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CanadianTerror

Faces using .paa files?

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I recently got a bunch of faces in .paa format. I'm stumped as to how to apply them so can someone tell me how I go about using them?

sad.gif

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I'm not really sure, but you could try making a cpp with this in:-

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">

class CfgPatches

{

class Faces

{

units[] = {};

weapons[] = {};

requiredVersion = 1.20;

};

};

class CfgFaces

{

class FACE1

{

name="Dude 1";

texture="\foldername\face1filename.paa";

east=1;

west=1;

};

class FACE2

{

name="Dude 2";

texture="\foldername\face2filename.paa";

east=1;

west=1;

};

class FACE3

{

name="Dude 3";

texture="\foldername\face3filename.paa";

east=1;

west=1;

};

class FACE4

{

name="Dude 4";

texture="\foldername\face4filename.paa";

east=1;

west=1;

};

};

};

<span id='postcolor'>

-'foldername' is the name of the folder that is to be made into a .pbo, which should contain the paa's

I suppose you would just make as many of those 'FACE' classes as you need confused.gif Once you've pbo'ed it, I suppose the names would come up in the screen ingame where you pick your face.

I dont know if all this would work though, this is just a guess lol

Crippler

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