lonesoldier 0 Posted March 2, 2003 Ok. I have a question or two, heres the go: I'm making a 'nam mission, and it includes a village that has been burned down by the VC, but i wanna know: 1. How do i make buildings on fire? 2. How do i make smoke fill the village, so that you can barely see very far? I need it to be atmospheric as fuck, so help is essential, ASAP. Thanks fella's. Oh, one more thing: 1. How do i make a Med-evac Huey pick up my wounded men from wherever they are? For Example: Teammate 2 gets shot up really bad, so i call radio... 0-0-3 for Medi-vac, but im way out whoop-whoop somewhere, but i only want teammate2 to be picked up. Also, say 3 teammates are wounded how would i make it pick up multiple dudes? AAAANNNDD - Say 2 guys were shot, how would i make a chopper drop off 2 more dudes for me? THAT QUESTION DOESNT HAVE TO BE ANSWERED THOUGH, BUT IT WOULD BE COOL IF SOMEONE DID. Share this post Link to post Share on other sites
Harnu 0 Posted March 2, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">1. How do i make buildings on fire? 2. How do i make smoke fill the village, so that you can barely see very far? <span id='postcolor'> Setting buildings on fire. Â Well first off you'd have to use the drop command. Â Which sometimes KILLS your framerate. The drop (or "Particle Array") command is a ***** to learn. Â Theres a lot of variables. Â In the ComRef it explains it somewhat. Â Look under particle array for it. But Vectorboson (a.k.a. Bigpoppa) has a very good tutorial. Â If found it on OFPEC. Download Here Here's an example script: Smoke.sqs </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> ;Put a game logic in the map named logic2 ;To start script on a building do ;[object #] exec "smoke.sqs" ;# being the objects number ;Adjust the size for the building you want burning. ;to exit the script, use a trigger and "logic2 setdammage 1" ; in the activation field. _l = -1 _jet = _this select 0 _middle = [0, 0, 0, 0.3] _middle2 = [0, 0, 0, 0] _fire = [230, 52, 0, 0.3] _fire2 = [230, 52, 0, 0] _smoke = [50, 50, 50, .3] _smoke2 = [50, 50, 50, 0] #loop ?(not alive(logic2)): exit ~0.01 drop ["cl_fire", "", "Billboard", 1, 1, [0, _l, 0], [0, 1, 1], 1, 1, 0.85, 0, [2, 2],[_fire,_fire2],[0],0.01,0.01,"","",_jet] drop ["cl_basic", "", "Billboard", 1, 3, [0, _l, 0], [0, 1, 1], 1, 1, 0.85, 0, [2, 3],[_middle,_middle2],[0],0.01,0.01,"","",_jet] drop ["cl_basic", "", "Billboard", 1, 3.5, [0, _l, 0], [0, 1, 1], 1, 1, 0.85, 0, [1, 1.5],[_smoke,_smoke2],[0],0.01,0.01,"","",_jet] goto "loop"<span id='postcolor'> That's part of my modified version I used for making a smoke trail off a camel plane. That's just an example. Â I learned all I know about the command from Vectorboson and staring/expermenting with his smoke script. Vectorboson's Page #2 I wouldn't suggest using actual smoke in the village. Â That way you'r FPS don't go down. Â Just adjust the atmosphere (Box in the upper right of the mission editor). Â Play around with that and you should get the effect you want. Share this post Link to post Share on other sites
lonesoldier 0 Posted March 3, 2003 Cheers dude. I know the weather effects can make a bit of an atmosphere, but its supposed to be a hot sunny day... Share this post Link to post Share on other sites
lonesoldier 0 Posted March 3, 2003 Harnu - Is there any chance you could make that script into a script that'll make a house on fire?, or numerous houses. Share this post Link to post Share on other sites
cervomix 0 Posted March 4, 2003 something like that? the great Aeon who made some sounds on nam pack 2 released it a month ago (with other cool stuff). You can download the addon from his site here or see the thread here Share this post Link to post Share on other sites
OxPecker 0 Posted March 5, 2003 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (LoneSoldier @ Mar. 03 2003,04:42)</td></tr><tr><td id="QUOTE">Cheers dude. I know the weather effects can make a bit of an atmosphere, but its supposed to be a hot sunny day...<span id='postcolor'> If it is an SP mission, you could drop the players viewdistnace right down to simulate smoke. Or you could createobject to have continuous smoke grenades pumping out smoke from the burning buildings, but this is likely to cause a lot of system lag. Anyway, that my suggestions as an absolute ME amateur. Share this post Link to post Share on other sites
lonesoldier 0 Posted March 5, 2003 Yep, already did the SmokeShell thing. There are 4 shells all up, and every 60 seconds it re-creates them. (they only smoke for 60 seconds) Now i have that guys burning building too OxPecker, you got any Messaging service? such as AIM or MSN? Share this post Link to post Share on other sites