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AngusHeaf

Terrain multitexturing

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So here's the deal..... I'm trying to match a textured portion of a model I'm working on to the ground texture used by Everon. Not a problem since it's either TN.pac or tn.pac. I got that all figured out no problem. However, when using multitexturing (as I think just about everyone does) those textures are combined with something else.

So here's the questions...

What is that other texture that is put on top of the Everon grassy areas?

How is that texture layer processed (if at all) by the engine?

Is it similar to a photoshop overlay? multiply?

Thanks!

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I think it's the same texture as the basic ground texture used but it's much smaller so it's more detailed.

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Guest

When a texture is applied to an island, there is also a texture called detail_dx.paa that is applied. It's located in Data.pbo (cheers Kegs wink_o.gif ).....and it's basically just an alpha channel at 128x128 pixels. It doesn't pay to mess around with texture (cause you'll get a modified Data.pbo warning on MP), and it's actually quite finely balanced....it only has a small range of greys that can be used before some bizzare effects happen wink_o.gifsmile_o.gif

There's also a file called Detail.pac......but I can't see it being used (however I can't use HWT&L, so maybe it's at this point it gets used.....).

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