Guest Posted April 4, 2003 I'm just going to use this thread to post a pic every now and then, so that you can see how things are progressing. So here we go. Share this post Link to post Share on other sites
coporal_punishment 0 Posted April 4, 2003 So will the island have knew modeled houses or will you be using the BIS ones. Share this post Link to post Share on other sites
blackdog~ 0 Posted April 4, 2003 Damn... I've been waiting 4 minutes for that picture to load.. OFPEC server is (no offsense) quite slow, especially on those pictures... [Edit, now that the picture has finally loaded] Looks good, wish I could get some help for my island... cough... Share this post Link to post Share on other sites
Guest Posted April 4, 2003 Yes..it is a bit slow. But they are hosting, so I'm not complaining Buildings will be a mixture of BIS, retextured BIS, OPGWC Team built, third party and retextured third party buildings. Basically we are trying to get the best of all worlds...and why not? Here is part of one airbase. The hangers are just placeholders for a forth coming Hardened Aircraft Shelter (HAS). Share this post Link to post Share on other sites
ExtracTioN 0 Posted April 4, 2003 Nice work Leone m8 Share this post Link to post Share on other sites
PFC_Mike 2 Posted April 5, 2003 I'll make it real simple: Canals and palm trees. There you have it, southern Iraq made simple. Share this post Link to post Share on other sites
iNeo 0 Posted April 5, 2003 Looking good Says on first picture "BETA 0.96," so it can't take too long... Share this post Link to post Share on other sites
quakergamer 0 Posted April 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (iNeo @ April 05 2003,23:10)</td></tr><tr><td id="QUOTE">Looking good Says on first picture "BETA 0.96," so it can't take too long... <span id='postcolor'> Actually he just have an older config version, I got 1.0 config! And yes it's looking very nice! Share this post Link to post Share on other sites
STS_SolidSnake 0 Posted April 6, 2003 That airfield looks awesome Share this post Link to post Share on other sites
mrukas 0 Posted April 6, 2003 nice work, specially those bushes. but how do you get all the edited bushes into wrp? i cant get the middle eastern buildings pack in Share this post Link to post Share on other sites
quakergamer 0 Posted April 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Leone @ April 06 2003,10:50)</td></tr><tr><td id="QUOTE">Nice place for a picnic  <span id='postcolor'> Awesome! Are you going to add any palms :-)! Well great work, i m going to post it on the site Share this post Link to post Share on other sites
lee_h._oswald 0 Posted April 6, 2003 Looks great! MfG Lee Share this post Link to post Share on other sites
ShadowY 0 Posted April 6, 2003 Nice fake screenshot lee Share this post Link to post Share on other sites
Guest Posted April 7, 2003 Lol....GET THAT F***ING TANK OFF MY ISLAND!!  Hehehehe No large palm trees...just the smaller palms/bushes. Tall palms tend to be in southern Iraq, around the two rivers....this island isn't really that area. Besides, total plant count is at about 64,000.....that's enough   Since I've had to make up these two pics for masking purposes, I thought I would post them up. They are a complete overview of both islands showing the textures. Pics are the full views of both islands, 12.8 x 12.8km. To give a sense of scale, runways are around 2km long (which is about half the length of the runways on the real bases from which my designs are taken). IraqiAirbase first. IraqiMountains. Thanks blackdog   Share this post Link to post Share on other sites
Guest Posted April 7, 2003 And just so the other island doesn't get too ignored...two pics of the desert on IraqiAirbase. That's all for a while. The next stage is making the bases, and that will be on going for the next couple of months. Share this post Link to post Share on other sites
mrukas 0 Posted April 7, 2003 nice work leone, how large will the bases be? i love making bases takes time but seeing it finished is the good part Share this post Link to post Share on other sites
quakergamer 0 Posted April 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ April 07 2003,11:21)</td></tr><tr><td id="QUOTE">nice work leone, how large will the bases be? i love making bases takes time but seeing it finished is the good part<span id='postcolor'> At least 2 times bigger than the main nogova airport Share this post Link to post Share on other sites
mrukas 0 Posted April 7, 2003 cool, mod im working with i have huge work on my hands, ill be doing the city of Basrah, and try making it as big and as realistc as possible .. will the bases even be 2 times larger than lipany(the capitol of nogova)? Share this post Link to post Share on other sites
quakergamer 0 Posted April 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ April 07 2003,23:06)</td></tr><tr><td id="QUOTE">cool, mod im working with i have huge work on my hands, ill be doing the city of Basrah, and try making it as big and as realistc as possible .. will the bases even be 2 times larger than lipany(the capitol of nogova)?<span id='postcolor'> Well we don't know yet but IraqiAirField is an island filled with 4 Bases / Airports. We are trying to do a high quality base-island- and we will add more things when we can ! Share this post Link to post Share on other sites
mrukas 0 Posted April 7, 2003 wow, will the auto landing pilot/ and AI be able to land at all 4 of or will it choose only one? and take-off offcourse? Share this post Link to post Share on other sites
quakergamer 0 Posted April 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ April 07 2003,23:29)</td></tr><tr><td id="QUOTE">wow, will the auto landing pilot/ and AI be able to land at all 4 of or will it choose only one? and take-off offcourse?<span id='postcolor'> We must ee on how this works but probably he will choose the closest or hte one without enemies Share this post Link to post Share on other sites
mrukas 0 Posted April 7, 2003 nice ... well, have you also noticed how if you put AI planes to takeoff on the top northeast island with the airfield, the AI seems to wanna go to the other airfield on west nogova? or is it just me? Share this post Link to post Share on other sites
iNeo 0 Posted April 8, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (mrukas @ April 08 2003,00:04)</td></tr><tr><td id="QUOTE">nice  ... well, have you also noticed how if you put AI planes to takeoff on the top northeast island with the airfield, the AI seems to wanna go to the other airfield on west nogova? or is it just me?<span id='postcolor'> I think they just can auto-land at one airport a map. Same on Everon - auto-land only works on main airport on eastern Everon, not on the small island north-west of Everon. Share this post Link to post Share on other sites