripting like the patrol boat someone made a while back...though come to think of it i think i remember someone saying it would not work on planes rock.gif

*walks off rambling to himself*

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They could have made the Gun pods seperate from the model/coding

then used a drop command script to keep it in place on the plane

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Supposedly, that wouldn't work because planes move around faster than scripting can keep them in place.

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ac130hspectre_1.jpg

Here is a AC-130H in action, thanks for everyone input. Maybe in Flashpoint 2.

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you people use the words 'no' and 'impossible' WAY to much.

unless you have tried to do it yourself and failed you have

no right to go around telling people what is impossible. I've

seen tons of things done on addons that were considered

impossible, but now are standard features. Ofp does have

some serious limits, but it also has some amazing work-arounds

and features that let you go beyond most of those limits.

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you people use the words 'no' and 'impossible' WAY to much.

unless you have tried to do it yourself and failed you have

no right to go around telling people what is impossible. I've

seen tons of things done on addons that were considered

impossible, but now are standard features. Ofp does have

some serious limits, but it also has some amazing work-arounds

and features that let you go beyond most of those limits.

IVe tried myself doing it even with the create vehicle command and the setpos, unless you make the script loop without waiting (And this creates a lot of lag) it will not work correctly...

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I think it is possible, but it would require lots of scripting:

Add a "fired" eventhandler to the plane, add fake-ammo to the plane. When the AC130 fires its "fake-ammo", the eventhandler will be triggered and it will create the real bullets.. Now you have to set the bullets velocity and direction.

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IVe tried myself doing it even with the create vehicle command and the setpos, unless you make the script loop without waiting (And this creates a lot of lag) it will not work correctly...

the trick is to use setpos and setvelocity with a delayed loop,

this gets rid of the jerkiness in the setposed object. this is because during the delay between setposes the objects will still be doing the same velocities.

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guys u must not forget that complicated trig math has to be used. Its ok if u just move forwad backward, what about X and Z axis banks? when the airplane would start to turn all sorts of crazy sgit would happen.

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