Greg 0 Posted July 30, 2003 There is a SP mission called Strike Back by a guy called J1mmy, where you play a m60 gunner, take a town, then defend against some armour. One of my favorite missions, except I never (rarely anyway) have enough rockets to take out the tanks. The way I usually play, is to pick the unspent LAWs of dead friends, but sometimes they waste them all before being wasted themselves. Unless I've missed something all these years, I really could do with some more rockets in a stash in the town, or with the reinforcements that arrive. I don't know jack about mission editing, or if it is possible to modify once it is a .pbo, but I'd sure like to tweak that mission. This is the one: http://www.planetrainbowsix.com/atwar....od_name Share this post Link to post Share on other sites
sanctuary 16 Posted July 30, 2003 Step by step tutorial -Download Pbo Decryptor 1.5 from this page (190ko) http://opflashpoint.org/mappingtools.php -Create a new folder on your desktop -Extract UnPBO.exe from pbo_decryptor15.zip you just downloaded -Put this UnPBO.exe in the new folder you created on your desktop -Put the file Strike Back.Eden.pbo (make a back up of it before and put it in a safe place) Â in the new folder too (this file contain everything for the mission Strike Back you said) -Go into the new folder where you have Strike Back.Eden.pbo and UnPBO.exe -Double Click on UnPBO.exe to open it -On the small window that has arrived , click on the word "Open File" -Select from the window that appear "Strike Back.Eden.pbo" then click OPEN -Now you have selected Strike Back.Eden.pbo , click on Decompress -Wait that UnPBO finish this task (with Strike Back mission , it can take some time due to the custom musics and sounds) -When it is completed , close the UnPBO window -In your new folder 3 new files are here UnPBO.ini Strike Back.Eden.log and what will have your interest : a folder named Strike Back.Eden -Now put the Strike Back.Eden folder in your OFP installation here blablabla...\Codemasters\OperationFlashpoint\Users\YouActualUserName\missions so you will have blablabla...\Codemasters\OperationFlashpoint\Users\YouActualUserName\missions\Strike Back.Eden If you followed correctly this, just Launch OFP , go to the mission editor, select Everon island And in the editor , click on LOAD and select Strike Back After loading , the mission is here, on your mission editor Happy tweaking Share this post Link to post Share on other sites
Greg 0 Posted July 31, 2003 Thanks Sanctuary, your instructions were excellent! I am now editing the mission. I will have to experiment placing a ammo crate and sticking weapons inside the vehicles. I may have to uncompress some other missions to find out how, or learn some mission editing. (I was actually hoping to avoid that, since I'd rather play em than script em.) Share this post Link to post Share on other sites
Greg 0 Posted August 1, 2003 One more little bit of help please. I have edited the mission, added RPGs to an ammo crate in at the enemy position and repackaged the mission with MakePBO. The mission appears to work properly, but when I click on the mission from the main menu, to chose it, I get this message once off: "Cannot load mipmap mission\__cur_sp.eden\19.paa" There is no image above the mission brief in the menu. I have done a forum search, and checked out the briefing.html and the mission intel section in the editor, but I can't get rid of this error message. Share this post Link to post Share on other sites
sanctuary 16 Posted August 1, 2003 I took a look by using unpbo on the mission Strike Back I launched it in the mission editor and when exporting it as a Mission, i ran into the exact same error message when i want to select it on the mission menu The reason is that the file 19.paa (the little image of the mission) seemed to not be well transfered by the UnPBO program So here is my solution First click with the right button of your mouse on the following picture i uploaded Then save this image on your hard drive Now , be carefull that this picture is named 19.jpg Put this 19.jpg picture on the folder of the Strike Back mission , where is the file 19.paa too (you can delete 19.paa now if you want) Open with wordpad the file overview.html and change the following line <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"><p align="center"><img src="19.paa" width="170" height="64"></p> into this <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"><p align="center"><img src="19.jpg" width="170" height="64"></p> So it will take my 19.jpg file instead of the actually corrupted 19.paa Save the changes Open the mission editor, load the Strike Back mission, then export it as a mission , close the editor and launch the Mission menu , Strike Back is there , and there is no more the bug with the corrupted 19.paa Share this post Link to post Share on other sites
Greg 0 Posted August 1, 2003 Thank you once again Sanctuary. Â All fixed! Now when I play, and my AT team fails, I'll know there's a crate of RPGs at hand Share this post Link to post Share on other sites