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The Corinthian

Parachute query

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Hi

Im trying to make a scene in a mission where a player drives a motorbike off a cliff and then parachutes down safely. I have tried using a radio trigger to run a script which moves a parachute to the players position and then moves the player into the parachute as the driver but it isnt working.

My first attempt focussed on a modified version of the Real_HALO drop script so I could use the Deploy Chute option on the use menu but again this didnt work.

Im really new to scripting so I could do with a couple of pointers on the following please...

(a) If the player is already in a vehicle when the script is called do I first have to eject/unassign him from that vehicle before reassigning him to the recently moved parachute?

(b) How would I activate a script via the use menu instead of using a radio trigger?

© to make a player use a parachute do I just have to move him as driver into it?

Thanks

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The Corinthian @ April 19 2003,16:58)</td></tr><tr><td id="QUOTE">Hi

Im trying to make a scene in a mission where a player drives a motorbike off a cliff and then parachutes  down safely. I have tried using a radio trigger to run a script which moves a parachute to the players position and then moves the player into the parachute as the driver but it isnt working.

My first attempt focussed on a modified version of the Real_HALO drop script so I could use the Deploy Chute option on the use menu but again this didnt work.

Im really new to scripting so I could do with a couple of pointers on the following please...

(a) If the player is already in a vehicle when the script is called do I first have to eject/unassign him from that vehicle before reassigning him to the recently moved parachute?

(b) How would I activate a script via the use menu instead of using a radio trigger?

© to make a player use a parachute do I just have to move him as driver into it?

Thanks<span id='postcolor'>

i think this topic belongs in the scripting page

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