Sxep 0 Posted June 19, 2003 HELLO his last f111 pack was under Canadien FLAG! As coporal_punishment said, I think you'll find the last one was under the Australian flag. I thought the Canadian roundel has a Maple leaf in a circle, not a Kangaroo!! The colours I've used are spose to represent the old camoflage of the Australian F-111's, before they all went to the grey. It is VERY similar to the US SEA colours. From pictures I have seen the colours used by the US are 'slightly' different. I did intend for this to have the appearance of SEA colours for Vietnam scenarios. The colours might look a bit odd in the screen shot, but they look pretty good in flight when looking down on it. Blends in quite well. I am hoping to have a working ejecting module (using the same principle as Col Klinks Harrier ejecting seat), but I doubt that will be in this release. I dont even know if it will work yet. But I do have the module ready! Â I was thinking of using the pseudo proxy thingo, but I dont know if I'll worry about it. I'll probably just put up with the 2 dud proxies. It wouldn't work with sweeping wings as the bombs and bomb racks would end up with a huge toe-out. But I will have the sweeping wing plane with the bomb bay again. There won't be any afterburner yet, and the cockpit textures probably wont be any different than the last release. I'll worry about these things for the final (whenever that will be). Thanks for the feeback. Not sure when the release will be yet either (and I dont want to make any estimates) but I'll let you know when it's close. AAAAAAAAAARgh wupidooo sorry switched that to flags I thought i saw a Canadien ;) my fault. Share this post Link to post Share on other sites
coporal_punishment 0 Posted June 20, 2003 Skaircro reguarding your pilots why don't you use an aussie "flagged" pilot for the Australian "pigs" and the default pilots for the US f-111s. If you need refrences I got a friend who will be transfering from Air Force Flight Training School and is probably going to be transfered to f111s really soon. If you need info i'm on MSN Share this post Link to post Share on other sites
coporal_punishment 0 Posted June 20, 2003 Oh here's an idea how about making pilots in your pack which have oxygen masks. Trust me people would ike it ;) Share this post Link to post Share on other sites
Footmunch 0 Posted June 20, 2003 Sorry for going back to this: So what you really want is a "translation" animation for the pylons (and whatever weapons you have mounted). Given that the animation class has a type, it would seem odd if there wasn't one... You could get away with roughly the same thing by placing the axes far to the NE and NW of the plane (looking at the bottom of the plane) and applying a very small change in angle (and remove the pseudo proxies from the full wing animation). This would still produce either: a slight skew-ness, or the pylons would appear to move relative to the wing (or both). You could also create 6 (for a 3 position wing) pylon selections and hide and show the appropriate one when the wing animation finishes. You'd also have to keep track of which bombs were away, so that you don't redraw them in the new pylon position. (Man, Â I just love suggesting this much work to other people - it brings out the manager in me ) On a side note: does the engine draw hidden selections? If I have a model with a 100,000 poly non-textured structure, (ie _this setobjecttexture [0, ""]) does the game lag? Also, on the real plane, is the area of the wing that the pylon sits on acually flat? or are the mounting oints attached to a bed that rotates within the wing? Share this post Link to post Share on other sites
Skaircro 0 Posted June 20, 2003 You could get away with roughly the samething by placing the axes far to the NE and NW of the plane (looking at the bottom of the plane) and applying a very small change in angle (and remove the pseudo proxies from the full wing animation). This would still produce either: a slight skew-ness, or the pylons would appear to move relative to the wing (or both). I might try that if I get a chance. coporal_punishment - I cant have two separate pilots cause they're not separate plane's or configs, it's just using setobjecttexture to change the decals. If you just drop a plane in the mission editor it will have RAAF decals. Add this - "this exec "\skc_f111\decalus.sqs" - to the init of the same plane and it will have US decals. I use the BIS pilot model, so I cant edit it to have a named selection to change the flag texture. Share this post Link to post Share on other sites
Skaircro 0 Posted July 27, 2003 Well.. its been a while, but beta 2 is nearing completion. It now has an afterburner, a much better dump-and-burn, and an airbrake for landing (through action menu), as well as a few other things I've decided not to worry about the sidewinders. I was mainly thinking of adding them for self defence from helicopters while attacking ground targets. But with the afterburner, flares, ecm, and vulcan cannon it should be able to get get out of any danger. The AI actually does use the vulcan for strafing ground tagets too, I found this out by accident while I was testing it with a mate! Though they still can't use the mk82's properly! It doesn't have a working ejecting crew module, but I have included the module as a static object for use in missions. It should deffinetly be ready before next weekend. Share this post Link to post Share on other sites
Shashman 0 Posted July 27, 2003 Ah looking great m8! Shame about not having a working crew escape module but hey,you can't have everything in life Looking forward to its release Share this post Link to post Share on other sites
nolips71 0 Posted July 27, 2003 can you leave the air to air variant i use it alot Share this post Link to post Share on other sites
coporal_punishment 0 Posted July 28, 2003 Hey Skaircro contact me on MSN I think I have an idea on how you can have multi-proxy weapons Share this post Link to post Share on other sites
Skaircro 0 Posted July 28, 2003 Forgot to mention, the cockpit textures have not been improved yet, sorry if you were hoping for this. I only fly in 3rd person view so the cockpit hasn't been a high priority. nolips71 - I wasn't going to have the air to air in this beta, they were originally only there for a bit of fun. But, I could probably make a separate pbo with the air to air planes as an extra (skc_f111_a2a.pbo). Though to keep the size down for the a2a pbo it would need the main pbo (skc_f111.pbo) as a required addon. Share this post Link to post Share on other sites
Skaircro 0 Posted August 2, 2003 There may be a slight delay due to a wacky hiddenselection problem with the air to air plane. If you think you can help, check the topic here, http://www.flashpoint1985.com/cgi-bin....t=32674 Alternatively, if there is no specific objections, I could just include the a2a planes in the main pbo now. It will increase the main pbo size from about 11meg to about 14-15meg. (not sure how big that will be when zip'd/rar'd) Why do these things always pop up right at the end, just when you think everything is completed! Share this post Link to post Share on other sites
Skaircro 0 Posted August 3, 2003 Ok, Its all in one pbo and all working fine, and its still an acceptable size. Its about a 14.5meg pbo, and an 8.5meg rar for download. I'm hoping that ofp.info can host it again, but I havent heard back from Cervo yet. Cervo where are you?? Share this post Link to post Share on other sites
Shashman 0 Posted August 3, 2003 To be honest if you're having troubles with the air to air version, then no sweat.The F-111 may have been designed as a fighter, but it was never equipped for the a2a role during its time in service. And you may call me a realism freak Share this post Link to post Share on other sites
coporal_punishment 0 Posted August 3, 2003 But it still has a2a missles for air defence, the reason is that the ranges this thing can fly at, it can't get air cover by our fighters the f18s so that's why they are armed with a2a missles. Share this post Link to post Share on other sites
Shashman 0 Posted August 3, 2003 But it still has a2a missles for air defence, the reason is that the ranges this thing can fly at, it can't get air cover by our fighters the f18s so that's why they are armed with a2a missles. Don't you mean self defence? As I stated, the Aardvark was never used as an air defence aircraft Also the F-111 wasn't really meant to be escorted seeing as its method of attack was a low altitude, high speed ingress. Follwoing your argument, why doesn't the TU-95 carry AAMs, or the TU-22 or the B-52 or the B-1? These are all intercontinental bombers.You don't get much longer range than intercontinental Share this post Link to post Share on other sites
ozanzac 0 Posted August 5, 2003 Hey guys, I'm new to this forum but been with the community since the very beggining (Before V1.1 was released) Quote[/b] ]Don't you mean self defence? As I stated, the Aardvark was never used as an air defence aircraft Also the F-111 wasn't really meant to be escorted seeing as its method of attack was a low altitude, high speed ingress. Follwoing your argument, why doesn't the TU-95 carry AAMs, or the TU-22 or the B-52 or the B-1? These are all intercontinental bombers.You don't get much longer range than intercontinental Well, the fact of the matter is, these aircraft, put up against a formidable fighter, simply don't stand a chance to defend themselves should they directly come against an attack. They are Strategic bombers (They bomb buildings and infrastructure) and as such, defence for these aircraft come only in the form of armed escorts (or a defensive, tail positioned cannon). It's the role of the escort aircraft to suppress opposing forces, be it from ground or air. The F-111 is a tactical bomber (it targets tanks e.t.c.) , and as the F-111 is relatively nimble compared to the other, larger, bombers, it's capable of at least having a fighting chance against an attacking fighter, thus it has a defensive capability, though this is limited to only 2 short range Sidewinders and an optional cannon. The others simply do't have a chance. Also, Skairkro, got your reply, I'm sorry to say I didn't know that this topic is on the forums. I eagerly await this release Share this post Link to post Share on other sites
ozanzac 0 Posted August 5, 2003 Skaircro, alert opflashpoint.org of your new Beta. They oughta publish it fast, seeing as it's aussie. Share this post Link to post Share on other sites
Skaircro 0 Posted August 5, 2003 Its ready. For the download link, or if you have anymore comments, go to this thread here: http://www.flashpoint1985.com/cgi-bin....t=32754 Enjoy! Share this post Link to post Share on other sites