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killerclick

Why ofp is great

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I'd have to say, when it comes to details of graphics, OFP is not on par with other games.

however, it is due to the fact that we got such a freaking big area, and that takes up a good amount of CPU power, so it's not conclusive to say that OFP's graphics are less than those. Those FPSs give great graphic, but AO is confined, so given a certain amount of CPU power and graphic capability to both OFP and the other FPS, other FPS certainly has more advantage in graphics since it does not need to take care of big area like that of OFP.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (killerclick @ April 07 2003,18:21)</td></tr><tr><td id="QUOTE">1. The ability to command an entire company (of soldiers, armor, etc). Divided into 3 platoons, each platoons into 2 sections, etc. This would add a great strategic element to OFP without subtracting anything!

2. Larger, more detailed maps with actual villages. As it is, most of the maps in OFP are the size of a single village, and most of villages and "towns" in the game are nothing more than 5-6 houses.

3. An open ended campaign. For example, you've got two companies + some armor + some helicopters and you're tasked to mount an assault and destroy such and such force.

4. MUCH more detailed characters and character animations.

5. Artilliery (sp?) without having to resort to shell spawning scripts. Artilliery is one of the most important aspects of combat.

6. APCs that are a bit more resistant to RPGs. As it is now, my APCs and more of a liability than an asset in combat. Ok, a RPG should disable it, but not kill everyone inside.

7. More ammo! How can you lay down supressing fire when you've got 200 rounds or so?<span id='postcolor'>

1. COC....as already mentioned.

2. Make your own, or download some user made islands that have this. There are some EXCELLENT islands out there (Skye, Greece, Hellden...too many to mention actually)

3. If it isn't already out there....make it

4. Make them

5. This is getting closer I think..if not already out. Or make it.

6. Make it

7. Make it

Easy.....thread solved tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ April 09 2003,04:39)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (killerclick @ April 07 2003,18:21)</td></tr><tr><td id="QUOTE">1. The ability to command an entire company (of soldiers, armor, etc). Divided into 3 platoons, each platoons into 2 sections, etc. This would add a great strategic element to OFP without subtracting anything!

2. Larger, more detailed maps with actual villages. As it is, most of the maps in OFP are the size of a single village, and most of villages and "towns" in the game are nothing more than 5-6 houses.

3. An open ended campaign. For example, you've got two companies + some armor + some helicopters and you're tasked to mount an assault and destroy such and such force.

4. MUCH more detailed characters and character animations.

5. Artilliery (sp?) without having to resort to shell spawning scripts. Artilliery is one of the most important aspects of combat.

6. APCs that are a bit more resistant to RPGs. As it is now, my APCs and more of a liability than an asset in combat. Ok, a RPG should disable it, but not kill everyone inside.

7. More ammo! How can you lay down supressing fire when you've got 200 rounds or so?<span id='postcolor'>

1. COC....as already mentioned.

2. Make your own, or download some user made islands that have this. There are some EXCELLENT islands out there (Skye, Greece, Hellden...too many to mention actually)

3. If it isn't already out there....make it

4. Make them

5. This is getting closer I think..if not already out. Or make it.

6. Make it

7. Make it

Easy.....thread solved  tounge.gif<span id='postcolor'>

Yeah, I've already made an arty script, so now AI units have the ability to call in fire on certain enemy units if they spot them. I don't know how to provide the player with the same ability but hey, I'm just getting started ;-)

As for the other stuff that's out, like expanded command, I can't wait to try it, as soon as I find it.

As for the other stuff that's not out yet... although I'm a programmer, I don't really like to work for free, so if one of you lazy unemployed teenagers would be so kind... ;-)

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OFP is such a great game for me because it helps me to understand the feeling of combat, its very challenging, and its fun.

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