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OntosMk1

Need period ussr fast attack planes..

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I was wondering if anyone was making any period Russian attack planes? The Su-25 was a VERY new plane and wasnt completly in circulation in the 80s. Also, it would be nice to have something compete with the Tornado's that have been made. biggrin.gif

I would suggest the Mig-27. Its fast and designed for ground attack. Here is a link:

http://www.military.cz/russia/air/mig/Mig_27/mig_27.htm

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That's a mig 29, i didn't think they were around in the early 1980s either.

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I believe Deadsoldier is working on a Mig-29. Apart from that there's Scorpio's old Mig-29 (be warned, it lags to hell) and betas of yet another Mig-29 and a Mig-25.

Scorpio's Mig-29 http://www.opflashpoint.org/downloa....1.0.zip

Beta Mig-29 http://ofp.gamezone.cz/index.php?showthis=3358

Beta Mig-25 http://ofp.gamezone.cz/index.php?showthis=3357

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (OntosMk1 @ Mar. 11 2003,04:47)</td></tr><tr><td id="QUOTE">Also, it would be nice to have something compete with the Tornado's that have been made.  biggrin.gif<span id='postcolor'>

A Su-24 Fencer would be good.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Jinef @ Mar. 10 2003,23:44)</td></tr><tr><td id="QUOTE">That's a mig 29, i didn't think they were around in the early 1980s either.<span id='postcolor'>

The first prototype of MiG-29 flew 1977 and it entered service in 1984.

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There we go again!!! "they were'nt around in 85" Why, OH WHY should we stick to stuff of ONE PARTICULAR ERA?!? 1985 is just a CAMPAIGN for god's sake!!

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oh... and i think a MiG-23 ground attack version would be of more use in the ofp community, because it can be retextured to other air forces. (MiG-27 is only used by Russia and India)

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I would say these could be usefull.

Plane / Role

MIG-21 Fishbed -- Ground Attack/Intercepter

MIG-27 Flogger -- Ground Attack/Fighter

SU-17 Fitter -- Ground Attack

SU-24 Fencer -- All weather attack/Figther Bomber

SU-25 Frogfoot -- Ground Attack/Close Air Support

SU-39 Frogfoot -- Same as SU-25 this is its replacement

Also put SU-25 on list since i would like to see better model with different load outs

Others that could be used but not their main role.

MIG-23 -- Main Role Intercepter

MIG-29 -- Main Role Intercepter

Last i dont know why the MIG-25 have been made for the game since its a high altitude intercepter which really havent got a place in the game

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">There we go again!!! "they were'nt around in 85" Why, OH WHY should we stick to stuff of ONE PARTICULAR ERA?!? 1985 is just a CAMPAIGN for god's sake!! <span id='postcolor'>

I don't see why you are complaining, the thread is Need period ussr fast attack planes ...

*edit*

Need period ussr fast attack planes ...

*end of edit*

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he is complaining because people are saying "but it isnt from the same era as OFP is based", not because of planes

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Munger @ Mar. 10 2003,23:45)</td></tr><tr><td id="QUOTE">I believe Deadsoldier is working on a Mig-29. Apart from that there's Scorpio's old Mig-29 (be warned, it lags to hell) and betas of yet another Mig-29 and a Mig-25.

Scorpio's Mig-29 http://www.opflashpoint.org/downloa....1.0.zip

Beta Mig-29 http://ofp.gamezone.cz/index.php?showthis=3358

Beta Mig-25 http://ofp.gamezone.cz/index.php?showthis=3357<span id='postcolor'>

Scorpio's mig-29 fulcrum doesn't lag here tounge.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ Mar. 11 2003,10:34)</td></tr><tr><td id="QUOTE">Scorpio's mig-29 fulcrum doesn't lag here  tounge.gif<span id='postcolor'>

Wow, now that model has 15,328 faces. Thats like having 10.674 Uh-60 blackhawks ingame for every 1 Mig 29. Thats enuf to make deep blue lag somewhat tounge.gif

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funny how people can roam around houses and pick up some stuff they find, even on the web. Since m0~ posted the pic on my site, then ill post a link to some other shots taken at its VERY early stages, it was done in alias, auto studio, it was modeled in nurbs, so it was not poly yet.

If you find anything wrong in it, thats cause its a VERY early screen , like form december last year.

I did this to compare my model to real one, so i made the camera simlar to angle and zoom of the photo, here is result:

Photo:

http://deadsoldier.evilmadman.com/compare1.jpg

Model:

http://deadsoldier.evilmadman.com/compare.jpg

Front:

http://deadsoldier.evilmadman.com/migs35.jpg

Front- bottom:

http://deadsoldier.evilmadman.com/migs50.jpg

Top, render was messed up.:

http://deadsoldier.evilmadman.com/migs52.jpg

Nozzles and Tail:

http://deadsoldier.evilmadman.com/migs54.jpg

Model right now is ingame, and close to being done, we just have a bunch of scripting to do, redoing textures.

cheers

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Now that HUDs are common if not standard in fighter addons these days, how can one make a russian hud, as they don't use pitch ladders that move in relation to the horizon, but a plane symbol that moves in relation to the aircraft? Is there some way to reverse the pitch&roll axis in the horizon ball?

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Deadsoldier im confused. Is it a MIG-29 Fulcrum or is it a SU-27 Flanker hes making?? He have parts from both  smile.gif

Hes some speciels from the MIG-29

Straight nose

Double tail wings moving outwards

Engine intakes going inwards

No tail between engines

air intake or blow out on top of wings (not sure what they are)

And here's some on the SU-27

Nose bending slightly down

Double Tail wings are straight up

Engine intakes are straight up

Long tail between engines

The model got

Straight tail wings (SU-27)

Air intakes or blowouts on top of wing (MIG-29)

Straight engines (SU-27)

No Tail between engines (MIG-29)

Straight nose (MIG-29)

As you said its a early model  smile.gif  im just not sure which it is but leaning towards the MIG since the compare picture you provided are a MIG.  smile.gif  smile.gif

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dkraver, i didn;t design the mig-29 nor the su-27. They designed the Su-27 as a larger mig-29. So yes it looks similar. I m ver confident that my model is 100% accurate, i would actulay chalange you to show me with diagrams any errors i have made model wise. Maybe youve seen my F-15E, its pretty close too to the real one model wise. Im very attentive to detail, and speciay to diagrams, i spent a week on analysing the surfaces alone, to make sure i understand how the surfaces are. Marine even got a physical model and compared it to mine, ingame, and he was amazed at how close it is. Im not blabering, but i assure you that if you get your self some mig-29 diagrams, and look carefuly at the mig-29 photos, you will see how the nose is bent down.

No tail between engines is actulay the airbrakes, again look at diagrams and look carfeuly, its the mig-29 9-12 bort 83- C.

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The model got

Straight tail wings (SU-27)

Air intakes or blowouts on top of wing (MIG-29)

Straight engines (SU-27)

No Tail between engines (MIG-29)

Straight nose (MIG-29)

<span id='postcolor'>

ok...

My model has tail wings going outwarsd a little. check the pictures. maybe you should get you other shots. look at diagram and you will see that their not going out too much.

Look here.. cant u see them going outwards?:

http://deadsoldier.evilmadman.com/migs33.jpg

Straigh engines: No my model doesn;t have straight engines, they go outwards. The inner side of the engines is straight. But the outer side of engine is going out. my model shows that. Ill get you some shots

You say that mig-29 has straight nose. no its not, nor my model has straight nose.

So its a mig-29. I should get you a good diagram of which i wokred from. And some shots of it side view and such.

cheers

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ok here it is.

-Side view: Not the nose how its corved down.

http://deadsoldier.evilmadman.com/side.jpg

-Bottom: Note how the engines aer straight from the inside, and going outwards form the outside. And note the Brake, the thing yuo call tail between the tail wings.

http://deadsoldier.evilmadman.com/bottom.jpg

Front- Back: Not how the Verticle Stabilizer is going outwards a little, so as my model, and again not how the engines go out, and also note how the nost bends down.

http://deadsoldier.evilmadman.com/frontback.jpg

Top view, The airbrake in the back , again see how it is in mig-29.

http://deadsoldier.evilmadman.com/top.jpg

Feed back aprreciated.

Cheers

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Mar. 11 2003,16:03)</td></tr><tr><td id="QUOTE">Now that HUDs are common if not standard in fighter addons these days, how can one make a russian hud, as they don't use pitch ladders that move in relation to the horizon, but a plane symbol that moves in relation to the aircraft? Is there some way to reverse the pitch&roll axis in the horizon ball?<span id='postcolor'>

You are allways making things more interesting for us wonder, this will be a fun one to try.

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yes it will be great if implemented, marine told me that he has an idea on how it could work, but i dont think that he got to that staeg yet, hes almost done with cockpit, then he will work on HUD, as for me, im working on textures still, i have the paint ready, excpet im trying to figure out which file size, type will best convert to OFP, im experemting now.

cheers

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wonder @ Mar. 11 2003,22:03)</td></tr><tr><td id="QUOTE">Now that HUDs are common if not standard in fighter addons these days, how can one make a russian hud, as they don't use pitch ladders that move in relation to the horizon, but a plane symbol that moves in relation to the aircraft? Is there some way to reverse the pitch&roll axis in the horizon ball?<span id='postcolor'>

As I believe and understand from watching HUD's in addons, these are a textured spheres. They behave exactly the same as the instrument on clocktable.

Then... to reverse the direction of rotation, you could texture inside of the sphere (most simple way is to reverse normals), on the rear face of it, instead of putting it outside, on the front faces. It will do the job...

If my description is not clear, pm to me and I will make a picture for you. But I think that I've written it clearly (hope so).

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (deadsoldier @ Mar. 12 2003,01:30)</td></tr><tr><td id="QUOTE">They designed the Su-27 as a larger mig-29.<span id='postcolor'>

confused.gif  confused.gif

...that's kinda like saying they designed the B-29 as a larger B-17 or they designed the F-15 as a smaller F-14...

The SU-27 is a waaay better aircraft than the MIG-29 in practically every way...

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Actually ur theory shash has nothing to do with why they made the SU-27 for a bigger mig 29... have u ever thought about loadouts.

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