CanadianTerror 0 Posted May 10, 2003 I recently got a bunch of faces in .paa format. I'm stumped as to how to apply them so can someone tell me how I go about using them? Share this post Link to post Share on other sites
<>Crippler<> 0 Posted May 10, 2003 I'm not really sure, but you could try making a cpp with this in:- </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE"> class CfgPatches { class Faces { units[] = {}; weapons[] = {}; requiredVersion = 1.20; }; }; class CfgFaces { class FACE1 { name="Dude 1"; texture="\foldername\face1filename.paa"; east=1; west=1; }; class FACE2 { name="Dude 2"; texture="\foldername\face2filename.paa"; east=1; west=1; }; class FACE3 { name="Dude 3"; texture="\foldername\face3filename.paa"; east=1; west=1; }; class FACE4 { name="Dude 4"; texture="\foldername\face4filename.paa"; east=1; west=1; }; }; }; <span id='postcolor'> -'foldername' is the name of the folder that is to be made into a .pbo, which should contain the paa's I suppose you would just make as many of those 'FACE' classes as you need Once you've pbo'ed it, I suppose the names would come up in the screen ingame where you pick your face. I dont know if all this would work though, this is just a guess lol Crippler Share this post Link to post Share on other sites