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kolfinnrCZ

Removing smoke from campfire

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Hi! Hope you all are doing well 🙂

 

Long story short, I have placed a "Land_FirePlace_F" object in the building. It looks great, apart from the smoke that migrates through all walls into neighboring buildings, especially with the wind.

 

I was looking into solving it by creating a separate fire entity using this:

create3DENEntity ["Object", "test_EmptyObjectForFireBig", screenToWorld [0.5,0.5]];

but yeah, the fire is big. And I couldn't get it any smaller.

 

I have also tried placing the fire module from Eden (via 3den enhanced mod) and it was fine, but no matter where I place it - it just sticks to the ground in-game.

 

Can someone advise on how to either remove smoke or place a campfire-sized flame down?

 

Thank you ahead, 

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There are some awesome tips regarding smoke within Larrow's answers in the topic bellow. They helped me a LOT in other similar situations.
They will probably NOT help you solving what you want, but I thought that maybe you could experiment by changing the "alpha" color of the smoke to null/zero, so the game would emit a kind of invisible smoke... ? 🤔
 

 

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I do not use Eden Enhanced to make missions. But I know you can simply move the fire module to any location you like, including up and down. Either change to 'move' mode (press 2) when you've got the module selected, or just change the xyz position under the 'transformation' tab in the object's properties (double click).

The link above certainly works, but involves some scripting knowledge. 

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