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FatWombat

Resistance forests

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Anyone know which p3d's should be defined in visitor for the resistance forests?

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For the leafy forest:

Square - fill: tree\les_nw_ctver_pruhozi.p3d

Square - : tree\les_nw_ctver_mlaz.p3d

Triangl: tree\les_nw_trojuhelnik.p3d

And the other forest:

Square - fill: tree\les_nw_jelh_ctver_pruhozi.p3d

Square - : tree\les_nw_jelh_mlaz.p3d

Triangl: tree\les_nw_jehl_trojuhelnik.p3d

Then, into the island config put this (same as in the Noe island's config)

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

class ReplaceObjects

{

class Forest1Border

{

replace="O\Tree\les_nw_ctver_mlaz.p3d";

with[]={};

};

class Forest1Triangle

{

replace="O\Tree\les_nw_trojuhelnik.p3d";

with[]={"O\Tree\les_nw_trojuhelnik.p3d"};

};

class Forest1Square

{

replace="O\Tree\les_nw_ctver_pruhozi.p3d";

with[]={"O\Tree\les_nw_ctver_pruhozi_T1.p3d","O\Tree\les_nw_ctver_pruhozi_T2.p3d"};

center="true";

};

class Forest2Border

{

replace="O\Tree\les_nw_jehl_mlaz.p3d";

with[]={};

};

class Forest2Triangle

{

replace="O\Tree\les_nw_jehl_trojuhelnik.p3d";

with[]={"O\Tree\les_nw_jehl_trojuhelnik.p3d"};

};

class Forest2Square

{

replace="O\Tree\les_nw_jehl_ctver_pruhozi.p3d";

with[]={"O\Tree\les_nw_jehl_T1.p3d","O\Tree\les_nw_jehl_T2.p3d"};

center="true";

};

};

Note that the forests will look weird and have incorrect models in buldozer, but when in game they will be replaced by the above config code to correct ones.

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Thanks Kegetys biggrin_o.gif

That was a damn fast reply, you been sitting here hittin refresh waiting for someone to ask this havn't you tounge_o.gif

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Why do you have to put anything in the Config file?I have all the objects working just fine on my map.Im confused.Please someone tell me something that Im missing.

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Why do you have to put anything in the Config file?I have all the objects working just fine on my map.Im confused.Please someone tell me something that Im missing.

Well, I dunno about you but for me at least the pine/spruce forest looks like the Everon forests without the config things...

Quote[/b] ]That was a damn fast reply, you been sitting here hittin refresh waiting for someone to ask this havn't you

I have nothing else to do in my life so I just sit here and refresh the "new posts" page all the time. (really :P)

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Thats what it is Im useing the standard trees an stuff.I forgit about the RES trees.Thanks for clearing this up for me.

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I tried that forest (pinetrees) and in buldozer it looks good!

But in game I couldn't walk and drive through it!!!!!!!

I took another forrest and there I could go in on 2 sides,

the other 2 I couldn't go in or out!!!

Whats the problem?rock.gif? Kegetys plz help!

The Classes in Config have to be Forrest1.... or may I have to name it like my Forrest in Visitor (eg. Wald1)???

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If I remember correctly from the editor upgrade, there are multiple forests, some you could enter some you couldn't, maybe it has to be forest 1.

I don't know I'm just shooting in the dark.

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Me neither can´t get the pinetrees working, only the triangle parts on the edges of the forest are working and rest is fucked. Leafy forests work just fine. What might be the prob here?

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Anyone figured out how to make it so that you can walk threw the forest?

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Well they all work fine for me, only thing i cant figure out is the exact way BIS did there OFP forests, with having the T1 and T2 in there, ive tried several different ideas, and jus as i think im getting it im lost again...seems like certain p3ds are replaced when in visitor, but am still stumped at this one.

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So has anyone figured this out yet? I did exactly what it says to do but my forests still arent enterable except for the triangles.

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I meant res but i figured it out... there was something wrong with the config that i didnt notice. compared it to one of buggs configs and now it works. Thanks buggs

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That Config what kegest used isn't working for me.

First the only thing in the pine forest is working is the traingle.

Second The leavy forest is working but I can't enter it on ALL sides. Can some1 help me plz plz plz. sad_o.gifsad_o.gif

crazy_o.gif

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This is what I got :

Quote[/b] ]

class ReplaceObjects

{

class Forest1Border

{

replace="O\Tree\les_nw_ctver_mlaz.p3d";

with[]={};

};

class Forest1Triangle

{

replace="O\Tree\les_nw_trojuhelnik.p3d";

with[]={"O\Tree\les_nw_trojuhelnik.p3d"};

};

class Forest1Square

{

replace="O\Tree\les_nw_ctver_pruhozi.p3d";

with[]={"O\Tree\les_nw_ctver_pruhozi_T1.p3d","O\Tree\les_nw_ctver_pruhozi_T2.p3d"};

center="true";

};

class Forest2Border

{

replace="O\Tree\les_nw_jehl_mlaz.p3d";

with[]={};

};

class Forest2Triangle

{

replace="Data3D\les trojuhelnik pruchozi.p3d";

with[]={"O\Tree\les_nw_jehl_trojuhelnik.p3d"};

};

class Forest2Square

{

replace="data3d\les ctverec.p3d";

with[]={"O\Tree\les_nw_jehl_T1.p3d","O\Tree\les_nw_jehl_T2.p3d"};

center="true";

};

};

I got a prob. I can't walk tru the leavy forest and the pine forest doesn't change in the resistance one. plz help me, thx smile_o.gif

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class CfgWorlds

{

 class DefaultWorld{}

 class Eden:DefaultWorld{}  //can be anything. I wanted to derive Everon class b/c i believe you don't have to set plate settings, etc.

 class YourIsland:Eden{

   //all the configuration for your island...

   //YOU HAVE TO PUT THE REPLACE OBJ OVER HERE.

 

   class ReplaceObjects

   {

     class ForestBorder1

     {

        replace="blahblah.p3d"; with[]={"blahblahT1.p3d","blahblahT2.p3d"}

     class blah...

      }

    }

  }

}

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