thy_   164 Posted November 1, 2023 One more basic script for your PvP or TvT missions. 🙃  SD is an Arma 3 script that's a smart protection against damage for players, vehicles, and AI units when they are within pre-defined zones. The protected zones have automatic removal of wrecks and rolled-over vehicles, in addition to small automation relating to the protected zone's integrity. Super-Dome script works both at the server layer and on each player's machine, allowing the editor to turn resources ON and OFF.  Creation concept: turn specific game zones into safe places for players, areas proof against their enemies and themselves.  How to install / Documentation: https://github.com/aldolammel/Arma-3-Super-Dome-Script/blob/main/_SD_Script_Documentation.pdf  What to expect from SD script: No dependencies from mods or other scripts; SD works with two layers: player protection is managed by client-side, meanwhile vehicles and AI units by server-side; NEW! No need to set variables on Eden or anywhere else; Set up to 10 protected zones easily with drag-and-drop Eden markers; Turn ON/OFF the protected zones to cover all vehicles and static-weapons (turrets) inside; Turn ON/OFF the protected zones to cover all AI units inside; Turn ON/OFF the protected zones to cover all players by side; NEW! Support to Eden Respawn Vehicle Module; Auto-removal for wrecks and rolled over vehicles in the zone; IMPROVED! Smart speed limit (to disable the protection and accept hard collisions) and wreck delete when inside the zone; IMPROVED! Debugging: friendly feedback messages; Debugging: automatic errors handling; IMPROVED! Full documentation available.   Check the file above on GitHub.   Dependencies: None.  Download: From Github: https://github.com/aldolammel/Arma-3-Super-Dome-Script From Steam Workshop (missions with no respawn): https://steamcommunity.com/sharedfiles/filedetails/?id=3068011817 From Steam Workshop (missions with respawn): https://steamcommunity.com/sharedfiles/filedetails/?id=3078633743  Missions running it: Tanks & Helicopters Light;  - - - - - - - - - - -  Changelog: Nov, 11th 2023, v1.5.1: changelog.  Known issues: Bug > At dedicated-servers running maps with Eden Vehicle Respawn module working sometimes protected vehicles are not really protected. (WIP) Bug > when Eden Vehicle Respawn Module is working with lot of vehicles, Super-Dome nor that module works fine; Not support vehicle respawn: after the original vehicle blows up, the new copy won't be protected anymore; When a vehicle rolls over 2 or more times inside the protected zone, the anti-rollover system stops working properly (Hot fix soon).  3 1 Share this post Link to post Share on other sites
thy_   164 Posted November 3, 2023 The script and its information in the main post have been updated!  💪  Nov, 3rd 2023 | v1.2: Added > When a protected vehicle (unbreakable) rolls over within the protected zone, it will be deleted after a countdown if the vehicle doesn't return a functional position; Added > When a vehicle and player approach the protected zone too fast, the protection for them is disabled; Improved > Option to turn ON/OFF the markers of protected zones and their action ranges on the map; Fixed > AI protection was conflicting with Player protection when the player went to another protected zone from the same side; Improved > Debugging > bunch of small improvements; Improved > Debugging > Protected units, vehicles, and turrets are editable by Zeus when debug is ON; Documentation has been updated. Share this post Link to post Share on other sites
thy_ Â Â 164 Posted November 5, 2023 Nov, 5th 2023 | v1.2.1: Fixed > When a vehicle rolled over 2 or more times inside the protected zone, the anti-rollover system stoped working properly. Improved > Optimised the way the script checks each protected thing; Documentation has been updated. Share this post Link to post Share on other sites
thy_ Â Â 164 Posted November 10, 2023 The main post has been updated! Â Nov, 10th 2023 | v1.5: - Added > Support to missions with respawn-points for players, vehicles and static weapons (turrets); - Added > New layer of protection called "Additional Protection" (turn ON/OFF) where the server checks separately unknown stuck vehicles or its wrecks, and remove them; - Fixed > Massive QA tests performed, addressing a few bugs already fixed; - Fixed > Non-protected vehicles, when destroyed inside the protected zone, their wrecks weren't deleted; - Improved > Protected vehicles, even when empty, must respect the speed limit (horizontal and vertical) inside the protected zone to maintain their protection; - Improved > Players under the water with no diving gears, won't be immortal even in protected zones; - Improved > Better support to Zeus module; - Improved > Important debug improvements; - Documentation has been updated. Â Nov, 11th 2023 | v1.5.1: Hotfix > When Eden Vehicle Respawn module is configured with lot of vehicles, and SD delete automatically the respawned vehicle wrecks, the module got lost; Documentation has been updated. Â 1 Share this post Link to post Share on other sites