CopyCon 1 Posted May 10, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Schoeler @ 29 April 2003,20:29)</td></tr><tr><td id="QUOTE">People get injured, it hurts, they scream and bleed a lot.<span id='postcolor'> I really want this, it would add a danm lot to the game and the atmosphere of war. As it is now there is no trauma, characters acts like robots, they are not "feeling" pain. I want screams, not just one scream that comes the same second the bullet goes through the body. I want to hear the enemy (and my pals) to shout: "Medic!!!" and that they lie moaning after a severe wound. In addition to this, I dont want to shoot crippled enemies in cold blood, I want to be able to take captives. Share this post Link to post Share on other sites
Impavido 0 Posted May 10, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @ 24 April 2003,17:21)</td></tr><tr><td id="QUOTE">Don't have people ejecting from helicopters unles of course it's the Kamov 52 or something. It's unrealistic and the player should ride it down like in real life.<span id='postcolor'> I agree with that a lot. If your helo takes too much damage it should start falling or you loose control, much like you do now. But when that happanes you can't eject, you have to fight the controls to try to guide the helo into a angle and speed in which you have a chance to survive the crash. Trying to conrol a falling rock that you're strapped into sounds thrilling!! AHHHHHHHH! IM GOING DOWN!!! CRASH! Share this post Link to post Share on other sites
stgn 39 Posted May 10, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Copy Con @ 10 May 2003,14:03)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Schoeler @ 29 April 2003,20:29)</td></tr><tr><td id="QUOTE">People get injured, it hurts, they scream and bleed a lot.<span id='postcolor'> I really want this, it would add a danm lot to the game and the atmosphere of war. As it is now there is no trauma, characters acts like robots, they are not "feeling" pain. I want screams, not just one scream that comes the same second the bullet goes through the body. I want to hear the enemy (and my pals) to shout: "Medic!!!" and that they lie moaning after a severe wound. In addition to this, I dont want to shoot crippled enemies in cold blood, I want to be able to take captives.<span id='postcolor'> Why should OFP be a game that has the focus on all the horror I like the focus on machines The other things can we get on the News and in movies. You like to shot people down and then go over and say oh I am sory now let me take you to a MEDIC . I am not sure if the elements of capturing eimyes should be adde cause I know fore my self that I becomes one whit the game when I play and then gets angry when my men are shot down I remember in SWAT3 when a member of my squat is dowend I would more likly to shot first and talk afterwards(also on captivs) which sometimes resultet in some bildings looking like swiss chese. And problery because I am a cristian I feel quit gilty afterwards. In OFP you either shot or get shot. STGN Share this post Link to post Share on other sites
CopyCon 1 Posted May 10, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (STGN @ 10 May 2003,20:42)</td></tr><tr><td id="QUOTE">3--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Copy Con @ 10 May 2003,143)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Schoeler @ 29 April 2003,20:29)</td></tr><tr><td id="QUOTE">People get injured, it hurts, they scream and bleed a lot.<span id='postcolor'> I really want this, it would add a danm lot to the game and the atmosphere of war. As it is now there is no trauma, characters acts like robots, they are not "feeling" pain. I want screams, not just one scream that comes the same second the bullet goes through the body. I want to hear the enemy (and my pals) to shout: "Medic!!!" and that they lie moaning after a severe wound. In addition to this, I dont want to shoot crippled enemies in cold blood, I want to be able to take captives.<span id='postcolor'> Why should OFP be a game that has the focus on all the horror I like the focus on machines The other things can we get on the News and in movies. You like to shot people down and then go over and say oh I am sory now let me take you to a MEDIC . I am not sure if the elements of capturing eimyes should be adde cause I know fore my self that I becomes one whit the game when I play and then gets angry when my men are shot down I remember in SWAT3 when a member of my squat is dowend I would more likly to shot first and talk afterwards(also on captivs) which sometimes resultet in some bildings looking like swiss chese. And problery because I am a cristian I feel quit gilty afterwards. In OFP you either shot or get shot. STGN<span id='postcolor'> It's not about horror, it's not about cool gore, it's not even about death. I want more LIFE on the battlefield. Share this post Link to post Share on other sites
John C Flett 0 Posted May 10, 2003 More realistic damage for people would be a mixed blessing, it could really slow up a mission if you have to keep arranging medivacs. For buildings and vehicle its a must though. Especially the idea of blowing things apart. Turrets coming of tanks or a house getting opened up while one wall crashes to the ground ( producing a pile of bricks in the process ). Also the idea of penetration for weapons. Again a must. I think having played OFP for so long that players can handle the levels of realism if the interface is sufficiently obvious. In cases like this it wouldn't force players to think much more but could offer reward for those who do. Share this post Link to post Share on other sites
Schoeler 0 Posted May 11, 2003 Again, you could have the ability to select level of realism, and/or turn off/on gore options. Realistic injuries just add to that sense of battlefield immersion. I think realistic immersive games about warfare are important, to me, anything less is a sell out on what warfare really is, and what war is all about. I don't think making war seem painless and exciting/fun is a very good thing. We do the next generation a disservice by making it seem so. Share this post Link to post Share on other sites
Jinef 2 Posted May 11, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Impavido @ 10 May 2003,17:22)</td></tr><tr><td id="QUOTE">Trying to conrol a falling rock that you're strapped into sounds thrilling!! Â AHHHHHHHH! IM GOING DOWN!!! CRASH!<span id='postcolor'> Uhh, we are meant to autorotate so we don't all die, but that's in theory of course, in reality we all die. With helicopter crashes the grunts just have to brace and ride it out, some of them will die but others won't. The Blackhawk i think can do a 12 G landing and not suffer damage due to shock absorbers. With an auto rotation in theory it should be quite survivable. Also when it crashes fire extinguishers fire off and flood the engines with a 'fire retardant' (co2 maybe). So no big explosions please, i wouldn't fly helicopters if they flew anything like they do in OFP, deathtraps. Share this post Link to post Share on other sites