Gyu7 1 Posted October 30 Nice to meet you. Since I am a Korean, I am not good at English, so I am using a translator to ask you questions. Please understand even if my writing is not natural. I would like to provide technical support for a server for one streamer. About half a year ago, the streamer wanted to run a marathon with 100 V-Tubers. However, because of problems with the server, he ended up playing Battlegrounds with V-Tubers. At that time, 102 players, including Zeus, were connected. There were only three scripts applied to the mission, and the mission was just to move away from pre-positioned objects. A brief description of the applied script is as follows. - Zeus can edit everything. - Zeus can listen to the channel directly. - You can disable the automatic pilot of the plane. We gathered 100 non-participants and tested them a few days before we proceeded with the content, and we couldn't find any issues other than a little bit of de-sync. However, on the day of the content, the server failed twice, and as mentioned above, the content was changed from Arma 3 to Battleground. The difference between the test and the actual play was as follows. 1. Percentage of custom faces applied - V-Tubers: All applied custom faces to represent themselves. - Testers: Few people applied custom faces. 2. Direct channel usage frequency - V-tuber: At least 20 people talked loudly through the direct channel at the same time. - Testers: No voice conversation except for some microphone users. Of the two above, we are paying attention to the second factor. I wonder if there is a problem with server stability if direct channel usage explodes. Thank you. Share this post Link to post Share on other sites