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Greg

Enemy alerted to grenade before boom

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Playing the good old 'steal the car' mission while configuring controls the other day, I saw an enemy, facing away from me, way down the end of a street. Smiling to myself, I pulled the pin from a grenade, aimed nice and high and flung it. Almost as soon as the nade left my hand, this soldier, barely in range of my nade, turns around, obviously alerted to the rusty pin being pulled from my grenade, and returns fire, shooting me before my grenade even hits the ground. What kind of super sensitive ears do these soldiers have? I'm sure its something like grenades being treated the same as guns... Hit 'Fire' and enemy is alerted to your position instantly.

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It is never shown in any movies or games, but there is actually a small "explosion" when the grenade leaves your hand; that's the X second timer charge being activated by a pin smashing into it.

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Is that enough justification to alert an enemy >30m away with a long grenade lob?

Even if it is, should it be simulated in the interest of gameplay? I like the idea of sneaking up on a group of enemies and blowing up the lot. Otherwise I might as well just open fire with my rifle. Remember the situation I described was an enemy far away, looking the wrong way.

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The AI does react to sound, and different units and skill levels have different noise/stealth signatures. Try going into the mission editor, and compare how the AI reacts to both a Black Op and a regular Infantry unit.

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