Lolsav 0 Posted May 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I dont get why we need to limit addon makers to putting things into a small share of a 200mb pack<span id='postcolor'> Size was not decided yet. Was just a suggestion. I think evryone can be flexible here. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">will make identifying parts from addons in the pack harder<span id='postcolor'> With previous experiences (again i urge u guys to check how we have done with SES pack 4.0 @ http://www.suicidesquad.co.uk ) we all had we know that modules will work, and even help players to localize their addons. Its better to have a folder with only one kind o weapons than having 1 zillion of addons dumped all into Addons folder(for Nam for instance). Plus we keep all "readme.txt" in the folders, so u can find who made a specific addon. Share this post Link to post Share on other sites
nierop 0 Posted May 15, 2003 Deadmeat, I dont want to start a flame, but why dont you want to see that the things that you suggest NEVER will happen. All addon servers already HAVE a addon-selection that they expect ALL users to have. Comming up with the suggestion that your way might be a better option shown that you have NO sense of the current way of operation of addon-using servers. In addition, my opinion is that the opinion of addon makers has little place in this dicussion. Addon makers make addons for the community to use, but have no control of the "how, where and when" of use. I can use them in my own single player missions that I play alone in my room, or whatever I like... If I choose, I can even play an VERY OLD VERSION of an addon if I like, and no addon maker can and should prevent this. The current initiative started by server owners is a discussion that concerns a convenient application of these addons in MP gaming, and concerns the end users of addons only. Â I cannot see why addon makers could and should have any feelings regarding this matter or feel that they should be bothered by this topic. They should only be concerned with making good addons; if its good, it will be adopted by the convention addon-pack, if not, it won't and still will end up in "non-convention" Mp servers and single player missions that i play in my own room, like the situation is NOW. Lets face it, matters will NOT change for addon makers, but will ease the gameplay for end users. To me, as map maker and participant in maintaining an addon server that is very important. Thnx and cya, Pimmelorus [ZEUS addon server] Share this post Link to post Share on other sites
Guest DKM-jaguar Posted May 15, 2003 Maybe then, it is a better idea to have a pack of addons that need to meet certain requirments: 1) be of a high quality 2) be popular [for MP] i think it would be better to have the addon makers release all thier addons as per usual, then a newsite to go around the community, search for all cimilar addons that would appeal to some one downloading a certain type of addon [for example, someone downloading an invasion '44 pack is more likely to want a WW2EC addon than flipper's M4 pack.] So, you can have a pack collected with the permission of the authors with addons that would all fit one type of player, OR you can have the same kind of pack but the content voted for by the very users who are going to end up playing them in the first place. This would ensure that the player's know who's addons they are, that the players actually want the addons [i am sick of downloading entire packs just for one vehicle that i could have downloaded seperatly anywaY] if you make the pack from addons that the player wants, you ensure they will download the pack and not jsut download them seperatly. You get ma drift!? Share this post Link to post Share on other sites
Lolsav 0 Posted May 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DKM-jaguar @ 15 May 2003,23:23)</td></tr><tr><td id="QUOTE">Maybe then, it is a better idea to have a pack of addons that need to meet certain requirments: 1) be of a high quality 2) be popular [for MP]<span id='postcolor'> Thats our all goal in here... Share this post Link to post Share on other sites
joltan 0 Posted May 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DKM-jaguar @ 15 May 2003,22:58)</td></tr><tr><td id="QUOTE">I dont get why we need to limit addon makers to putting things into a small share of a 200mb pack, when they can produce high quality addons without having to think about if it will be too large for the pack. Why change the system of leting addon makers release when and if they are ready.<span id='postcolor'> OK, I think you got something very, very wrong here Jaguar - this isn't about restricting Addons Makers - you can do whatever you want. Release it whenever you want, etc. If it's good and people like it, then maybe those servers agreeing to the common addons pack will include it into the next update. Bingo. If not, then whoever wants can still play around with your addon - it just won't be used on some of the game servers. I repeat it again (although benu already clarified it all quite good I think): This is about <ul>[*]MP servers agreeing upon a common set of addons that these servers will use exclusively (in other words they will stick to these addons) [*]harmonizing existing addons packs from these servers [*]offering server admins the guarantee that they get a big selection of missions for the addons they put up, for the mission makers that there will be many servers able to host their addons missions, and for players that they can switch between servers without needing to install a new set of addons for everytime. This is not about <ul>[*]creating a new über-pbo (i.e. packing everything in a new pbo or similar crap): they remain seperate pbos that just get delivered in form of one (or a few) big installers, for the players convenience [*]changing the addons in any way or taking credit from their creators: all addons remain in their original state, the original readme files get installed with the addons, credit is also given in the seperate readme for the pack (an example on how this could look like was posted on page 2 of this thread) [*]dictating addons makers what they should do and when and how to release their stuff: when we talk about updating the addons, then we talk about the frequenzy in which updates for the addons modules will be made available. [*]preventing players from using certain updated addons due to incompatibilities: everything (as far as possible) gets installed in seperate mod folders. If you don't want to use these addons, or want to use a seperate set of addons, then just dont start the game with the respective shortcut. In short: this is not about addons makers in any way (apart from if their addon makes it in the pack it will be used by many people). It is about servers, mission makers and players and how they can use addons in a convenient way and get the most out of them. A similar effort as with the mp naming convention - something people can adhere to and benefit from, or that they can just ignore. Share this post Link to post Share on other sites
dm 9 Posted May 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (nierop @ 15 May 2003,22:20)</td></tr><tr><td id="QUOTE">In addition, my opinion is that the opinion of addon makers has little place in this dicussion. Addon makers make addons for the community to use, but have no control of the "how, where and when" of use.<span id='postcolor'> Actually, we have total control of how and when people get to use our addons... for we could simply stop making them (then you wouldn't have any addons to play with) And we can hold the release dates, to whenever we want... BUT we are not like that... Anyhow, as you say, I am just a humble addon maker, and know nothing of the way OFP works... I agree that we should have little input in this kind of discussion, BUT it is OUR work you are using, and therefore you are using it at our grace. So be greatful for what you have, and be more accepting of what we [the humble addon makers] have to offer for you. /End of rant/flame Good day to you sir. Share this post Link to post Share on other sites
nierop 0 Posted May 15, 2003 DKM Jaguar: 1. The idea is that the current bussiness for addon makers does not change. They stil release their normal addons to the public. The might have to addopt a addon maker convention that regards ammo strength and vulnerability, but as DeadMeat has pointed out this is stricty speaking an addon maker-side problem. 2. It is the idea that commonly agreed addons of good quality and/or practicality end up in the convention addon pack. the mechanism by which addons are selected is not agreed upon, yet, but might include a central commitee consisting of representants of all main addon servers that also can use the ideas of gamers (forum polls, or the like...) as a base for selection of adddons. 3. The freedomn of choise of the individual player is not so much an issue here as it concerns MULTIplayer gaming. Also now to play a certain mission or to play on a certain server a plyers HAS TO ADDAPT to what the mission maker (and addon server owner) already has descided for him. A convention addon-pack wont change a single thing about this lack of personal freedom.... That was me again Now off to sleep.... Goodnight. Pimmelorus [ZEUS addon server] Share this post Link to post Share on other sites
blackdog~ 0 Posted May 15, 2003 Hmm looks like my comments have stirred up a bit of controversy: @Pimmelorus: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Blackdog~, your arguments are not relevant to this discussion, in fact, you might just as well have not posted them...<span id='postcolor'> I guess there is no point in having this wonderful forum then! </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1st. This discussion is about servers that already do require addons. What are you suggesting? They remove it to make their server more popular? Hmmm, I think this is not the idea of thisa thread.<span id='postcolor'> Not suggesting removing addons... I have no clue where you got that from. The servers that already require addons (most likely) have their own addon pack, and will keep their own addon pack, not stick to some global thing that should/can only be modified by a central source. Plus, servers should have their OWN addon packs because FIRST OF ALL, some of the addons in the packs might be crap addons, some of them might be good, thats why there needs to be addon packs for different servers. In fact, I think that their SHOULDNT be addon packs at all! I think there should just be a place on a server website listing the addons you need, and where to get them. Much more efficient than downloading a frikin' 25 or 50 or 75mb module. Plus, it would be MUCH easier to update, just simply post a new post on your homepage that an updated version is available for download. And finally, in order to keep your server popular, you can't expect everyone who joins to get the addons JUST for your server... then as the 'regulars' start leaving or going on to different games (god forbid, sinners! ), then there is no one else to play with . Thats the great thing about Zeus - they have a seperate addon server. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">2nd. Fact is that some servers (like ZEUS as in one of your examples) already agree with an united addon pack. Plz let everyone, also people that do not own a server (..if that would be even a criterium...), discuss this matter freely.<span id='postcolor'> Didn't know this - but don't you think your 100-200 (don't even remember the size) is kind of ridiculous?! Some people, like me, have connections that are not always reliable. Downloads sometimes cancel out half way which is always a bummer... @Rastovitch: Funny - I am the one who intially noticed the multiplayer bugs for your chopper. Thanks for your kind words. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Isn't that weird... they want to be popular, so they don't use addons? There are plenty of very good addons out, that make OFP a better game and they are never used... Shouldn't it be inverse, servers become popular because they use addons which give a new game feeling? Of course ppl tell themselfes "oh, damn I have to search together all addons used on this server...and if I change the server I have to get some more...I stay with the servers without addons"<span id='postcolor'>. This is the problem with updates, its like whenver a new addon is released, GET THE BRAND NEW BAS UPDATE! ONLY 40MEGABYTES!... What I mean by popular, is servers that actually have people PLAYING on them! Not bump on a log no-one-has-ever-heard-of-it-before servers! This is another problem with the addons as I said in the paragraph 2 paragraphs ago @Dadidldidld: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">To those who think addons have no place on MP servers: get lost.<span id='postcolor'> And what? Have no players playing on your server? I do not think that addons do not have a place on MP servers, I think that servers should have their own addon packs, and have them listed in a nice little list of things. For example, my friend, TumZ (who recently completed 6 months of armored training at Ft. Knox), wanted to have a game of the addons which had been released. So I made a little list for him: http://www.tacticalblunder.com/adonlist.txt. Nifty, simple, and not 50mb modules, correct? @DeadMeat Finally, we can agree on something. I agree with absolutely EVERYTHING you said @Evis: See above post to whoever yelled at me last. http://www.tacticalblunder.com/adonlist.txt - much easier, if you ask me. And I haven't mentioned it already, but notice how I have put mirrors of the same file for some of the files. Lovely isn't it? In the future, when my friends want to play addon games, I will give them that link with the titles of the addons and the sizes as well. That's quite lovely of me, isn't it? ------------------------------------------------------ took five minute break at this spot, and then guess what: the internet went out. my point about the 50mb downloads now is supported! ------------------------------------------------------ //forrest gump voice// And that's all I gotta say 'bout that... Share this post Link to post Share on other sites
Guest DKM-jaguar Posted May 15, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (joltan @ 15 May 2003,23:32)</td></tr><tr><td id="QUOTE">In short: this is not about addons makers in any way (apart from if their addon makes it in the pack it will be used by many people). It is about servers, mission makers and players and how they can use addons in a convenient way and get the most out of them. A similar effort as with the mp naming convention - something people can adhere to and benefit from, or that they can just ignore.<span id='postcolor'> not about addon makers in anyway, apart from the very point in your being here is the fact that we make addons: if we didnt make addons you wouldnt be talking about an addon pack. this, like DeadMeat said, has EVERYTHING to do with the addon maker. /end smartass comment I've been DKM-Jaguar, you've been...poor at best, I thank you, good night! Share this post Link to post Share on other sites
nierop 0 Posted May 15, 2003 @Blackdog! You are right, afiter reading you post again I see that you never suggested the thing I accused you of. I sould have been more accurate. Sorry for that... Still disagree with your point of view though. @DeadMeat and Jaguar I feel you miss the point here slightly. It is not that I and all others do not appreciate the work of addon makers. On the contrary, we are having this discussion here to get addon-gaming going smoothly, not on my private single player missions, but on all public servers that should be a convenient place to play, also for the not-so-experienced end user. So what I mean is that the objections of addon makers, like you made, to the convention addon-pack may be valid regarding the optimal application of their addons that were constructed with soo much effort, but that the practice of running addon servers needs attention on aspects that are completely different. For instance, you worry about everyone using the laterst version of your addons, but the addon server hosting people might more concerned about everyone having the same, maybe a bit faulty version. The corrected version wil end up in an update or new version of the addon pack, but at a time the addon-server community desides. Sorry for not geting this over right, I should not have drunk so much.. Pimmelorus [ZEUS addon server] Share this post Link to post Share on other sites
dinger 1 Posted May 15, 2003 See? We've already started bickering. Let's get back to the point. Â We all want pretty much the same thing, but we do have different perspectives. If you reduce it to proximate causes, and say addon makers have no say, then you're forced to exclude mission designers and server admins as well. Â AFter all, the individual player has ultimate authority on whether to participate. Many addon makers make addons for purely masturbatory reasons. Â Some of us do it so that they'll be used extensively, in single and multiplayer. Â And many of us are willing to make concessions to see our projects work well with others, and actually be used. Â Heck, we'd all like some feedback on how to make our toys work well in missions. So addonmakers are not irrelevant. oh and version control is something addonmakers have to live with. A new release isn't going to propagate fast through the community if it's not compatible with the old one. It takes a pretty long time to build a functional mission. It sucks to have to go back and change things because BIS screwed with the helo AI, or some addon maker decided to update the model or scripts. Share this post Link to post Share on other sites
Poet 0 Posted May 15, 2003 Its a fantastic idea, and I hope it can be implemented. But there are just too many addons and addon teams ( e.g there's 4 teams working on AK47 and variants packs as I type - do we need 4 new AK47 packs? ) and lots of other duplication going on at the moment ( though its great to see so many addons, its a shame that so much talent is going into producing the same addons ) Who's to say which pack is better? And I dont want to install 4 different packs, no matter how nice they all are... That is a bigger issue as I see it. We need less duplication and more co-operation. Or players will be restricted from a lot of servers, unless they want to download ANOTHER 200+ server pack each time they see a new server that has addons. Oh, and more Missions and Campaigns with all these cool Addons! Share this post Link to post Share on other sites
benu 1 Posted May 16, 2003 Deadmeat and Jaguar did not seem to get what this is about Nobody wants to put down addon makers. Quite the opposite, this thread is about making addons more popular. But to get a consensus, there a concessions to be made by all parties. In this case, those parties are the server admins and the mission makers. That's what Pimmelorus meant: for the addon makers nothing changes at all because of this standard, so in a way "this is not about addon makers." Maybe it's not the perfect choice of words, but to read something offensive out of this statement in the context of this thread is only possible if you misunderstood the rest of the thread also In short: this is discussion between ADDON FANS about making addons MORE POPULAR AND ACCESSIBLE. The people discussing do all addon makers a favour IF the addon maker is interested in getting his addon used in mp. NOBODY wants ANYTHING from the addon makers, the addon makers have to make no concession, do as they please, as they always have. The only people to give up some of their freedom (voluntarily) are the server admins and the mission makers that want their missions to be played on the those servers. Disclaimer: This is a forum where many people discuss in a language not native to them. Please try not to read the worst possible interpretation out of every comment here... Share this post Link to post Share on other sites
blackdog~ 0 Posted May 16, 2003 Funny how DeadMeat and Jaguar are both in two established OFP addon makers - DKM, and BAS Share this post Link to post Share on other sites
Major Fubar 0 Posted May 16, 2003 I just don't understand people's resistance to the idea of standardized addon packs - they would make use of addons in missions much more widely accepted. OGN server uses an auto updater tool that serves a similar purpose to what is being suggested here, and I think it's great. I know when I get on the server if I have run the auto-updater, I will be able to get on and play missons with addons included. True enough, there are some addons I personally believe don't belong there, but that's a small price to pay IMHO. Now, if you apply this same concept to a more universal audience, instead of just one server, imagine how much easier and better it would make the whole MP experience. My suggestion for modules would be: - WW2 - Vietnam - Desert - Snow/winter - Misc. vehicles (land) - Misc. vehicle (air) - Misc. units - Islands - Other (statics, sound packs, blood addon, kegetys sky etc.) Then missions could be designed with what modules/packs they use i.e. "Fubar's_Missions_coop_1-12; uses Desert, Misc Vehicles (air), Misc Units and Other"... My 2 cents worth anyway...some sort of standardized addon packs as decided by the community are LONG overdue and would do a LOT to revive interest in OFP MP. Share this post Link to post Share on other sites
Eviscerator 0 Posted May 16, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ 16 May 2003,02:12)</td></tr><tr><td id="QUOTE">Funny how DeadMeat and Jaguar are both in two established OFP addon makers - DKM, and BAS<span id='postcolor'> Not really that funny, as im also a member of BAS and i think the packs are a good idea..., and Rastovich is a member of DKM and from what i can tell also thinks its a good idea... Share this post Link to post Share on other sites
nierop 0 Posted May 16, 2003 So I think we now need a final poll whether we go forward with this initiative or not. A desision has to be made. As maybe expressed in a offencing way my previous posts (sorry for that, was not my intention to harm feelings), I think this desicion is mostly up to the addon-server hosting community and MP mission makers. So I suggest: 1. We going to make a "letter of intent" that will go around the people mentioned above. Addon-makers and players are of course also welcome to show support of this initiative. 2. We need to define a threshhold for continuing or stopping this initiative. When do we truely proceed? 3. If we have a final "go", i think its time to form a group of people that represent the MP addon community to mediate the selection of addons. Primarily I think of people of the addon-servers and map makers again, but if they feel, addon makers are more than welcome. After all, they have the loads of experience to judge addons on their quality and game balance. 4. The MP addon pack commitee needs a means of communication with players where players can bring their appreciated addons under attention. This way the addon-pack commitee will have a vision as broad as possible. To start with point 1 (as always) suggest Lolsav will make such "letter of intent" (if he did not already do so...), get it around the MP map makers, and show it here. Then I think we here make the final push to go forward ot not. What do you guys think. Feel free to add or suggest modifications here. Thnx, Pimmelorus [ZEUS addon server] Share this post Link to post Share on other sites
dinger 1 Posted May 16, 2003 again, I think you guys are selling yourselves short. If the MP server admins want to get together and decide on a common pack, great. But the sheer fact of doing that means that they are a bloc capable of negotiation. That was the point behind my original post. You can say "well, we value the addon makers' input", but you can go further than that. You can even go to "we look forward to entering into dialog with addon makers about improving current mods and developing future ones". If you band together, you can influence design, and not in a pernicious fashion. Look: as an addon maker, I make stuff for people to use. I also spend months of testing to make sure my stuff works well in MP; in fact most of the funky scripting tricks I pull out are to make it work in MP. So if a consortium of MP server admins and map designers comes out and says "This is what we want to see", I'm gonna listen. If they need help in incorporating my stuff, I'd be happy to tell them. And, again, I don't think I'm alone. So all I'm saying is: don't overlook the power you guys have. We (addon makers) have a bunch of cool stuff to show you, but our addons are worthless without cool missions to go in, and people actually playing them. That's why we're on the same team, and that's why it matters. Share this post Link to post Share on other sites
Major Fubar 0 Posted May 16, 2003 Don't forget , missionmakers are probably in a better position than anyone to judge what addons should be included. Personally, I believe there should be some sort of vote system to get community feedback... Share this post Link to post Share on other sites
nierop 0 Posted May 16, 2003 Yes, I also see this way the formation of a power block of server owners and map makers. I also want to admit that such power can, theoretically, be used to influence the shape of addons. But I want to bring this against this notion: 1. It only concerns MP addon gaming. We are not proposing a "general addon pack" that spans SP missions too. 2. It concerns a set of "main MP servers" only, so players know what addons they are expected to use. So, as addon makers DO NOT (i) make addons for MP play only, and (ii) make addonse specially for, lets say, 10 large servers, I feel that we should not overestimate the negative consequences of such initiative. Moreover, its not like we are planning a spanisch inquisition to hunt-down addon makers that do not want to addapt to our standards (there are no standards even ...). I do agree that cooperation with addon makers is highly desirable, and I am pleased to see that people like you, Dinger, are willing to think along. Do not get me wrong, in previous posts I dismissed the saying of addon makers in the desicion of whether a group of servers was going to adopt a common addon-pack. This initiative is lauched as a form of stardardization that is felt needed by many server owners and map makers. But this does not at all imply that I feel that addon makers are left out of control about the shape of the pack or ways of selection. No, this is more then welcome! Desirable even... Share this post Link to post Share on other sites
Guest Posted May 16, 2003 How about some form of compromise? Say that instead of a large addon pack that we introduce an automatic download system. Each addon has its own id (which can be collected from the sqm file if necessary). All that is required is that the participating addon makers provide a download location (preferably two) for their addon in a standardized format. A global list/database could then be created with entries looking something like this: </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> Addon      Download                 Dependencies -------------------------------------------------------------------- CoC_Barbie  http://www..../CoC_barbie.pbo  [CoC_Kent, CoC_House] BAS_Pony   http/www.../BAS_Pony.pbo     [BAS_Stables] CoC_Kent   http/www.../CoC_Kent.pbo     [] CoC_House  http/www.../CoC_Kent.pbo     [] BAS_Stables http/www.../BAS_Stables.pbo   [] DKM_Doll    http/www.../DKM_Doll.pbo      [] <span id='postcolor'> It would be a trivial matter to make a program that parses the list, downloads addons and places them in the correct directories. The advantage of such a system is: 1) The addon makers can fix bugs etc in their packs 2) The server owners can agree on standard "palettes" of addons. 3) Addon names can be extracted from a sqm file and checked againts the database. Perhaps some simple form of version management wouldn't be bad as well. Share this post Link to post Share on other sites
nierop 0 Posted May 16, 2003 Hi denoir, Problem still remains that people should know what addons are expected to have BEFORE they enter the server. As each addonmaker wil release new versions on diferent times many users will end up with different version. Or is it possible to make an installer program that checks intstalled versions and downloads new version if needed (like LiveUpdate of Symantec)? In a worse case scenario, people have to run the update program every day. Obviously, this will become a mess. One problem that remains then is that mapmakers should be checking their maps everytime one addon has been updated, in stead of at given times when the new addon-pack version is released Share this post Link to post Share on other sites
Guest Posted May 16, 2003 No, but the MP community can agree on standard lists of addons that arn't updated every day. They can have the list fixed on specific versions of the addons that they use in the missions. It's the same principle as with an addon pack except it's not one download but references to the addons included in the pcak. The disadvantage of the system is that there must be a download location for all released versions of an addon, but I think that it should not be an impossibility. Another issue, but that's a general problem is what if one server uses an older version of an addon and the user wants to use the new one. That's however also the problem with a large addon pack. Share this post Link to post Share on other sites
Lolsav 0 Posted May 16, 2003 A new day and it seems things are getting a little better  Answering Zeus/nierop: yes the initiative is to carry on. Soon i will start editing my first post and edit it to be the place where the updated discussion results is going to be posted. Bring me those islands you guys want so we cant negotiate. Cuz i dont really see the need to have so many islands. We gonna need to see the advantages and disavantages of each one. @Denoir The time to live of the addon pack of 4 or 6 months gives addon makers time to fix/update their units, and to later on to include them on a updated pack. Dont really see the need to update a addon evryday. If its not good, or its buggy, why to include it? After that i would like to start discussing the proposal of Major Fubar, about how many Addon Folders we are gonna need. Ah! Dont forget to post islands with links and sizes in mb (unpacked) Share this post Link to post Share on other sites
Guest Posted May 16, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lolsav @ 16 May 2003,13)</td></tr><tr><td id="QUOTE">@Denoir The time to live of the addon pack of 4 or 6 months gives addon makers time to fix/update their units, and to later on to include them on a updated pack. Dont really see the need to update a addon evryday. If its not good, or its buggy, why to include it?<span id='postcolor'> No, you are missing the point. It isn't about continuously updating files but about: 1) leaving some control in the hands of the creators of the addon 2) Avoid downloading addons you already have 3) Have a comperhensive database of the addons and latest versions 4) Creating different packs without having to include 500 MB of the same stuff in each of them 5) The ability to automatically download addons used in a mission 6) To allow for easy updates I would never, never, let an addon of mine be used in a pack that isn't updated for months. I'm fairly sure that I'm not the only one. It's the same as saying to the people that use your pack that they should not download the updated version of the addon. That's absurd and I don't think any addonmaker worthy his name would want that. Not to mention that the users will not be happy about it. Do you really expect people not do download new versions of an addon just because it isn't part of a pack? Â Share this post Link to post Share on other sites