shadow 6 Posted June 20, 2003 I went through Kegetys tutorial (which is an excellent tut btw, thanks Keg ;) ) I used Kegetys ase file etc. I corrected this part in the cpp-file Quote[/b] ]class TutIsland: Eden {}; I don't get any error-messages when starting OFP, but I don't see the island on the list in the mission editor either btw I deleted the ASE and the tga-files (assuming OFP don't need those), to make the filesize significantly smaller. Any ideas ? I also noticed sometimes when I reload Buldozer some textures are missing in some places and sometimes everything looks fine. Is this normal? Share this post Link to post Share on other sites
shadow 6 Posted June 20, 2003 Forgot to mention that I use makepbo by amalfi to make the pbo-file. Share this post Link to post Share on other sites
Cosmic Evolution 0 Posted June 20, 2003 You'll need to add the line worlds[]={"TutIsland"}; //or whatever you want to call it into the CfgPatches section of the .cpp file. Share this post Link to post Share on other sites
shadow 6 Posted June 20, 2003 thanks I did that and now it shows up. But then it kicks me to windows without an error-msg when loading the map. So i tried by replacing my map with Kegetys map and it works fine. Maybe its because I used objects from \res\dta\data3d.pbo ? I'll try the regular ofp data3d.pbo tomorrow. Share this post Link to post Share on other sites