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Is there a way to see what the ACE values for body armor are in ACE Arsenal without bars?

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Is there a way to see what the ACE values for body armor are in ACE Arsenal without bars?
I don't even think the bars represent the real values ACE is using, the actual order of the different body armor mods I have is different in ballistic protection than the bars seem to represent in relation to each, and some of the mods even seem to have armor values that go above the max length of the ballistic protection meter bar thing.  I just want to see some numerical values.  Bars are good for multiple values side by side, but that's not even what is done here, and I don't think with ACE they're accurate, anyway.

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ACE3 absolutely doesn't properly represent the armor, but to be fair to them, how could it be ?

 

^ Even if the values were given a weighing, even that's gonna be wrong, cuz what's more important in 1 use case might not (more like: likely not) be at all important in another, so you have to read the values from the config by yourself and keep a list of importance per every use case. I know very well what that's like.

 

^ So yeah, I'd also prefer seeing the raw values. Should make a feature request on the GitHub.

 

https://github.com/acemod/ACE3/blob/master/addons/arsenal/functions/fnc_sortStatement_protection.sqf shows the calculation (when doing the sorting by protection) is

_passthroughMax * _ballisticCo + _armorMax * _explosiveCo

, but this code from the medical system complicates it. Granted, I'm likely misunderstanding or insufficiently understanding, so I'll let an ACE3 dev speak for it instead

Edited by rautamiekka

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