George_Smiley 11 Posted Wednesday at 10:30 PM Hello! This is the kind of thing I am thinking about: At 007014 on the Proving Grounds is a nice flat spot of about 100m radius. Mission starts. You are teleported in with LB to the edge of the 100m radius ( the game space ). ( Or you take off from the fuel station... with people waving and cheering ! ) An H landing pad is randomly spawned in the 100m radius zone. You land on it. Another one randomly spawns. You land on that... etc. Lets say there are ten repetitions and there is a timer ( the Big Clock...) So you can check your progress. It's a SP mission and as such needs no special assets. ( unless super cool stuff is made for it...) Next level could have hazards spawn as well to make it harder. ( a lamp post next to the H pad ...) Night operations with Night Vision Gogs etc etc. But super simple at first. Right. Cheers! George. Share this post Link to post Share on other sites
George_Smiley 11 Posted Friday at 08:30 PM I wonder how you would do this... hmm.... Share this post Link to post Share on other sites
dalber24 129 Posted Friday at 10:38 PM George, stop crying, here you go...https://www.mediafire.com/file/wuabgc0n77tf4fh/Prove_Yourself.rar/file The script is horrible, it started out beautiful, neat and optimized, and ended up as a mess of words, something really disastrous, but it works, I'm not a scripter, that's why you have to say @opusfmspol Manifest yourself! and maybe if he has the time and desire he can do something much better than me without the slightest doubt. Cheers! Share this post Link to post Share on other sites
George_Smiley 11 Posted Saturday at 03:53 AM 4 hours ago, dalber24 said: George, stop crying, here you go...https://www.mediafire.com/file/wuabgc0n77tf4fh/Prove_Yourself.rar/file The script is horrible, it started out beautiful, neat and optimized, and ended up as a mess of words, something really disastrous, but it works, I'm not a scripter, that's why you have to say @opusfmspol Manifest yourself! and maybe if he has the time and desire he can do something much better than me without the slightest doubt. Cheers! hmmm.... hey it's pretty short ! ( AFK right now, just reading the code ...) I am going to have a decent look at it soon. Can I fiddle the code and then reload the mission OR do I have to restart the whole sim ? ( see I did not say "game"....) This kind of code problem must be as old as the hills. There must be examples of this in vaults all over the planet. "Whack a mole" type games are all the same. Random spawn of things to whack. I guess you could so a "waves of enemies to shoot down " mission. Actually I think I saw one ... right! I look at the code and see how they did it. Great. So three files. Do I stamp my foot and say @opusfmspol three times ? or is that somethign else... Great work, can't wait to try it out. Mate! Cheers. !!! Share this post Link to post Share on other sites
dalber24 129 Posted Saturday at 06:18 AM it's something similar to what you said, the script just spawns an LZ in a random position, it tells you that an LZ has spawned at a certain point on the map, you can see it visually or go to the coordinates it gives you, land on the LZ, wait a few seconds, everything will disappear and it will generate another LZ randomly again and infinitely until you get bored, or until the game crashes, whichever comes first... Share this post Link to post Share on other sites
George_Smiley 11 Posted Saturday at 04:48 PM 10 hours ago, dalber24 said: it's something similar to what you said, the script just spawns an LZ in a random position, it tells you that an LZ has spawned at a certain point on the map, you can see it visually or go to the coordinates it gives you, land on the LZ, wait a few seconds, everything will disappear and it will generate another LZ randomly again and infinitely until you get bored, or until the game crashes, whichever comes first... Trying to get my head around the code. So the new LZ spawns at a distance of 100 m plus a random number between 0 and 300 ? I notice the LZ helper marker ( the pink half circle ) disappears before the LZ disappears. The LZ is placed on a random angle ? A matrix of LZ's placed and then one is activated at a time. Hide and seek. If they are in Chernogorsk.... you could hide them.... If they were flashing.... a strobe beacon? Could be cool. They could be on the ground, behind blocks of flats, on roofs etc. Fun ! :- ) Share this post Link to post Share on other sites