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One more basic script for your PvP or TvT missions. 🙃

 

SD is an Arma 3 script that's a smart protection against damage for players, vehicles, and AI units when they are within pre-defined zones. The protected zones have automatic removal of wrecks and rolled-over vehicles, in addition to small automation relating to the protected zone's integrity. Super-Dome script works both at the server layer and on each player's machine, allowing the editor to turn resources ON and OFF.

 

Creation concept: turn specific game zones into safe places for players, areas proof against their enemies and themselves.

 

How to install / Documentation: https://github.com/aldolammel/Arma-3-Super-Dome-Script/blob/main/_SD_Script_Documentation.pdf

 

What to expect from SD script:

  • No dependencies from mods or other scripts;

  • SD works with two layers: player protection is managed by client-side, meanwhile vehicles and AI units by server-side;

  • NEW! No need to set variables on Eden or anywhere else;

  • Set up to 10 protected zones easily with drag-and-drop Eden markers;

  • Turn ON/OFF the protected zones to cover all vehicles and static-weapons (turrets) inside;

  • Turn ON/OFF the protected zones to cover all AI units inside;

  • Turn ON/OFF the protected zones to cover all players by side;

  • NEW! Support to Eden Respawn Vehicle Module;

  • Auto-removal for wrecks and rolled over vehicles in the zone;

  • IMPROVED! Smart speed limit (to disable the protection and accept hard collisions) and wreck delete when inside the zone;

  • IMPROVED! Debugging: friendly feedback messages;

  • Debugging: automatic errors handling;

  • IMPROVED! Full documentation available.

 

 

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Check the file above on GitHub.

 

 

Dependencies:

  • None.

 

Download:

 

Missions running it:

 

- - - - - - - - - - - 

 

Changelog:

  • Nov, 11th 2023, v1.5.1: changelog.

 

Known issues:

  • Bug > At dedicated-servers running maps with Eden Vehicle Respawn module working sometimes protected vehicles are not really protected. (WIP)
  • Bug > when Eden Vehicle Respawn Module is working with lot of vehicles, Super-Dome nor that module works fine;
  • Not support vehicle respawn: after the original vehicle blows up, the new copy won't be protected anymore;
  • When a vehicle rolls over 2 or more times inside the protected zone, the anti-rollover system stops working properly (Hot fix soon).

 

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The script and its information in the main post have been updated!  💪

 

Nov, 3rd 2023 | v1.2:

  • Added > When a protected vehicle (unbreakable) rolls over within the protected zone, it will be deleted after a countdown if the vehicle doesn't return a functional position;
  • Added > When a vehicle and player approach the protected zone too fast, the protection for them is disabled;
  • Improved > Option to turn ON/OFF the markers of protected zones and their action ranges on the map;
  • Fixed > AI protection was conflicting with Player protection when the player went to another protected zone from the same side;
  • Improved > Debugging > bunch of small improvements;
  • Improved > Debugging > Protected units, vehicles, and turrets are editable by Zeus when debug is ON;
  • Documentation has been updated.

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Nov, 5th 2023 | v1.2.1:

  • Fixed > When a vehicle rolled over 2 or more times inside the protected zone, the anti-rollover system stoped working properly.
  • Improved > Optimised the way the script checks each protected thing;
  • Documentation has been updated.

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The main post has been updated!

 

Nov, 10th 2023 | v1.5:

  • - Added > Support to missions with respawn-points for players, vehicles and static weapons (turrets);
  • - Added > New layer of protection called "Additional Protection" (turn ON/OFF) where the server checks separately unknown stuck vehicles or its wrecks, and remove them;
  • - Fixed > Massive QA tests performed, addressing a few bugs already fixed;
  • - Fixed > Non-protected vehicles, when destroyed inside the protected zone, their wrecks weren't deleted;
  • - Improved > Protected vehicles, even when empty, must respect the speed limit (horizontal and vertical) inside the protected zone to maintain their protection;
  • - Improved > Players under the water with no diving gears, won't be immortal even in protected zones;
  • - Improved > Better support to Zeus module;
  • - Improved > Important debug improvements;
  • - Documentation has been updated.

 

Nov, 11th 2023 | v1.5.1:

  • Hotfix > When Eden Vehicle Respawn module is configured with lot of vehicles, and SD delete automatically the respawned vehicle wrecks, the module got lost;
  • Documentation has been updated.

 

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