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Xycot

Missing addons bis_resistance?!

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I just recently downloaded the PMC Ranger Path campaign by Snake Man. It starts ok on the first mission mission... but on the next intro it says: Cannot load mission, missing addons: bis_resistance. I don't know what this means... and if it's an addon I can't find it anywhere. What does this error mean? And before you say, "Search the forum" or "Search the in the Avon lady's FAQ" I already have and I couldn't find anything related to this. I think it only affects the intros... as the mission itself actually runs without any problems. Thanks for the help.

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Have you recently cleaned out some old addons and accidently deleted O.pbo?

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Are you a WRPeditor by any chance?

If so make sure you removed the copied "O.pbo" from the data folder. Probably something else though.

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No I haven't cleaned out my Addons for a while now. And O.pbo is in my folder.

WRPeditor? Nope, never even heard of it/one.

O.pbo was in my Res/AddOns folder so I tried copying to the Flashpoint/ADDONS folder but it didn't work.

Thanks for the suggestions though.

I looked up "bis_resistance" on Google and found something about the DKM Comanche mod. It says on the one of the the patches for it thats it's fixed the "bis_resistance error"... so maybe its some error within the campaign? If so I'm the first because no problem has been reported on the PMC Tactical forums.

Any suggestions? Thanks.

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Most of the problems with addons that fail to load are related to dedicated servers running on different Linux versions, and case-sensitive file names under those operating systems. I bet that is what the DKM mod change was for.

How much memory do you have, and how much stuff is in your addons folders? The O.PBO file is pretty large (over 170MB), so it may fail to load.

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If you get the error but OFP still works fine, it shouldn't be much of a problem unless you are paranoid about the error...

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I got 256 RD RAM. Now that I've copied the O.pbo into my Flashpoint/ADDONS folder it's adding up to a big 469 MB.

Hmm, that's alot of addons... I think I'm gonna clear out my Addons folder and create mod folders at the same time. I'll get back to you if it works. Thanks.

blackdog~,

Yea, as I said it only affects the intros, and this is the only campaign that this error has come up so far, so I guess its not that big of a problem. I'll just try and clean out unnecessary addons and see if that works.

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as far as i know, this message pops up as the ofp editor sometimes doesnt list the required addons for a mission correctly - the bis_resistance addon is as its says the one from bis itself (containing resistance stuff like the bus) - so only the mapper can remove / prevent this bug by placing a unit from this addon somewhere on the map (i think this one happens if u dont place any unit of the addon itself, just make it appear via script etc)

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Yes that's exactly what I thought. I'll inform the mission maker about it. Thanks.

Also, I've cleared out alot of addons that I dont use, and it now adds up to 200 MB. I created a Mod folder for the nessacary addons for the campaign. Still doesn't work.

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Although it's probably not the exact same problem your having, I think it might be similar to mine.

I was trying to create a muliplayer mission with the CoC_Diver in it and was getting the "Cannot load mission.  Missing addon 'bis_resistance'" message everytime I'd try to connect to a Linux or Windows server running my mission.

To fix it, I did this:

Opened my mission.sqm file with a text editor and manually added "bis_resistance" in the 'addons' section to the sqm code (don't forget the comma, unless it is the last addon!):

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

version=11;

class Mission

{

addOns[]=

{

 "bis_resistance",

 "coc_diver"

};

addOnsAuto[]=

{

 "coc_diver"

};

After which, I was able to play on both Linux or Windows servers.

Anyways, I hope that sparks some ideas on how to fix your problem.  Good luck!

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Usually, when you get this error, you just click OK and the mission works fine. It can be cured by manually adding the code to the mission.sqm as cytosine suggests.

It is caused by having a weapon in Gear selection that is not in the mission. Or something. Search this forum, the answer is here somewhere because I found it when I had the same problem.

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This message occurs when you use a broken addon that depends on bis_resistance but does not declare that dependency in the CfgPatches section of the config.cpp with the requiredAddons[]={bis_resistance}; command. Sadly, it could be any of the addons you are using right now. But i would look especially at those that are similar to (or may be using) these:

CZ75, Scorpion, Tokarev, Beretta, HKG3, FAL, Glock, UZI, Jawa, JetRangerSilent, SoldierHandGun, Bus, JeepPolice, Kamov

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