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Walt

Satchel charges in editor

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I need to get a satchel charge being in a ground and detonate. Is it possible?

It will help too, if i can get a soldier setting a charge in the

ground.

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I'm not sure about how to put one there at mission start, but you can have a soldier with satchels do it for you.

Make a waypoint for him that moves him to the position you want the charge to be. Then in the on activation line of the waypoint put;

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname put ["fire","pipebomb"]<span id='postcolor'>

And to set it off, put in the activation field of a trigger;

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">unitname action["touchoff"]<span id='postcolor'>

where unitname is the name of the satchel charge guy.

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Doesent work mate "Put" isnt a real command.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (You_looking_at_me? @ 04 May 2003,09:04)</td></tr><tr><td id="QUOTE">Doesent work mate "Put" isnt a real command.<span id='postcolor'>

Oops, mixed up the command. It should be;

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> unitname fire["put","Pipebomb"]<span id='postcolor'>

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