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Gyu7

About direct channels and server reliability

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Nice to meet you.

Since I am a Korean, I am not good at English, so I am using a translator to ask you questions. Please understand even if my writing is not natural.

 

I would like to provide technical support for a server for one streamer.

About half a year ago, the streamer wanted to run a marathon with 100 V-Tubers. However, because of problems with the server, he ended up playing Battlegrounds with V-Tubers.

At that time, 102 players, including Zeus, were connected.


There were only three scripts applied to the mission, and the mission was just to move away from pre-positioned objects.

A brief description of the applied script is as follows.
- Zeus can edit everything.
- Zeus can listen to the channel directly.
- You can disable the automatic pilot of the plane.

 

We gathered 100 non-participants and tested them a few days before we proceeded with the content, and we couldn't find any issues other than a little bit of de-sync.

However, on the day of the content, the server failed twice, and as mentioned above, the content was changed from Arma 3 to Battleground.

 

The difference between the test and the actual play was as follows.
1. Percentage of custom faces applied
- V-Tubers: All applied custom faces to represent themselves.
- Testers: Few people applied custom faces.

 

2. Direct channel usage frequency
- V-tuber: At least 20 people talked loudly through the direct channel at the same time.
- Testers: No voice conversation except for some microphone users.

 

Of the two above, we are paying attention to the second factor.

I wonder if there is a problem with server stability if direct channel usage explodes.

 

Thank you.

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