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MattyIce01

Importing smoothing groups from Maya?

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I work in Maya and for the life of my I cannot get Object Builder to pick up smoothing groups in either fbx or obj format. My best luck has been using the detect angle function in the obj importer to get a halfway decent result. But I'm still getting edges being hard when they should be soft. When using FBX I get all hard edges and when going through blender the smoothing groups look correct but when I export it as a p3d and then open it in OB all the edges are hard again. I've never had issues like this with other games/programs. Does anyone have a clue what is going on? or how to fix it? Any Maya users having this problem? I've tried FBX, OBJ, blender and the 3ds importer with no luck. I'll include images of it in Maya, Blender and then in OB from different methods.

image.png?width=1440&height=647

from OB imported as FBX(Pink are hard edges)^

image.png

Using the detect angle feature of 30 degrees yields the best result but still with issues^

image.png?width=1440&height=521image.png?width=1440&height=534

From Blender and Maya^

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For anyone having this issue in the future, it was importing objects at a master scale of anything other than 1 that was causing this issue. Very strange but at least it's solved.

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