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Matthijs

Different structure for weapon class definition

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Currently many properties of a weapon are dependent on the magazine type.

Weapon - defines model, name and which magazines are accepted

Magazine - defines sound, rates of fire and rounds used

Munition - defines accuracy & damage

I'd suggest a different setup:

Weapon - defines model name, and available muzzles

Muzzle - defines sound, ROF, and magazine types accepted

Magazine - defines its magazine type and no. and type of munition

Munition- defines accuracy & damage

This would make magazines easily interexchangable, allow weapons to have unique sounds, and thus add to the whole look & feel of the game. I do realise this will have a (very) big impact on the core code of this game.

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Sounds pretty good, but I would also like to see some form of installing addons onto weapons such as scopes, sights, stocks, and supressors which could be interchangeable depending on weapon mounts available. So a muzzle should have mounting properties and the weapons as well. rock.gif

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