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Vinsen

What would you like to see in ofp2

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Inspired by The Favorite Location thread, I'd like to see a bit more varied surroundings too, for both what it comes to aesthetic and strategic aspects of it. Yellow wheat fields on magnificent sunset and misty orcads early in the morning. Wet swamps, hillsides with sharp rocks and thick, concealing bocage or other kind of terrain that actually prevents most vehicles from moving freely - and forms great sites for ambushing.

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I would like mission planning, going more toward the tactical side, placing certain groups at certain places, movement ect. Like Rainbow Six. And more urban combat would be good, although these are supposed to be minimal inhabited islands, it would be a good change. wink.gif

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I would like to see better civillians like women and children...... an island full of men is kinda peter panish dont you think? tounge.gif

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Man Firstly AI ROUTINEs like HALO & MOH(I mean Aswell as the AI already down in OP which is great. But I want the sort of shoot outs between ruins that U get in MOH aswell)!!!!!

Secondly, I dunno about everyone else but I want WWII. Rubbled ruined towns and Hedgerows, stone walls. Landscape of normandy basically.

+ Vietnam MAN!

If you make the game 2 modern you cut down the likely hood of Battles... Modern warfare is SPECIAL OP's AND BIG MISSiLES! I want MY Big battles!!!

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AI like MOH? It didn't impress me that much, tipical FPS shooter AI. The firefights were long and intense b/c it took 5 bullets to kill a guy. The AI in OFP is great. The enemy will use gernades to great effect and moves to flank, etc. I would like to see it more effected by area fire, that's all. I want the AI to fear for it's life so it will keep it's head down when bullets are flying near by.

I'd also like to see more realistic ammo loads/specs for the weapons. It would unbalance MP, but they could have a seprate config for that. If I'm carrying the M203 I want 10+ shells. I would like to see proper rates of fire and damage by weapons. Again could be tweaked seprate for MP if that's a consern.

COLINMAN

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Well....... The feature I would like to see is..... JOIN IN GAME PROGRESS, nothing more, nothing less.

Greets biggrin.gif

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More weapons for civilians and a more realistic shotgun,the kozlice doesnt fire both barrels at once and the buckshot shells fire like a really fast machine gun rather than a blast all at once.

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I'd like a few things for more realism:

-Miniguns for the helicopter door gunners

-Thermal imaging for tanks

-More magazines/grenades (most soldiers carry about 300 rds)

-Mortars (The addon is a great start)

I think it would be cool if there was a game that was kinda like a cross between OFP and Rainbow Six. You could do helicopter insertions (fast-roping from UH-60's and landing Little Bird's on top of buildings). The maps would feature lots of big buildings and stuff. I know this will probably never happen, but it's fun to dream.

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I'm sure everyone wants a storyline.. but I want a ....

[Drum Roll]

Dynamic Campaign/War..

Kind of like the one in Falcon 4 but smaller of course..

You pick a class/type of soldier you want (medic, Machine Gunner, Rifleman, Radioman, etc). and from there on you are placed on a squad and the whole thing is dynamic..

Now, this is probably quite a ways off, but you all gotta agree with me here... total immersion. smile.gif

Of course, a little better AI, more realism in weapons (ballistics and sounds).

Not to nitpick smile.gif but if they could make Flashpoint do sounds like Black Hawk Down did firearm sounds for weapons, then I would be happy.

-----On another note----

I will make sure NOT to scratch my OFP2 cd as I did with OFP 1.. Now I have to go re-buy the game 'cause I cannot copy/extract the /dta/hwtl/data.pbo file. Even with using Windows Explorer it won't let me... sad.gif

As of now, I'm OFP-less and it really hurts .... [sob]

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firestorm, email codemasters first before you buy a new copy. If you can prove that you have a legitimate copy, theyll probably replace it.

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i dont think it will be called ofp2

but what i realy like to see is the abilaty to rest you gun on object for better aiming. like aiming from a car.

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Operation Flashpoint Wish list (A work in progress)

1. Simplified Ammo.

Instead of having magazines unique to each weapon, how about making ammunition that is standardized between NATO and the WP? For example, instead of M16 magazines and XM-177E magazines, you have standard NATO 30 round 5.56mm magazines. That way, a squad with M16s, M-4s, XM-177Es, G36s and other 5.56mm weapons can pick up and use any 5.56mm ammo from the dead and wounded.

My proposal:

Ammunition Magazines:

NATO

50x4.7mmN (caseless, for German G11)

20x5.56mmN (early 5.56mm magazines, used by US in Vietnam)

25x5.56mmN (for FAMAS)

30x5.56mmN (standard 30-round 5.56mm magazine, used on SA80, AUG, G36, M-16, M-4, etc.)

5x7.62mmN (5-round magazine for PSG-1, etc.)

10x7.62mmN (for various sniper rifles, etc.)

20x7.62mmN (20-round magazine for FN FAL, G3, M-14, etc.)

10x9mmN (pistol magazine)

15x9mmN (pistol magazine)

30x9mmN (MP-5)

10x12.7mm (for .50cal sniper rifles)

Warsaw Pact

30x5.45mmW (standard AK-74/AKSU-74/RPK-74 magazine)

40x5.45mmW (for RPK-74)

45x5.45mmW (for RPK-74)

10x7.62mmW (for SVD, SKS, etc.)

30x7.62mmW (for AK-47)

40x7.62mmW (For RPK-47)

75x7.62mmW (For RPK-47)

8x9mmW (for pistol)

NATO Belt Ammunition

200x5.56mmN (for SAW/Minimi)

100x7.62mmN (for FN MAG/M-60, etc.)

200x7.62mmN (for FN MAG/M-60, etc.)

50x12.7mmN (for .50cal)

100x12.7mmN (for .50cal)

Warsaw Pact Belt Ammunition

100x7.62mmW (for PK, RPD, etc.)

200x7.62mmW (for PK, RPD, etc.)

50x12.7mmW (for NSV, etc.)

100x12.7mmW (for NSV, etc.)

2. Textures use .BMP format. Allow easier importation of 3D models.

MUCH easier to mod and retexture. Look at Combat Mission.

3. Commander Function

A. Designate a player/character as a commander. This could be based on rank - for example anything above sergeant (lieutenant, captain, major, colonel).

B. This designation would allow the player/character to have control over entire squads instead of individual soldiers. So, by selecting F2, the player would contact the squad leader for 2nd Squad instead of the second soldier in his own squad.

Alternately, the player would use the radio menu to contact other squads. If the player typed, for example, 0 (radio) - (0 command net) and 1 (for squad #1) or 2 (for squad #2) to contact the other squads under his command.

C. When another squad is selected, the player can give orders to that squad as a whole (effectively taking over control of that squad). The same basic radio commands would still be available (like 1 - movement, 2 - target, 3 - engage, 4 - action, etc.). Thus, the player could order other squads to flank, attack a BMP, board a helicopter, assign them to teams, stop their movement, or whatever, just as a player can now tell individual soldiers to do the same thing. The difference is that the player can command up to 144 soldiers now instead of 12.

This system would allow players to command a company-sized force, including rifle squads, weapon squads, vehicle platoons, etc. and may make the game not only more interesting for civilian players, but more appealing to the military customers of OFP/VBS1.

You could even repackage this idea as another expansion disc to follow Resistance and Independence Lost to further the life of OFP (which, as you can imagine, I love). I'd pay extra for this feature (as long as a few more add-ons were thrown in - like BTRs, BMDs, Mi-4s, RPKs, etc.).

4. Realistic Inventory

I propose that every soldier model be given proper and realistic cargo/inventory space. This means that all personnel should be allowed to carry a minimum basic combat load of weapons and ammunition. Additionally, there should be an option to allow overloading (to simulate rucksacks).

Currently, OFP allows the following (for a basic rifleman):

1 Rifle

3-6 ammunition magazines

4-6 hand grenades

A basic combat load for a rifleman, in OFP terms, is the following:

1 Rifle

9 30-round ammunition magazines

2 hand grenades

A realistic combat load for a rifleman, in OFP terms, is the following:

1 Rifle

10-15 30-round ammunition magazines

4 hand grenades

1 100-round belt of 7.62mm ammunition

1 60mm mortar round

1 LAW rocket

A realistic combat load for a grenadier, in OFP terms, is the following:

1 M16/M203 (or equivalent)

9 30-round ammunition magazines

18 40mm grenades (in ammo vest, usually 12 HE, 4 smoke, 2 flare)

A realistic combat load for an anti-armor specialist, in OFP terms, is the following:

1 Rifle

1 AT weapon system (AT4, RPG-7, Dragon, AT-7, etc.)

9 30-round ammunition magazines

(1-4 reloads. RPG rounds are small, Dragon and AT-7 missiles are large)

A realistic combat load for a machine gunner, in OFP terms, is the following:

1 machinegun

1 pistol

5-8 100-round ammunition belts

3-5 pistol magazines

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Combine those realistic ammo loads with realistic weapon performance (rate of fire, penitration) and we have a winner.

On yeah and realistic balistics. ie depth penitration of bullet through various materials. I know a guy is in that wood house, hose it down.

COLINMAN

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @ June 25 2002,13:19)</td></tr><tr><td id="QUOTE">Simplified ammo

My proposal:

Ammunition Magazines:

NATO

50x4.7mmN (caseless, for German G11)

20x5.56mmN (early 5.56mm magazines, used by US in Vietnam)

25x5.56mmN (for FAMAS)

30x5.56mmN (standard 30-round 5.56mm magazine, used on SA80, AUG, G36, M-16, M-4, etc.)

5x7.62mmN (5-round magazine for PSG-1, etc.)

10x7.62mmN (for various sniper rifles, etc.)

20x7.62mmN (20-round magazine for FN FAL, G3, M-14, etc.)<span id='postcolor'>

Um? If that's simplified, I don't want to see complicated.

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HellFish6, copy and paste that and e-mail it to B.I.S.

It's exactly what I would have said but better.

Also, what others have said:

A better flight engine and view distance.

Tanks that don't slow to a crawl when going up a small incline.

A Russian HMG.

Tyler

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Hellfish 6

reading that list gave me a woody biggrin.gif

I love realism to the point of...well realastic.

I mean even though it would alienate your casual CS player , I think that there is a big enough fan base to buy it.

OR

BIS make a add-on that is realistic to the max , then only hardcore grogs buy it.

But if they only put in your list and the weapons + more dense scrub etc i would buy it.

I am not intrested in flight models and fairy BS like that , I bought this game as a grunt simulator, and thats how i like it smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ June 26 2002,17:13)</td></tr><tr><td id="QUOTE">I read this topic. smile.gif<span id='postcolor'>

Hehe biggrin.gif

Now my idea's

- In the mission editor an little list with all the commands

- More standard ammo

- Transport planes

- Trenches and tunnels

- Animals

- Underwater models

- More animations

- More gunningpositions

- Shooting from vehicles

- Better AI (who make their own decisions)

- Civilian people (so we wont have gay islands with only males)

- More ammo to carry

- Cruise missiles

FW

(hope this thread helps you all at BIS over there , Ondrej)

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I would like to see more realistic damaging models on the cehicles in OFP. And that the vehicles have multiple ways of getting wrecked, instead of just crumbling together smile.gif

Damaging model... i mean when a plane is hit in left wing, it might not be as flyable or something.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Kermit @ June 26 2002,04:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Hellfish6 @ June 25 2002,13:19)</td></tr><tr><td id="QUOTE">Simplified ammo

My proposal:

Ammunition Magazines:

NATO

50x4.7mmN (caseless, for German G11)

20x5.56mmN (early 5.56mm magazines, used by US in Vietnam)

25x5.56mmN (for FAMAS)

30x5.56mmN (standard 30-round 5.56mm magazine, used on SA80, AUG, G36, M-16, M-4, etc.)

5x7.62mmN (5-round magazine for PSG-1, etc.)

10x7.62mmN (for various sniper rifles, etc.)

20x7.62mmN (20-round magazine for FN FAL, G3, M-14, etc.)<span id='postcolor'>

Um?  If that's simplified, I don't want to see complicated.<span id='postcolor'>

Compared to the current system? I think it is. If the ammunition in OFP was standardized, you wouldn't have to worry about downloading mods with little or no documentation that doesn't tell you how to add ammunition to ammo crates in the editor. This way, if you find a body with M-16 ammunition on it and you have an M-4, you can still use that ammunition (just like in real life). Same for AK-47s and RPK-47s. You aren't able to do that right now, if you remember.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FW200 @ June 26 2002,13:21)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Suma @ June 26 2002,17:13)</td></tr><tr><td id="QUOTE">I read this topic. smile.gif<span id='postcolor'>

Hehe biggrin.gif

Now my idea's

- In the mission editor an little list with all the commands

- More standard ammo

- Transport planes

- Trenches and tunnels

- Animals

- Underwater models

- More animations

- More gunningpositions

- Shooting from vehicles

- Better AI (who make their own decisions)

- Civilian people (so we wont have gay islands with only males)

- More ammo to carry

- Cruise missiles

FW

(hope this thread helps you all at BIS over there , Ondrej)<span id='postcolor'>

I like this list a lot! Mind if I add it to mine?

I'd also like to see something like "Autonomous" AI - where you don't have to set a waypoint for it. The AI will just walk, fly or drive around where it wants to (randomly?). Maybe this is too similar to the seek and destroy command already in the game?

I'd also like to see the Mission Wizard reactivated. I loved that thing.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (M79 @ June 26 2002,04:45)</td></tr><tr><td id="QUOTE">I love realism to the point of realistic.

I am not interested in flight models and fairy bullshit like that.<span id='postcolor'>

I don't need to ask how those two statements contradict each other. And there's nothing "fairy bullshit" about wanting to be able to fly the goddamn planes or wanting realism in the flight attributes of Operation Flashpoint. Don't tell me the usual speech about Operation Flashpoint not being based on flight, either. If they didn't want it to include flight, they wouldn't have added it. Operation Flashpoint is a well-rounded game, not a infantry and tank game.

Although it would be nice to have a realistic flight model, I would settle for something I can fly with. Don't tell me that it can be done, because it can't, even with a joystick and pedals. You can't effectively fight in any of the fixed-wing aircraft in Operation Flashpoint. That statement is coming from a guy who does quite well in aerial combat games and took flying lessons for a short while. I have about fifteen flight hours, and that is enough to tell that even flying the Cessna in Operation Flashpoint is unrealistically hard.

Having rudder control would be nice, for starters. A patch could fix that, but a drastically improved flight model would have to wait until Bohemia Interactive Studio's next game, assuming they will make another and that there are enough people who want a better flight model.

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What i probably should have said is that I love realism , but in ofp i dont care for the flight aspect of it, just a personal thing.

I can see why it could be seen as contradiction.

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Well, I was thinking and this are my ideas.

- Better physics

- Real Weapons movements, I mean, when reload, take out the magazine, and the empty one falls and stay on land (like Swat3) smile.gif

- Better atmospheric conditions, real rain, snow etc..

- The Swim possibility biggrin.gif

- Explode vehicles..

- The soldiers shouldn't be (how to say in english?) żattached? to the land, because, cause deformations to the models.

- More solid buildins

That is all biggrin.gif

PD: Think that OFP2 with the new very improved dragon empires's engine whould be fantastic biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FW200 @ June 26 2002,18:21)</td></tr><tr><td id="QUOTE">- More animations

- Civilian people (so we wont have gay islands with only males)

- More ammo to carry<span id='postcolor'>

Well you've got these things in resistance.

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