OmniMax 0 Posted April 14, 2003 Well, this thread should go along with a story, then. Please note the questions, they have numbers before them, so you will not confuse the story with the questions like many do and then I have to continue to reask. So, this idea had occured to me once I had wizard'd a mission and then banged a four-man blackop team together and added a cessna. I had watched the history channel and learned a bit about gliders and how they could fit about 350 lbs. into a glider (few men and a jeep), which the entire frame was steel and alluminium and with wooden hull\sheet metal walls. The thought of such being towed into enemy lands by huge cargo ships was joyous. Enter OFP, your closest thing to military simulation. In the mission I banged together in 5 minutes, I actually landed the Cessna in the designated area (LZ) on the second time playing this map. After me and my LAN buddy faced off about 4 full squads of infantry, our M21s happily firing, we suddenly grew short on ammunition. The M21's .30-06(?) ammunition was in short supply, we both could only carry 3 magazines, 1 in the weapons hot, ready to fire. We almost had a heart attack when we could hear our RPG soldier report on the radio... "Enemy BMP..." "Enemy T-72..." Luckly, I commanded the AT soldier to fire at the T-72, direct hit, kill. LAW soldier.. bmp.. direct hit, kill. Then I heard on the radio... "Enemy Soldier, 6'o clock, 50!" They had flanked us, got us right in the rear. After some vigorous usage of our M21s at close ranges, I was overwelmed and shot. After that my pal also died. We then had a cup of tea afterwards. I tried using the attach transport script (author: Devil [i remember when he was around]) on the Cessna with a positive value for a jeep. The problem: When you walk in the front\back of the cessna, the jeep's wheels move and it sounds like it "crashes". It eventual becomes destroyed. It is to be believed that it does this because it thinks it is accelerating using the head of the player for a surface... ~*~*~*~*~ To solve the problem, I am faced with two solutions: 1. How do you prevent an object\vehicle\person from being damaged? ala god mode. I can prevent it from being damaged at all and then make it damagable when endCargoSession = true. The only thing left is the annoying crunching sound it makes, which is, no big deal. 2. How do you prevent a vehicle from even moving\disable movement\engines? This would eliminate all problems, and when endCargoSession = true, I could make it drivable. Then with the right code, I could release a nice little mission involving gliding into enemy lands and shooting them, calling in A10LGBs for airsupport then running back to the landed plane back for a wirepickup via "Chinook" or something simliar. As always, thanks in advance, everybody here in the forums are great and extremely helpful, especially Denoir. edit: forgot a verb somewhere, and was lost in thinking what to type. Share this post Link to post Share on other sites
PFC Mongoose 0 Posted April 14, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ April 14 2003,05:25)</td></tr><tr><td id="QUOTE">I had watched the history channel and learned a bit about gliders and how they could fit about 350 lbs. into a glider (few men and a jeep), which the entire frame was steel and alluminium and with wooden hull\sheet metal walls. The thought of such being towed into enemy lands by huge cargo ships was joyous.<span id='postcolor'> Well, I don't know much about how to help you with this, but I am also intruiged as to how it would work, since I've been looking for a good way to airlift vehicles for a while now. However, I will point out that, if I'm not mistaken, a jeep alone weighs more than 350 pounds. Share this post Link to post Share on other sites
OmniMax 0 Posted April 14, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC Mongoose @ April 14 2003,07:48)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ April 14 2003,05:25)</td></tr><tr><td id="QUOTE">I had watched the history channel and learned a bit about gliders and how they could fit about 350 lbs. into a glider (few men and a jeep), which the entire frame was steel and alluminium and with wooden hull\sheet metal walls. The thought of such being towed into enemy lands by huge cargo ships was joyous.<span id='postcolor'> Well, I don't know much about how to help you with this, but I am also intruiged as to how it would work, since I've been looking for a good way to airlift vehicles for a while now. However, I will point out that, if I'm not mistaken, a jeep alone weighs more than 350 pounds. Â <span id='postcolor'> heh, well it was actually more, in the tons. I am an idiot. http://www.wpafb.af.mil/museum/air_power/ap26.htm - glider link (don't feel like messing with iB Code at the moment, already using OPF code ) I did another test, it would appear if you tell somebody to get into the jeep then setPos the jeep ontop the plane he dies when the crunching sound commences. The same thing with a bike\motorcycle. The wheels turn on all these vehicles. It also would seem you can mount yourself ontop the plane and fire off, the only problem is that you have to use an assigned direction or else you fall off\upside down. Somebody may want to look into wingmounts (AT\Machine gunner\grenadier\motar) anyone? You can put the object setdammage 0 in the loop for the script but it still kills who is inside the jeep while mounted. Other than that, it seems to work alright.. execpt if you set the vehicle too close the plane tips forward and you can't get enough speed to take off.. maybe a catapult script if you want the jeep to be close, the closer the jeep, the less turning you can do (hard to explain) unless you want your plane to wack out and crash. More testing soon. Share this post Link to post Share on other sites
OmniMax 0 Posted April 14, 2003 More stuff found out: When a jeep is ejected from midair, the good ol' physics engine makes it looks like it just did get popped out of a plane! rolling and all... great stuff! M2 machineguns can be mounted with little or no problem. (B17 Fortress, anybody?) People can die the same way the vehicles do if setpos'd to a plane. Be careful. setpos'ing parachute to helicopter is a nice way to prevent a crash. glider? setpos' cessna to parachute\setvel for airbrake effect, fun! (where is the yaw\pitch commands to simulate the f22\f117's parachute slower-downer?) vehiclecreate mines and parachutes. setpos the mines to the parachutes for a minefield, which is random every single time (due to wind) Need more ideas.. Share this post Link to post Share on other sites
PFC Mongoose 0 Posted April 14, 2003 I think if the jeep is empty, you'll have fewer problems You might have to carry in, and set down the jeep empty, then load it, or load it once it is out of the plane. You may have to carry it in with a scripted winch, or soemthing, though... I'm not certain. Share this post Link to post Share on other sites
Guest jacobaby Posted April 14, 2003 21vB have a comprehensive set of scripts for carry cargo under neath. Also, we have included something like it in the soon to be released MH47E. Keep your eyes peeled. TJ Share this post Link to post Share on other sites
OmniMax 0 Posted April 14, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (jacobaby @ April 14 2003,10:13)</td></tr><tr><td id="QUOTE">21vB have a comprehensive set of scripts for carry cargo under neath. Also, we have included something like it in the soon to be released MH47E. Keep your eyes peeled. TJ<span id='postcolor'> 1. Why are you producing the same vehicles that are already included by offical addon or already included in the game? The CH-47 "Chinook" is already in the game. No need for different models\versions. The same goes with all the vehicles that are being made by BAS and most "addon" makers. We need something new... Suggestions: the Su-37 Flanker, the AGM-65 Maverick, F117A "Stealth Fighter, Javalin AT system, Cypher UAV, RPG-7, A-6 Intruder, B-2 Spirt, B-52 Stratofortress, Flanker, Fulcrum, Ju-88 "Stuka", etc... As for this script, it'll work with the health thing, but you still can't carry any crew inside the jeep (thus increasing the carry capacity of the plane by 100%, with 8 crew including a pilot and navigator.) unless I get a solution. Which I don't think I've got. Share this post Link to post Share on other sites
PFC Mongoose 0 Posted April 14, 2003 Many people aren't satisfied with the official gear, and want to try and improve on it. Chinooks with official Army marking, Blackhawks with more proper loadouts, and scripts to make the rotos kick up dust, m16s that sound like they're supposed to. Some aren't happy with the weapons as far as damage goes, and are working on a standard for realistic damage (so you don't get some tanks that are far more powerful than roughtly equivalent tanks, etc) I have no military experience, so the official stuff is good enough for me, for the most part, but it;;s admirable that people want to improve the game. As for your suggestions, there is a Fulcrum, an F117, an E-3 AWACS, Intruders are on the way, and ;people are working on an entire WW2 mod worth of stuff. Just most of that stuff you need the Resistance expansion for. Share this post Link to post Share on other sites
Doolittle 0 Posted April 14, 2003 OmniMax, if you are setPosing people on the plane, then you are sticking their mass in the same spot the plane's mass is...thus they die. You may want to try moveInDriver instead. To prevent a vehicle from moving, I suppose you could remove its fuel? But that's not what you want, probably. Also, "snipers" can carry more ammo if you just use regular soldiers & then give them M21s. Snipers & medics are limited in their carry spots. Doolittle Share this post Link to post Share on other sites
OmniMax 0 Posted April 14, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (PFC Mongoose @ April 14 2003,14:36)</td></tr><tr><td id="QUOTE">Many people aren't satisfied with the official gear, and want to try and improve on it. Â Chinooks with official Army marking, Blackhawks with more proper loadouts, and scripts to make the rotos kick up dust, m16s that sound like they're supposed to. Some aren't happy with the weapons as far as damage goes, and are working on a standard for realistic damage (so you don't get some tanks that are far more powerful than roughtly equivalent tanks, etc) I have no military experience, so the official stuff is good enough for me, for the most part, but it;;s admirable that people want to improve the game. As for your suggestions, there is a Fulcrum, an F117, an E-3 AWACS, Intruders are on the way, and ;people are working on an entire WW2 mod worth of stuff. Just most of that stuff you need the Resistance expansion for.<span id='postcolor'> I see what you mean. RPG fire taking out a M2A2 and killing tanks. If the OPF engine ever gets upgraded, add inmoblization and thermal vision and remove the 1 gun station limitation (commander .50 cal) and deployable weapons. Share this post Link to post Share on other sites
Guest jacobaby Posted April 14, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OmniMax @ April 14 2003,09:53)</td></tr><tr><td id="QUOTE">1. Why are you producing the same vehicles that are already included by offical addon or already included in the game? The CH-47 "Chinook" is already in the game. No need for different models\versions. The same goes with all the vehicles that are being made by BAS and most "addon" makers. We need something new... Suggestions: the Su-37 Flanker, the AGM-65 Maverick, F117A "Stealth Fighter, Javalin AT system, Cypher UAV, RPG-7, A-6 Intruder, Â B-2 Spirt, B-52 Stratofortress, Flanker, Fulcrum, Ju-88 "Stuka", etc...<span id='postcolor'> I cant agree less. I think you will find BAS Deltas/rangers on most OFP'ers HDD. What are they gonna fly in? The in game models are 20 years out of date for BAS soldier units. We are making the very vehicles that are being used by the troops we make. Also, when you check out the already released Kiowas, and the soon to be updated Little Birds, and especially (from my perspective) the MH47E, i'd be interested to see if you change your mind....... Oh and by the way, there is at least one potential project in the list you mentioned.....but I can say no more... TJ Share this post Link to post Share on other sites