jens198 0 Posted July 27, 2003 Hi folks, any chance too add my own (selfmade) p3d files in a world created with Visitor? I saw another thread on adding the objetcs from the o.pbo in visitor, but I can't figure it out what those guys really did. cu Jens Share this post Link to post Share on other sites
jens198 0 Posted July 27, 2003 hm, I found a hint by Col Klink: "Custom objects made by other addon makers will have to be unpbo'd using unpbo.exe and the subsequent addon folder (created by unpbo.exe) will have to be placed on the same drive as your unpboed O, Data3d, Eden, Cain, etc folders.. See my short explanation on this page.http://www.flashpoint1985.com/cgi-bin....9;st=30" Changed my Settings for Natural, Artifical Objetcs and Forests from c:\bulldozer\Data3d to c:\bulldozer\ Now I can add Objetcs from all other unpbo'ed files in the tool settnigs, but they don't show up in bulldozer. BTW all other objects already set with the old settungs (c:\bulldozer\Data3d) are vanished from the map. So, my question is: What's the proper way to add objetcs from other pbos to a existing map with the settings above? Jens Share this post Link to post Share on other sites
jens198 0 Posted July 28, 2003 Ah, got it working! Thanks to Col. Klink and the other guys. Jens Share this post Link to post Share on other sites
jtec 0 Posted September 2, 2003 Jen, would be helpfull if you could tell us how ya got it working m8 as this could be a benefit to all the others out there having problems with visitor. Pretty pleaaaaaase Share this post Link to post Share on other sites
BoonieRat 0 Posted September 12, 2003 I think it's basicly making a substitue drive for all the PBO's you want to use. make a file called buldrive(or whatever) in 'Notepad', write in it: SUBST Z: C:\buldozer Save it as: buldrive.bat Make sure you use the 'all files' option when saving, don't save it as a 'text file'... You can make it start up when you boot by using 'autoexe.bat' in the 'System Configuration Utility' (in Start\Programs\Accessories\System~Tools\System~Information\Tools) select 'new' and type in the name of the file, eg: 'buldrive.bat' and tick the box on the left. Next time the PC boots it'll start the 'Z: drive' automaticly, so you don't have to double~click on the 'buldrive.bat' file everytime you want to start it ... Share this post Link to post Share on other sites
scousejedi 0 Posted September 12, 2003 Create a folder called c:\yourPath\yourFolderName and put the following in it.... 1. All buldozer files and dlls 2. The following folders : Bin Data Data3d Fonts LandTex (I dont know it this was a folder I made mucking about) O Users Worlds 3. Your island folder 4. Your custom addon folder (ie unPbo'ed folder) ........... Now you need to set up the Z: drive you need make a batch file somewhere. This is just a txt file with the following code in it altered to suit your filepath. Enter the code and save as 'preVisitor.bat'. subst z: "c:\yourpath\yourFolderName" note: you need the "" ............. Now you need to set Visitor up In the options: Basic: c:\path to visitor folder (eg c:\visitor) Textures: z:\yourIslandFolder or your texture folder Nature: z:\ Artificial: z:\ Roads: z:\ World Files: z:\yourIslandFolder note: you can only get textures from one .pbo AFAIK ................... And that should do you nicely When you look for objects you will see all the available ones in all subfolders in the z:\ folder like data\1st.p3d .. data\z.p3d yourAddonFolder\1st.pbo Good luck Share this post Link to post Share on other sites
jtec 0 Posted September 16, 2003 Im having the problem of the objects showing up in visitor but not actually being textured. Â Anyone know what im doing wrong? Â These are all custom built objects by the way. Share this post Link to post Share on other sites
scousejedi 0 Posted September 16, 2003 Well the addon textures should be in z:\youraddonfoldername I dont know if they can be in a subdirectory or not. Certainly mine are in scjPak02 is a binarized pbo. I have unpbo'ed it into the root z: (actually c:\buldozer\scjPak02) z:\scjPak02\*.p3d z:\scjPak02\*.pac and models and textures work fine. Share this post Link to post Share on other sites
BoonieRat 0 Posted September 17, 2003 Mine was not having the Data3D unPBO'd, what are you 'system preferences' in visitor pointing to?... Share this post Link to post Share on other sites
jtec 0 Posted September 19, 2003 This is really getting up my nose now lol. I will tell you what i have. I have a z drive with o2 and the veiwer plus my ukf_bas folder which has the textures and the pew of the island im making. Here is the screen of z drive layout I have built a Island (on C:\buldozer\basra) but moved it into Z\ukf_bas with the textures i used too. but now that i load the island up it is all white and when trying to texture it either using tga format textures or the pac textures i got from the C:bulbozer\basra it still comes up as being white. Will i have to move the whole of visitor to Z: drive or am i just being dumb and getting some small detail wrong? All i want is the darn objects i create in o2 to work and be textured in visitor. Why is it such a pain in the arse to do such a thing that should be as simple as sticking the p3d in the data3d folder and pac in the data folder of visitor and then having a nice textured object in your nice little island Oh here is my prefs that are set in visitor Share this post Link to post Share on other sites
jtec 0 Posted September 19, 2003 Sorted problem of textures on the island (all i did was move the whole of visitor to the Z: drive and change the pref path to Z:Visitor2 still having problems with custom things not being textured but i will keep continuing with it Share this post Link to post Share on other sites
jtec 0 Posted September 19, 2003 Island is sorted. Now my textured objects aint working. So can anyone put it in simpleton terms for me Ok say i make a box with wooden textures where would i first have to place the textures and the p3d files? and then how would i get visitor to actually load the textured object into the island i made? I have posted screens of where things are so i hope that helps please someone help. I've pulled me hair out and im totally bald due to this problem Share this post Link to post Share on other sites
BoonieRat 0 Posted September 20, 2003 Just put Z:\ in the lines that are 'nature objects' 'artificial objects' and 'forrests and roads'. All your objects should be visible then (I think!! )... Share this post Link to post Share on other sites
BoonieRat 0 Posted September 20, 2003 You know how to make your 'Z:' drive start up automaticly at bootup? How to add/edit an 'autoexe.bat' item to 'system configuration'? It's in the path: Sysytem Information\Tools\System Configuration\Autoexe.bat I can only get one virtualdrive to start per boot though . I want a seperate one for O2... Share this post Link to post Share on other sites
scousejedi 0 Posted September 20, 2003 Yes put z:\ and then when you try to add an object the list will be data3d\aaaaa.p3d ... data3d\zzzzzz.p3d uk_oilp20\aaaaaa.p3d uk_oilp20\zzzzzz.p3d and it should work OK Share this post Link to post Share on other sites
jtec 0 Posted September 20, 2003 Nice one m8y, thats sorted it totally. Thx for your help it was the only thing from getting the project done and i will now have to work full steam ahead now Come visit Project United Kingdom Forces sometime. We are a mod group dedicated to making UK units. Thx again Share this post Link to post Share on other sites
BoonieRat 0 Posted September 21, 2003 I like the idea of making British units (being a brit meself like!), but I'm not keen on the intention of making current issue items only . And making it another Iraq based mod really dissapoints me. Please!, please!, release woodland camoflauge variants as well!, and some european theatre maps. The British Army (and the US) have been geared for a europian war since 1945 hav'nt they? Most desert stuff is bodged/cobbled together to do it's best?(slap a filter here, some yellow paint there and those melting boots go down there! )... I'd really like to see British unit's from 1938 up to the present (38~45, ect, what was used in the conflict of the time)... Are you posting any pics of your work in progress yet?, I'll go have a peek! ... Share this post Link to post Share on other sites
jtec 0 Posted September 21, 2003 Heres a picture of the quality that is the addons. As for making the other units its all down to the team what is done, as i just came in to help build the island and thought id try a hand at o2 and 3dmax too. Share this post Link to post Share on other sites