Nillers 433 Posted March 26 Rotators Collective will use this thread to provide information about future updates to the Creator DLC: Reaction Forces. Discussions about the updates are welcome in the relevant forum thread: If you have any questions about Reaction Forces make sure you visit our FAQ page. 2 2 Share this post Link to post Share on other sites
lexx 1363 Posted April 9 Reaction Forces v1.0.1 General Added: Pickup (HMG) variant Added: Tan and Olive texture variants for the AH-11F Hellcat Added: "Argana Royal" (National Police) texture variant for the Laws of War Van, fitting to the Pickup livery of the same name Fixed: Cougar helicopter would get damaged when landed while Advanced Flight Model is enabled Fixed: Typos in various translations Fixed: EventHandler inheritance in some object classes Fixed: Custom Game Options - MP behavior on server when Reaction Forces is not enabled (always visible helicopter gauges HUD) Fixed: Tactical Vest Rig model had shadow issues when a Ghillie suit was equipped Fixed: Spotlight related action names on the Pickup will only show up now if the headlights are on Fixed: Breaks on the Pickup were rotating with the wheels Fixed: Hole in the Twin Mortar artillery range, also improved AI handling a little bit Fixed: Stray polygon in lower LOD of the H6 rifle Fixed: The G19 pistol 65Rnd magazine had a lower velocity than the other magazine variants Fixed: Changed all G19 pistol magazine config classes to Type=16 Fixed: Typo in Pickup texture config entry Fixed: QRF Sharpshooter soldier classes were missing their binoculars Fixed: JIP client couldn't see Wildfire properly Tweaked: RC40 HE and Smoke drones can now be detonated with the fire action (left mouse button by default) instead of just the action menu Tweaked: RC40 speed increased slightly Tweaked: Various smaller G19 pistol and attachment texture improvements Tweaked: Since the HADES H6 rifle has a folding stock, it can now fit into backpacks Tweaked: Veles rifle distance sound have more punch now Tweaked: Improved Cougar helicopter crew survivability Tweaked: AH-11F Hellcat default color is now Olive to fit better into the rest of the NATO lineup Tweaked: The MH-245 Cougar now fires both equipped pylon weapons at the same time if they are of the same type Tweaked: Improvements to the Wildfire Module to reduce desyncs Tweaked: Bucket performance update/pond detection for improved compatibility with other CDLC terrains Tweaked: Replaced various Pickup (MMG) faction variants with the new (HMG). The old vehicle variant classes are now hidden by default Missions Air Control Added: If the Western Sahara CDLC is enabled, some of its vehicles are added into the randomized vehicle spawn and motor pool (usable terminal athe FOBs) Fixed: Wrong evac task description Fixed: Player was able to teleport other players if they are in the same team Fixed: Base attribute values weren't broadcasted correctly to JIPs Fixed: Scripted error related to the destroy structure task Fixed: Debug message was shown when calling artillery Fixed: EXP were removed from the wrong player when requesting a supply box via the support menu Fixed: After respawning, the player will now be the leader of his own group again Fixed: Script error when players are not around the supply drop point Fixed: Localization issues in MP (name of marker, FOBs and 3D hints) Fixed: Catapult guys will move to the side when the player is getting closer in a UAV Tweaked: Expanded task locations for infantry Tweaked: FOB Casino will now be unlocked after the Telos base is captured Tweaked: Casualties limits for end endscreen Tweaked: Prevention/safeguards in code to prevent certain script errors Tweaked: Fast travel condition due to JIP issues Tweaked: Vehicles can appear in destroy structure task Tweaked: Enemy supply and garrison income Tweaked: Increased cost of AI vehicles (requiring more supplies) Cashpoint Added: Mk18 to the robbers weapon pool Fixed: Alarm circle marker was duplicating Fixed: Prisoner will be returned to prison if he clips out Fixed: Bail money was removed from the requester and also from robbers money pool at the same time Fixed: Unlocalized marker Fixed: Prison walls are indestructible now Fixed: Release prisoners after bail was paid (dedicated server issue) Tweaked: Bail can be paid from already delivered money QRF Tweaked: Position of HVT in the research base location 11 5 1 Share this post Link to post Share on other sites