Guest BratZ Posted May 7, 2003 Vibes finally released his WW2 German artillery piece the Pak36 and a truck that tows it Krupp Protze The Pak is in beta now as the final will have new animations and such along with the bridge bug fixed by then. WWIIEC Vibes forum post Link for beta Pak and Krupp South of Houdan pic Share this post Link to post Share on other sites
blackdog~ 0 Posted May 7, 2003 Cool... finally something we can tow. Is this the Pak36 by marfy? Share this post Link to post Share on other sites
blackdog~ 0 Posted May 7, 2003 I just tried it out and i must say, i am REALLY impressed! Share this post Link to post Share on other sites
Milkman 1 Posted May 7, 2003 Wow?! I though it wasn't possable, I though engine limtations didnt allow it. Well I will download it anyways... Share this post Link to post Share on other sites
Sinister-tnuC- 0 Posted May 7, 2003 someone now needs to make a caravan addon so i can tow it behind the Hilux to the coastal resorts of NOE nice work, will make for some interesting missions. setting up ambush points then retreating... Share this post Link to post Share on other sites
blackdog~ 0 Posted May 7, 2003 How do I attach it to a blue car in the editor? The way I am doing it isnt working... (please give example ) Share this post Link to post Share on other sites
Mister 5 0 Posted May 7, 2003 Very nice, but I wish I had some good Allied armor to blow up with it... Share this post Link to post Share on other sites
Guest BratZ Posted May 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ 07 May 2003,03:57)</td></tr><tr><td id="QUOTE">How do I attach it to a blue car in the editor? The way I am doing it isnt working... (please give example )<span id='postcolor'> Check out the readme ...heres some from it: To use with another type of tow vehicle: Call the towing.sqs like this: [_vehicle,_pak,2,.19] exec "\GST_Pak36\towing.sqs" ;The Tow Truck _vehicle = _this select 0 ;the Pak _pak = _this select 1 ;Tow Truck Length To Hitch _hitch = _this select 2 ; Base Hitch Height _hitchbaseh = _this select 3 To Unhook Pak from Vehicle format: _this animate ["hitch",0] So to hook it I would add a addaction to the vehicle this addaction ["Hook Pak","pachook.sqs"] and in that pachook.sqs should have something like this: [_vehicle,_pak,2,.19] exec "\GST_Pak36\towing.sqs" where _vehicle could be the name of the blue car and _pak should be the name you give the pak and of course an addaction to unhook would just have the script: _this animate ["hitch",0] sorry for this,but you are able to hook it to anything Hope this helps Share this post Link to post Share on other sites
Guest BratZ Posted May 7, 2003 BTW nice pics blackdog...thanx! Share this post Link to post Share on other sites
blackdog~ 0 Posted May 7, 2003 heh they all broke. dunno why. where do i get pachook.sqs? Share this post Link to post Share on other sites
Guest BratZ Posted May 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (blackdog~ @ 07 May 2003,04:24)</td></tr><tr><td id="QUOTE">heh they all broke. dunno why. where do i get pachook.sqs? <span id='postcolor'> just have to make a text file and name is pachook.sqs in your "/users/mission/name of mission" directory the file just needs that one line: [_vehicle,_pak,2,.19] exec "\GST_Pak36\towing.sqs" of course you should fill in the names you are using ,replacing _vehicle and _pak with those And to unhook it you also can just get in it (or another addaction).I made it so that it unhooks when a person tries to use it,to prevent gunners from being towwed down the road while using it And if you were doing a scripted mission,take a peek at the init.sqs that was included in the mission for the pak (i think) Share this post Link to post Share on other sites
blackdog~ 0 Posted May 7, 2003 In some of the following pictures I feel like a BIS employee for some reason... Share this post Link to post Share on other sites
Guest BratZ Posted May 7, 2003 LOL I see you figured it all out ! And you found the bridge bug too. Nice work Share this post Link to post Share on other sites
CuteQA 0 Posted May 7, 2003 the bicycle one is fuuny also, this mean it is possible to make train! Share this post Link to post Share on other sites
Baron von Beer 0 Posted May 7, 2003 Hey.. Those cars look alot like my concept art for ways to get through rush hour traffic! Very nice work! Share this post Link to post Share on other sites
coporal_punishment 0 Posted May 7, 2003 This looks awsome and it looks good on any vehicle Share this post Link to post Share on other sites
-CCCP-Stalker 0 Posted May 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (CuteQA @ 07 May 2003,07:03)</td></tr><tr><td id="QUOTE">the bicycle one is fuuny also, this mean it is possible to make train! Â <span id='postcolor'> ...and impossible to make it run on tracks only. Back on topic. Could you please remove that vegetation from the gun 'cos it look kinda silly. I don't think it gives you a nice camo although Share this post Link to post Share on other sites
Guest BratZ Posted May 7, 2003 I believe Maarfy put the trees there and prolly had no idea that it would be towable at the time,as the shadows on the wheels are also not best for moving wheels I thought. But he may look at it again Maarfy also has a newer camo and a dessert scheme: http://www.volny.cz/marfyart/desertofp/index_engl.htm Share this post Link to post Share on other sites
punishment 1 Posted May 7, 2003 i seem to get error when in the gut tryes to conect the pak to the car. It says script not found. This time i will use a DL manager and see if it works Share this post Link to post Share on other sites
Guest BratZ Posted May 7, 2003 Script not found? Anyone else get that? What version OFP you running? Possibility it wont work under 1.90 as thats what I have. Share this post Link to post Share on other sites
bucket man 2 Posted May 8, 2003 How can I get AI soldier to attach it to a vehicle and after that to unhook it and tow it to firing position? Share this post Link to post Share on other sites
Othin 0 Posted May 8, 2003 I'm not sure if this is a bug in the mission, or in the addon itself. I opened the demo mission in the editor and made myself the driver of the Krupp. Â I drove to the point where you pick up your Pak and got out. Â I would suddenly stop, and kneel down, then was put back in the truck. When I got out, this was happening. GETITOFFGETITOFFGETITOFF!!!! As any OFP gamer would, I tried to figure out how this could work to my advantage. Â If I turned around I could actually "push" the Pak and use it as a shield as I snuck up on enemies. Â Anyways, back to the reporting. Â If you save with the Pak hitched to your ass it is unhitched when you reload. Â It also unhitches if you mount it. I'm sure this is probably something that I'm doing and not the addons fault. Â Either way, it's a great addon and I love it. Â Thanks for the hard work. Share this post Link to post Share on other sites
Guest BratZ Posted May 8, 2003 LOL , that is funny. That is not within the addon itself.Just the mission has some scripts to make the driver get out and hook the pak.I am not the best at timing and animations and will be better later on. You can look at the init.sqs to see and change the hooking pak stuff Like I said the hooking to person was only a trial for that mission.Its not implemeneted within the pak. That also answers bucketmans question.Read the posts within this topic and the read me, but also the init.sqs shows how I had AI hooking the pak. Share this post Link to post Share on other sites
ShadowY 0 Posted May 8, 2003 Dont see it as a bug this PAK 35\36 is very light so you can move it to all directions needed in a few seconds in real life. thnx for the hint If it would be only static then is so unreal and sometimes unuseable(new word?) when APC`s or lighttanks are out of fire(range)directions. The only problem I think it has, is that its firerate is to low. This AT gun has a firerate of 15 shots per minut and this is now way to low, after the PAK 36 they first release that one was a bit to high. Overall it`s great addon to have against APC`s and lighttanks. Share this post Link to post Share on other sites
Guest BratZ Posted May 8, 2003 Wow these forums are very slow today.I almost couldnt reply. But I would like to know what people even think about the soldiers moving the pak themselves? I didnt think it was realistic,maybe a few soldiers would be able to lift it.I plan on making it so the pak needs to be backed up to the pak in the proper hooking position and no soldiers would be moving it. But the problem there is getting the AI to back the truck properly....Any input on this? I dont think the soldiers moving it by hand is realistic Share this post Link to post Share on other sites