ragemanstoo 0 Posted August 10, 2003 I think one of the most frustrating thing about creating addons for OFP was the way the weapon data was set out. Currently it is a case of one section for mags and one for the weapon, but things like rate of fire etc.. is from the magazine part, which means if i created a weapon that uses the AK-47 magazine, this would only give the weapon the abilities of the AK-47 when the magazine was in use (rate of fire being one of them, anyone remember the FAMAS mod that could us the m16 it became an m16 not a FAMAS) Heres my suggestion. Keep the 3 parts of a weapons seperate in different files. Basically there will be 3 data files involved with a weapon. a The actual Weapon b The magazine it can use (simply this will only contain capacity and holdable ammo type catagories) c the ammunition The basic data like damage, and base accuracy would be stored in the ammuntion file. This will allow all weapons to use 1 single point of reference for ammunition, so addon makers can easily create weapons of a certain caliber and have it in with existing weapons. Having a seperate magazine file gives us a huge advantage in that things such as CMAGs become a reality, as well as the different size magazines there are available to individual weapons. So when we create a new weapon, it would have data that referers to several magazines (like the FAMAS is able to use its own style and m16 style mags). It would then reference the ammo to get its base accuracy, then modify it for the weapons inherant accuracy as well as being prone, standing etc... Anyone think this would be a good idea, the players themselves wont really see the benefits, apart from being able to choose from a larger array of magazines as well as pick up ones compatable with the weapon. The benefits would be for the Addon maker as its a more logical layout and is a lot more flexible, it also allows addon makers to create weapons that should fit more comfertably with existing weapons. Share this post Link to post Share on other sites
Commander-598 0 Posted August 10, 2003 Quote[/b] ]The basic data like damage, and base accuracy would be stored in the ammuntion file. This will allow all weapons to use 1 single point of reference for ammunition, so addon makers can easily create weapons of a certain caliber and have it in with existing weapons. Alot of the time, the weapon has alot to do with the dammage done. An example would be Ak47s and Submachine guns of the same caliber, or MMGs using cartridges like 7.62x51mm and 7.62x54R would probably do less dammage than sniper rifles of the same caliber. Since were on the subject(Sort of), it would be nice to have the range your shooting at make a difference on the dammage. Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted August 10, 2003 Alot of the time, the weapon has alot to do with the dammage done. An example would be Ak47s and Submachine guns of the same caliber, or MMGs using cartridges like 7.62x51mm and 7.62x54R would probably do less dammage than sniper rifles of the same caliber. Where. the. hell. did. you. learn. that. nonsense. Submachine guns do NOT use the same rounds as an AK47. Â Rounds are NOT drastically affected in killing power by different weapons (some differences do occur in range, accuracy etc due to length of barrel and how precision made the weapon is; but not major differences in killing power) Share this post Link to post Share on other sites
Commander-598 0 Posted August 11, 2003 AKS74U Although its actually an Assault rifle, its used like an SMG. Might as well be an SMG. Quote[/b] ]Rounds are NOT drastically affected in killing power by different weapons Take an M2 Browning and fire one shot at a BMP. Then take an M82A1 Barret and do the same. There will very likely be a difference in the dammage done. Theres also the M16A1. Rounds fired from it weren't exactly "stable" and could cause more dammage than the much more stable M16A2. Share this post Link to post Share on other sites
ragemanstoo 0 Posted August 12, 2003 Right, the weapon DOES effect damage by the parameters of the barrel (length mostly), not enough to make a difference in the damage done to a living organism's, or even the pentration of vehicles. Cartridges of the same calibre have different potential "damage" properties by propellent property and quantity, as well as tip differences (hollow point etc...). A .50 calibre M2 will have the same penetrative qualities as the Barret, but M2's are waaaay too inaccurate to be sniper rifles. And whoever was talking about sniper rifles being more damaging has playes too many quake style games. What makes a sniper rifle deadly is its ability to strike accuratly, not because of "uber ammo", in fact sniper "match" rounds are chosen for accuracy not damage. The AKSU is not an SMG, it is a Snub Nosed AK, its was designed for crew members, because it is small but can still be used at modern battlefield ranges where an 9mm or .45 cal pistol style round are ineffective beyond 200 meters where a rifle round can maintain its energy for much further (rifle rounds are longer than pistol rounds ergo have much more propellent). SMG's are designed for close quarters battles where construction is lighter as well as a lighter round (the 9mm is effective enough in close) are at an advantage due to quick response times to bring a weapon to bear and its small light construction is ideal for operating in close areas wher you may have a lot of obstacles to traverse. And finally the M16A1 used old 5.56mm Remington M193 ammuntion, and the M16A2 uses the 5.56mm NATO M855. Two totally different rounds accounting for two totally different ballistic properties, in fact the potential damage is a matter of the bullets properties on entering a body, a matter of unstable flight, which is mostly to do with the bullet (some has to do with rifleing of the barrel, but most rifles are rifles, I dont know of any that arent). Share this post Link to post Share on other sites
Major Fubar 0 Posted August 12, 2003 Weapons do have an effect on the damage caused by a round, but not a huge difference. The most drastic example I can think of off the top of my head would be a 7.61 x 51 fired from a PSG-1 compared to a Thompson Centrefire Contender pistol: ...but for the sake of inter weapon compatibility, I think it would be OK to base damage on ammo type rather than weapon. Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted August 16, 2003 Quote[/b] ] AKS74U Although its actually an Assault rifle, its used like an SMG. Might as well be an SMG. Its a SHORT BARRELED RIFLE, NOT an SMG. Its NOTHING LIKE an SMG.Quote[/b] ]Rounds are NOT drastically affected in killing power by different weapons Quote[/b] ]Take an M2 Browning and fire one shot at a BMP. Then take an M82A1 Barret and do the same. There will very likely be a difference in the dammage done. Not much, if the same ammunition is used, which usually isn't.  There will be a difference, but its NOT MUCH. Its close enough to be represented in game by the same damage.  Quote[/b] ]Theres also the M16A1. Rounds fired from it weren't exactly "stable" and could cause more dammage than the much more stable M16A2.  Different rounds, again.  You are using comparisons between drastically different rounds and calling them weapon differences.s Share this post Link to post Share on other sites