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Alpine_gremlin

Modded Zeus Sounds Don`t Play on Dedi

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Hey guys I`m not sure if this is the correct place for this, but I wanted to add some custom voice sounds to play via the Zeus interface for a WW2 mission (Audio>Play sound). Unfortunately the sounds don`t appear to play while on a dedicated server environment. The sound preview works but when I place the sound module nothing plays. They work fine in local hosted MP. Does anyone know what I did wrong? The .pbo simply consists of the sounds folder and my config.cpp:

 

class CfgPatches {
    class cust_ZeusSounds {
        author = "alpine";
        requiredAddons[] = {"A3_Sounds_F"};
        requiredVersion = 0.1;
        units[] = {"japanese1","japanese2","japanese3","japanese4","japanese5","banzai"};
        weapons[] = {};
    };
};

class CfgVehicles {
    class Sound;
    class japanese1: Sound {
        author = "alpine";
        scope = 2;
        sound = "japanese1_SFX";
        displayName = "Japanese 1";
    };
	
	class japanese2: Sound {
	author = "alpine";
        scope = 2;
        sound = "japanese2_SFX";
        displayName = "Japanese 2";	
	};
	
	class japanese3: Sound {
	author = "alpine";
        scope = 2;
        sound = "japanese3_SFX";
        displayName = "Japanese 3";
	};
	
	class japanese4: Sound {
	author = "alpine";
        scope = 2;
        sound = "japanese4_SFX";
        displayName = "Japanese 4";	
	};
	
	class japanese5: Sound {
	author = "alpine";
        scope = 2;
        sound = "japanese5_SFX";
        displayName = "Japanese 5";	
	};

	class banzai: Sound {
	author = "alpine";
        scope = 2;
        sound = "banzai_SFX";
        displayName = "Japanese Banzai";	
	};
};

class CfgSFX {
    class japanese1_SFX {
        name = "Japanese 1";
        sounds[] = {"japanese1"};
        japanese1[] = {"\customSounds\sounds\jap1.ogg",1,1,400,1,10,10,10};
        empty[] = {"",0,0,0,0,0,0,0};
    };
	
	class japanese2_SFX {
        name = "Japanese 2";
        sounds[] = {"japanese2"};
        japanese2[] = {"\customSounds\sounds\jap2.ogg",1,1,400,1,10,10,10};
        empty[] = {"",0,0,0,0,0,0,0};
	};
	
	class japanese3_SFX {
        name = "Japanese 3";
        sounds[] = {"japanese3"};
        japanese3[] = {"\customSounds\sounds\jap3.ogg",1,1,400,1,10,10,10};
        empty[] = {"",0,0,0,0,0,0,0};
	};
	
	class japanese4_SFX {
        name = "Japanese 4";
        sounds[] = {"japanese4"};
        japanese4[] = {"\customSounds\sounds\jap4.ogg",1,1,400,1,10,10,10};
        empty[] = {"",0,0,0,0,0,0,0};
	};	
		
	class japanese5_SFX {
        name = "Japanese 5";
        sounds[] = {"japanese5"};
        japanese5[] = {"\customSounds\sounds\jap5.ogg",1,1,400,1,10,10,10};
        empty[] = {"",0,0,0,0,0,0,0};
	};
	
	class Banzai_SFX {
        name = "Japanese Banzai";
        sounds[] = {"banzai"};
        banzai[] = {"\customSounds\sounds\banzai.ogg",1,1,400,1,10,10,10};
        empty[] = {"",0,0,0,0,0,0,0};
	};
};

class CfgSounds {
    class japanese1 {
        sound[] = {"\customSounds\sounds\jap1.ogg",0.5,1};
        titles[] = {};
    };
	
	class japanese2 {
        sound[] = {"\customSounds\sounds\jap2.ogg",0.5,1};
        titles[] = {};
	};
	
	class japanese3 {
        sound[] = {"\customSounds\sounds\jap3.ogg",0.5,1};
        titles[] = {};
	};
	
	class japanese4 {
        sound[] = {"\customSounds\sounds\jap4.ogg",0.5,1};
        titles[] = {};
	};	
		
	class japanese5 {
        sound[] = {"\customSounds\sounds\jap5.ogg",0.5,1};
        titles[] = {};	
	};
		
	class banzai {
        sound[] = {"\customSounds\sounds\banzai.ogg",0.5,1};
        titles[] = {};
	};
};

 

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On 5/14/2023 at 3:39 PM, Alpine_gremlin said:

Solved

How ?

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On 5/16/2023 at 3:24 PM, rautamiekka said:

How ?

There was an error with uploading the mod to the server itself where the pbo didn`t upload properly. Re-uploading to the server fixed the issue.

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