LaPoieto 0 Posted March 6, 2003 Does anyone know of one that is in production besides that BMP version? Share this post Link to post Share on other sites
~Too Tall~ 0 Posted March 6, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LaPoieto @ Mar. 06 2003,12:41)</td></tr><tr><td id="QUOTE">Does anyone know of one that is in production besides that BMP version?<span id='postcolor'> MT-LB version and i saw some being made, looked near compleation but i forget where i saw it Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 7, 2003 Aww I thought this thread was about someone making Sam Fisher from Splinter Cell for OFP. Share this post Link to post Share on other sites
ViperCheese 0 Posted March 7, 2003 Sam from splinter cell is old Share this post Link to post Share on other sites
USMC Sniper 0 Posted March 7, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (ViperCheese @ Mar. 07 2003,02:38)</td></tr><tr><td id="QUOTE">Sam from splinter cell is old<span id='postcolor'> Let's see you do a split-jump when your around 50! Or shimmy across a wall forever! Plus he kicks ass with his stealth and acrobatic skills. Share this post Link to post Share on other sites
LaPoieto 0 Posted March 7, 2003 I knew this would happen Share this post Link to post Share on other sites
blackdog~ 0 Posted March 7, 2003 OFP.info has an AT M113. It might work on air targets too... Share this post Link to post Share on other sites
~Too Tall~ 0 Posted March 7, 2003 ya but what we need is a SAM site, liek the ones that are on trailers. i gues su would need a "gunner" unless u scripted it to auto fire when it detected a vehical form the "opposing side" Share this post Link to post Share on other sites
beno_83au 1369 Posted March 7, 2003 There's a 2S6 Tunguska (I think) out there somewhere. Mabye check ofp.gamezone.cz The Tunguska is a SAM/AAA unit, not just a SAM or just an AAA unit. Share this post Link to post Share on other sites
whisperFFW06 0 Posted March 7, 2003 2S6 by DKMM M109 ADATS by DKMM too if I remember well, not SAM only, but can be Project Lavos SA-13 (MT-LB chassis) Do you have the same problem as mine on SA-13, ie missile going WAY too fast? Share this post Link to post Share on other sites
-Ash- 0 Posted March 7, 2003 We (The Falklands War mod) are making this: Share this post Link to post Share on other sites
munger 25 Posted March 7, 2003 There's an M6 Linebacker available from OFP.org. It comes in a pack with an M3 CFV. Here's the link: http://opflashpoint.org/addons.php?v=120 Share this post Link to post Share on other sites
LaPoieto 0 Posted March 7, 2003 What is that version from Behind Enemy Lines? Share this post Link to post Share on other sites
NavyEEL 0 Posted March 8, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LaPoieto @ Mar. 08 2003,00:58)</td></tr><tr><td id="QUOTE">What is that version from Behind Enemy Lines? <span id='postcolor'> wasn't that an Sa-13? i could be wrong... Share this post Link to post Share on other sites
Eviscerator 0 Posted March 8, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote ([Ash] @ Mar. 07 2003,16:46)</td></tr><tr><td id="QUOTE">We (The Falklands War mod) are making this: <span id='postcolor'> How are you going to accomplish it? Just wondering as the permanently static missile/bomb proxies must mean this type of SAM system wont be able to be made, and work well, as the missiles will always face the same way, or if you made them part of the model wouldnt detach when fired, just wondering as if you crack it it opens the way to a few more SAM's... Share this post Link to post Share on other sites
colonel_klink 0 Posted March 8, 2003 Evis. With a bit of perservering I have managed to use setObjectTexture to create the illusion of missiles being fired from turrets. and: edit: BTW no proxies used, and the turret (upper missile carrier rotates and tracks aircraft.) I have also managed to have drop tanks on aircraft that detach, as well as the planes normal loadout of bombs. The Next A4 release has working drop tanks. The rapier is now under construction for the Falklands mod and should  have some screenshots of it working in a few days.. or so. Share this post Link to post Share on other sites
FW200 0 Posted March 8, 2003 Evis?? *Cough* //EDIT sry colonel you were faster Share this post Link to post Share on other sites
Eviscerator 0 Posted March 8, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Colonel_Klink @ Mar. 08 2003,12:27)</td></tr><tr><td id="QUOTE">Evis. With a bit of perservering I have managed to use setObjectTexture to create the illusion of missiles being fired from turrets. and: edit: BTW no proxies used, and the turret (upper missile carrier rotates and tracks aircraft.) I have also managed to have drop tanks on aircraft that detach, as well as the planes normal loadout of bombs. The Next A4 release has working drop tanks. The rapier is now under construction for the Falklands mod and should  have some screenshots of it working in a few days.. or so.<span id='postcolor'> Fantastic! I suppose this method could also be used to have a varied loadout on planes instead of just one detachable proxy type and rockets Share this post Link to post Share on other sites
VXR 9 Posted March 8, 2003 Klink does it also work on a tank? Share this post Link to post Share on other sites
FW200 0 Posted March 8, 2003 yes.. after all he made this Hawk as a tank And Evis.. yes it can also be used for varied load outs.. Share this post Link to post Share on other sites
colonel_klink 0 Posted March 9, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Fantastic! I suppose this method could also be used to have a varied loadout on planes instead of just one detachable proxy type and rockets<span id='postcolor'> I don't see why not as the drop tanks use a weapon and ammo config to work. But instead of using a weapon fired routine I used a UserAction, was less messier. *Update* Untextured Rapier in game and working Share this post Link to post Share on other sites
hellfish6 7 Posted March 9, 2003 Wow... very cool work, guys. Share this post Link to post Share on other sites
-Ash- 0 Posted March 9, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Colonel_Klink @ Mar. 09 2003,09:18)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Fantastic! I suppose this method could also be used to have a varied loadout on planes instead of just one detachable proxy type and rockets<span id='postcolor'> I don't see why not as the drop tanks use a weapon and ammo config to work. But instead of using a weapon fired routine I used a UserAction, was less messier. *Update* Untextured Rapier in game and working <span id='postcolor'> You beat me to it m8! Share this post Link to post Share on other sites