SuicidalManiac 0 Posted August 20, 2003 I am building a bridge, and have been researching the forums for the last week trying to find anything on structure damage. Gave up and explored it with hours of trial and much error. Here's what I discovered. The bridge section I have is roughly 20x80x2. When you destroy it it just crumples the smallest amount. Fine for some structures but not a bridge. I found that by creating a ghost box 40m below it that allowed it to shatter and split into a mass of destructed planes. So the size of your model including seperate parts determins how much the model deforms when destroyed. visible lods only The placement of the ghost piece is tricky you have to experiment a little. too far away and it makes the bridge planes spread out like a pancake etc. I have built the bridge into two seperate models, one for the deck and one for large beams. They blow up roughly at the same time but the beams deform less leaving a more destructed bridge look. Anyone know how to use hidden sections to custom model battle damage this would make a much cleaner application for the bridge. Thanks [suicidal] mANIAC Share this post Link to post Share on other sites
colonel_klink 0 Posted October 21, 2003 AFAIK setobjectTexture and hidden selections don't work on buildings. Not sure about brideges tho. A suggestion. Create a second damaged bridge model and swap it with the good bridge when the bridge is destroyed. The crumpled building objects dont look all that good for realism, but hopefully that will be addressed in OFP2. Hope this helps. Share this post Link to post Share on other sites