TomKaffekopp 0 Posted October 14, 2024 This is a scripted and randomized PVE scenario which you can play both alone and online with other players. You can load the scenario in both Everon and Arland. As of right now you can only be victorious (no defeat) in this scenario. This might change, see wish list further down. Workshop link Please do report back any problems you may have. I am also interested in other ideas, feedback, whatever you have to tell. The "elevator pitch" With friends, or alone, free the land from foreign forces occupying your lands. You play as FIA where both US and USSR has began capturing various locations, and it's up to you to eliminate these forces! Randomly generated content for each play-through. Main objective is to take all capture points (towns, docks, airport, some properties, etc.) Find better weapons by searching buildings within the capture points. Optional side-missions for additional rewards: Weaponized vehicles and friendly Ai reinforcements. Civilian Ai walks around various "populated areas" - towns, small properties, etc. Simple civilian Ai car traffic - for the immersion. Enemy reinforcements on most areas may occur within 10 minutes of a player attacking first enemy. Scoring system - This will make this scenario a little "arcade-like" - but this scenario is a game after all. Scores are shown in the top right corner of your screen. Gain points by eliminating enemies. Lose one point upon death. Lose one point upon murdering a civilian. Lose two points killing a team mate or any members from your faction (FIA.) This scenario is more or less Game Master friendly, you can however consider it as an "automatic game master" on its own. It is a benefit to have at least one game master to help aiding in the usual "Arma issues" that sometimes occur. But usually you should be fine playing without one. Wishlist / todo list for the scenario, moving forward Alarm sound when enemy reinforcements arrive. Encounters where enemies arrive while players drive on the road. Half-way implemented with the appearance of civilian Ai traffic. Manned road blockade - there's a good handful of Game master slots where this can be set up in advance, though not sure how to script that yet. Better "score UI" - for now it's only showing your score in the corner of the window, but having a button to press to (temporarily) show your (and your team mates) could be nice. US and USSR may attack each other, or FIA controlled areas. This might open up for a Defeat condition of this scenario, for now you can only be victorious. Continuing from previous point, base building similar to the official Conflict scenario. Other side mission rewards (not sure what yet, suggestions?) Additional side missions: Rescue. Assist friendly Ai forces. Other sabotage missions. Neutralize officers (or similar) Known issues Sometimes a player gets completely stuck in a vehicle, unable to interact with anything. Game Masters aren't even able to move around the player entities. Current resolution: Die and respawn appears to help, at least. Who am I? I am a male in my mid thirties from Norway who has enjoyed playing ArmA for the past ten years with my friends. I am a software engineer so making a scenario using for the most part scripts, only fell natural to me. Scripting for Reforger is the first time I attempt anything mod-related for any games. I would like to learn more about Enfusion Workbench eventually, but a man only has so much time to spare. Share this post Link to post Share on other sites